Once in a Lifetime “ ” Charity Flag Football Tournament Benefitting Operation Once in a Lifetime When: Benefitting: Where: Contact: Amount: Additional Information 1. Parking will be free… 2. Contact phone number will be 254-289-3057 or 214-263-9880 POC Patrick Sowers. 3. Concession Stand will be open during the game and will be selling drinks and food. 4. All those that attend event, players, non-players, kids and families will be given access to field and self-guided tours of stadium which is included in price of admission. Self-guided tours will include entry into Dallas Cowboys locker room, Dallas Cowboy Cheerleaders locker room, Miller Light Club and more. 5. Teams playing in tournament must have entire payments for their team into Operation Once in a Lifetime no later than 30 days prior to event. 6. Celebrity guests will be announced two weeks prior to event. 7. More to follow……. SPONSORSHIP PACKAGES (1 available) Medal of Honor Sponsorship $5000.00 Donation: *Name and logo on all marketing Materials, including website, banners, flyers, radio/ TV ads, * VIP table at the event *50 Complimentary tickets to event *Opportunity to set up displays, disperse marketing materials at event and speak at the event. (2 available) Supporting sponsorship $2500.00: *Name and logo on all banners, flyers, website and more. *Table at the event *30 Complimentary tickets to event *Opportunity to disperse marketing materials and have table setup (10 available) Banner sponsorship $500.00: *Name and logo on main banner at event, flyers and website. * 15 Complimentary tickets to event RULES 1. TEAMS: Teams can consist of as many players, male or female, as they want, but only 10 players can play at a time. Players must be 16 years old or older and each player must fill out release form in order to play. 2. UNIFORMS: Teams provide their own uniforms. Uniforms can consist of any sportswear bottoms (style or color) and matching shirts. Shirts may be blank or designed t-shirts or jerseys, as long as all players’ tops match in color and design. If team plays another team with similar color shirts, colored pennies will be provided via volunteer or coin toss. 3. # OF TEAMS: Tournament will consist of 16 teams and single elimination. 4. GAMES: Four teams will play on the field at a time, with opposing games starting at the 50 Yard line and heading to end zone. 5. TIME: Games will consist of 25 minutes total time with a running clock and no stoppage during game. 6. PLAY CLOCK: Teams will have 20 seconds between plays in order to hike the ball, failure to get a play off in the proper time will result in a 5 yard penalty. 7. FLAGS: Velcro Flags will be provided and all players shirts must be tucked in while playing and properly placed with one flag placed evenly on each side of player, regardless of position. 8. CONDUCT: Players will conduct an atmosphere of respect and proper conduct while in attendance or playing during tournament, to each other, opposing players and refs. Improper behavior or conduct could result in ejection from AT&T Stadium. 9. DOWNS: First downs will be every 10 yards. 10.CONTACT: All efforts must be made to reduce heavy contact. Tackling a player involves a motion to de-flag ONLY. Any other motion to obstruct a player’s motion is ILLEGAL. ANY CONTACT other than de-flagging against a passer in a passing motion is a penalty. Charging, running through an opposing player who has position on the field, on either offense or defense is illegal. 11.DIVING: “Diving” qualifies as a body motion in any direction where ones advance results in the ball carrier landing on the ground and not on one’s feet. Remaining upright and leaping into the air to advance the ball is legal provided no contact is made with a defending player who had position prior to the leap. Contact will result in an offensive charging penalty. A player may not dive forward to advance the ball in any instance. You may not dive on or towards the ground to advance the ball. Diving to catch or deflag is legal provided normal contact rules apply. Diving into a player to deflag is roughing. Illegal diving is a 10 yards penalty. 12.PUNTS: No kicks. If offensive team wants to punt ball on 4th down, the opposing team takes possession on 50. 13.DEFLAGGING: Deflagging occurs when the clasp of the flag being worn by the ball carrier is judged by the Referee to have been unclipped by a defensive player. If a flag falls off inadvertently, play is still live until the player with the ball whose flag fell off inadvertently (or was deflagged prior to possession) is “tackled” by one hand touch from an opposing player. Deflagging prior to possession is a defensive unnecessary roughness penalty. 