Name Description Establishing Shot Shot establishing the location, time, concept or relationship of the characters or story. High Angle Shot Shot depicting the subject as seen from above, but not directly above. Low Angle Shot Shot depicting the subject as seen from below, but not directly below Master Shot Shot of the entire scene, start to finish, showing all the characters, and used to fill gaps in editing Over-the-Shoulder Shot Shot depicting one subject over the shoulder of another. Two-Shot A shot that encompasses two characters; they do not need to be directly next to one another Example Name Description Example Trunk Shot Shot from the trunk of a car Point of View Shot (POV) A subject seen from the point of view of one of the characters; usually shows the character, then what they’re looking at Reaction Shot A shot that shows a character’s reaction to something that just happened Forced Perspective Technique that makes things look taller or farther than they really are Freeze Frame Shot when one shot is printed several times in order to make an interesting illusion of a still photograph Long Take An uninterrupted shot which lasts much longer than the conventional editing pace. It can involve movement and several characters, but the shot is never broken. Crane Shot Shot that begins eye level with the subject, then the camera moves up and away (accomplished by using a crane) Track-Back-Zoom-In Shot where the camera moves back while zooming in, used to Shot unsettle the viewer Tracking Shot The camera moves forwards or backwards on a dolly or with the camera operator Zoom Shots The camera lens moves in or out, but the camera itself does not move (similar to tracking, but has a flattening effect) Panning The camera moves left or right on it’s axis Whip Pan The camera moves left or right on it’s axis so fast that a blur is created Rack Focus The lens changes focus from something in the foreground to something in the background or vice-versa Name Description Example Tilting The camera moves up and down on it’s axis Walk and Talk Characters are walking and talking (possibly being joined by other characters), while the camera moves backwards as they walk. 180-Degree Rule When the shots are edited, each shot should be facing one another, never breaking 180 degrees; ensures the viewer understands the connection between the two shots. Shot Reverse Shot The characters are shot in a mirror image of one another, ensuring a fluid conversation
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