Gaye Pieterse¹, Rose Quilling ² ¹ School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africa [email protected] ² School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africa [email protected] Generation Y era & Web 2.0 tools Emotional Intelligence & Web 2.0 tools Gen Y teenagers’ needs › Collaboration & communication › Core values based on peers › Decision making based on peer responses or influences › Want ‘community: to be understood, accepted , respected, and included’ Trait EI › Self-orientation › Other orientation › Emotional sharing Relevant to scholastic achievement & deviant behaviour Peer relationships & peer pressure > Susceptibility to peer influence linked to problems › High trait EI – autonomy & leadership qualities Successful in education Psychologically empowering Collaborative & fun Web 2.0 tools & Gen Y Deeper learning experience Experimental Outcome evaluation research 4 classes Grade 9 & 4 classes Grade 10 › Class 1 no intervention › Class 2 watched public digital stories › Class 3 watched public and peer digital stories › Class 4 made own digital stories Appraisal & expression of emotion Regulation of emotion Utilisation of emotion › Evaluative and scored numerically Class 1 Test EI No intervention Class 2 Test EI Watch public YouTube videos (a) Class 3 Test EI (control) Test EI No intervention Test EI No intervention for 3 months Test EI Test EI Watch public YouTube videos (b) Test EI No intervention for 3 months Test EI Test EI No intervention for 3 months Test EI Test EI No intervention for 3 months Test EI & comment Watch public YouTube videos (a) & comment Test EI & comment Class 4 Test EI Create own YouTube videos (a) & comment Watch peer YouTube videos (b) & comment Test EI Watch peer YouTube videos (b) & comment SSEIT test administered 4 times Feed-back questionnaires for informal comments after 3rd test & comments on Voicethread Info & templates for movie-making: www.nabubomi.co.za Techonolgical Pedagogical Content Knowledge Social exchange theory Possibility of using technological intervention – Web 2.0 tools to foster EI Education & psychology 3 tests (quantitative) › No evident connection Feed-back questionnaire (informal qualitative) & Voicethread › Some interesting findings Class 1 (control – no intervention) Anger at being left out EI tests: boring & meaningless Class 2 (watched public digital stories & commented) Movies made them aware of becoming more appreciative EI tests: became more positive by 2nd test Class 3 (watched public & peer digital stories & commented) Effects marred by poor editing skills but generally positive EI tests: became increasingly aware feelings of self & others Class 4 (made own digital stories & commented) Huge emotional changes – positive (moviemaking) & negative (groupwork) EI tests: responded in a very deep way Gen Y teenagers › Web 2.0 tools › Core values on peers Digital story-telling & EI? › SSEIT › Feedback – questionnaire & Voicethread
© Copyright 2026 Paperzz