Mapping the future Converting storylines to maps Nasser Olwero Stanford, March 15, 2013 Objectives • Intro to scenarios and tool • Other tools out there? Tier? • Can this work for you? Why are things where they are? Scenarios Good Bad Action Scenarios • They are not necessarily predictions • Scenarios – Narratives of alternative environments in which today’s decisions may be played out (Adam Gordon – futuresavvy.net) – alternative pathways into the future – Plausible future – “What if” analysis Land cover change modeling • Quantity of change – How much is changing? – Stakeholder storylines • Transition probabilities – Statistical methods – regression, Bayesian probabilities…. – Artificial intelligence – artificial neural networks – Stakeholder estimates • Factors – spatial and environmental characteristics • Decision rules – Drivers, actors influence – Eg development can occur only in areas less than 35% slope • Constraints • Transition procedures Scenario Tools • • • • • • • • • Metronamica PoleStar IMAGE WaterGAP AIM T21 GLOBIOM Mirage CLUE-S • GTAP/MAGNET • LandSHIFT • International Futures Model • IDRISI Land Change Modeler • Marxan • Dinamica • GEOMOD Scenario Tools Demand Allocation Quantity of change Where does change occur? Land Change Modeler • Uses two land cover maps • Three steps – Change analysis • Compares two maps to identify where changes occur – Transition potential • Uses neural networks, logistic regression or machine learning – Change prediction • Uses historical rates of change and transition potential to create predicted changes • Uses constraints and incentives CLUE-S • Conversion of LandUse and its Effects • Has a demand module [policy team] and allocation module [GIS team] – Demand module provides annual area of each cover type demanded • Uses logistic regression to explain relationship between spatial configuration and factors • Creates probability map for each landcover for each year • Decision rules are created which specify what transitions can happen e.g. from agriculture to urban • Allocate pixels based on probability and the decision rules and compare to the demand. GEOMOD • Simulate land cover change based on landscape characteristics • GEOMOD1 uses intuitive perspective from observation • GEOMOD2 based on statistical analysis of landscape structure • Assumes land use change rates are known • Calculates coefficient of relative suitability • Uses a time loop with a time step of 1 year • Simulation starts from the most suitable and grows using adjacency and has to wait before it becomes seed. • Randomly jumps to a new location every 10th time step • Quantity calculated by interpolation • User supplies number of cells at end of run Dinamica • Cellular Automata model • Calculates spatial transition probabilities based on static (eg elevation) and dynamic (eg population) variables using logistic regression • Calculates transition rates and saturation value to determine amount of change (rate * number of cells) • To perform transition, cells with high probability are ranked and selected randomly • Uses expander and patcher functions What are the storylines? Landcover Types Change Rules increase along roads, in poor soils, on hilltops, difficult to cultivate areas, in and around cfrs & lfrs, increase along roads, in poor soils, on hilltops, difficult to cultivate areas, in and around cfrs & lfrs, Tropical high forest increase in and around cfrs and lfrs, not in nps Degraded forest decrease in and around cfrs and lfrs, not in nps Woodland increase outside pas Broadleaved tree plantation Coniferous plantation How do you move from story to map? Landcover Types Change Rules Broadleaved tree plantation increase along roads, in poor soils, on hilltops, difficult to cultivate areas, in and around cfrs & lfrs, Coniferous plantation increase along roads, in poor soils, on hilltops, difficult to cultivate areas, in and around cfrs & lfrs, Tropical high forest increase in and around cfrs and lfrs, not in nps Degraded forest decrease in and around cfrs and lfrs, not in nps Woodland increase outside pas ? Land cover transition (Swetnam et al 2010) Land cover transition built Original Forest 1 Grassland 1 7 3 Scenario Forest Agriculture Grassland 2 Agriculture Built Objectives: Cover as Objective • Land cover change is driven by an objective and the objective determines the decision rule • Objective can be complimentary or conflicting • Single objective modeling is simpler than multi-objective • Examples of objectives are: agricultural development, conservation, urbanization etc • In this model, the cover type is used as a proxy for the objective. Cover types that increase represent some objectives Factors • Factors are criteria that increases or reduces the suitability of a parcel for a specific objective • Proximity attributes that determine where change occurs – – – – Roads [transportation, ] Rivers [transportation, proximity to water] Slope [access, ag suitability] Cities [market, population pressure] • Rules combined added to attributes creates a suitability layer Multi Criteria Evaluation Slope Dist to Roads Elevation < 35% x1 (std 0-1) < 5km > 1000m X2 (std 0-1) X3 (std 0-1) w2 w3 Weights Factors Decision Rules Suitability Threshold w1 Assigned by AHP = (x1w1 + x2w2 + x2w2) * Constraints pixels with suitability values above threshold are converted User sets goal of conversion quantities Addition of likelihood matrix and Overrides Agriculture Urban Proximity Proximity distance 0 1 7 2 -30% 0 0 0 Grassland 0 0 3 1 -40% 0 0 0 Agriculture 0 0 0 0 50 1 10 2 Urban 0 0 0 0 10 1 5 1 Location Quantity Priority Grassland /Forest Change Forest LOSS GAIN Transition Matrix Constraints • Limit the alternatives • Create exceptions [‘no go’] • Constraints can be simple (specific areas cannot be affected) or more complex (eg minimum area required for large scale agriculture) • Constraints have varied degrees of effect – 0 – no change – 1 – no effect on change • Multiple constraint layers combined by taking the minimum value • An example is protected areas Scenario tool schematic Transition matrix Current landcover Patch size Suitability Factors Constraints Rules Override Allocation Proximity Scenario Scenario tool schematic Quantity What goes first? Transition rate Priority Allocation Override Scenario Allocation While n > 0 Go to next lower suitability (n = n-1) Suitable cells > 0? Suitability Val (n) = 0 – 100 Start from n = 100 No Cells grouped To minimum Patch size and selected randomly Yes Suitable cells < goal? No Group and select Yes Convert cells to Ag No In order of priority No Goal met? Yes Go to next cover Preparing Suitability layers Rules Likelihood(+) Factors(+) weighted Proximity (+) Constraints (x) Aggregate transition probability/suitability Tool interface Important • Currently tool cannot handle large datasets, limit to under 1M pixels [InVEST 3!] • Minimize number of transitions, select most important transitions to use • Factors must have complete coverage, select factors very carefully • Iterative process Limitations/Issues • Accuracy depends on stakeholders • Model grows cover, doesn’t shrink • Model assumes a cover type either increases or decreases but not both • Assumes a single step transition • Stakeholder given values are best for near future Virungas Example BAU Market Current Green Virungas Example What next? • • • • • • Time step Remote stakeholder Validation Alternative sources of probability Selection of allocation algorithm Demonstration Download • https://wwfcsp.org/natcap/scenario/ScenarioDistrib ution.zip
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