14.SNAPPER: Every play must start with a center snapping to another player. The snapper is eligible for receptions. 15.RUSH: A defensive rush is allowed but must occur with a player that is 5 yards off the line of scrimmage. Once a defensive player located 5 yards off the line of scrimmage crosses the line of scrimmage, any defensive player can rush. 16.FUMBLE: All fumbles are dead at the spot. If a ball is fumbled in mid-air, a defender may recover the ball before it touches the ground. Center snap missed by the QB is a dead ball at the spot of the first touch of the ground. If mid-air fumble is recovered by opposing team, ball is dead at that point and defensive team will now start offensively on 50 yard line. 17. ILLEGAL MOTION OR OFFSIDES BY THE OFFENSE: Illegal motion or offsides by the offense results in a dead ball. The play will be immediately blown dead by the referee and the appropriate penalty assessed. 18.BALL SPOTTING: The position of the ball marks the line of scrimmage. (A players body is NOT where the ball is spotted, nor is the spot where the opposing player is standing when the de-flagging is made). The referee calls the ball spot and cannot be challenged. 19. PASS INTERFERENCE/ILLEGAL CONTACT: Pass interference is when a defensive or offensive player is obstructed from catching a “thrown ball.” Pass interference is not assessed when both players are making a play for the ball and have inadvertent, incidental contact. If feet get tangled inadvertently while running a route, there is no illegal contact or interference. Ball catch-ability negates pass interference. If defensive pass interference occurs in the end zone, the ball will be placed on the one-yard line with an automatic first down. Illegal contact is contact made during pass routes by player, offensive or defensive, prior to a ball being thrown which obstructs either the running of a route or the allowance of coverage of that route. Ball catch-ability is irrelevant. An offensive player making contact with a defensive player past the line of scrimmage is illegal contact. “Contact picking” or blocking a defender off coverage of another receiver is illegal contact. An offensive player may, however, block a defensive player either after a ball is caught or after the ball carrier crosses the line of scrimmage. 20.KNEE/FALL DOWN: If a player’s knee touches the ground or falls down while his flags are still on, he may get up and advance the ball until he is de-flagged. If the ball carrier, while still on the ground, is touched by an opposing player, the ball carrier is considered deflagged and the play will be blown dead. If the referee determines that the ball carrier is in an unsafe position, he or she may whistle dead without an actual “touch” by an opposing player. 21.OFFENSIVE PLAYER STEPS OUT OF BOUNDS: If an offensive player steps out of bounds, and it is NOT as a result of being pushed out by a defender, the player becomes an ineligible receiver unless and until the ball is first touched by another player on either team. For example, if Player A steps out of bounds (including out of the end zone) and then runs back in, they have made themselves an ineligible receiver. If they then catch a pass that is not first touched by another player on either team, it is ruled an incomplete pass. (There is no further penalty assessed.) 22.PADDING: No pads allowed. EXCEPTION: To protect an injury. 23.RUN PLAYS: A run play occurs when any player advances the ball across the line of scrimmage by running; this includes forwarded passes caught behind the line of scrimmage and subsequently run across. In comparison, a pass play occurs when the ball is passed over the line of scrimmage. 24.PASSING: A legal forward pass requires that both feet of the throwing player are behind the line of scrimmage. Any individual down may not have more than one forward pass in its execution. 25.RECEPTION: One foot in bounds for legal reception. 26.BLOCKING: No contact above shoulders or below waist. You may not leave your feet to block. No high/low blocks allowed. 27.SCORING: Touchdowns = 6 points, Extra Points = Ball placed on 5 yard line, if run or passed in, 1 point. Ball placed on 10 yard line, if run or passed in, 2 pts. 28.PENALTIES: (all penalties assessed from line of scrimmage; repeat down unless otherwise noted) 29.LOSS OF 5 YARDS: Illegal defensive rush (rushed ahead of 5 yard marker) Illegal forward pass (and loss of down) (play continues and defense has right to accept/decline penalty) Delay of game Offensive player illegally in motion at the snap or false start (only one player in motion allowed at time of snap, motion cannot be toward the line of scrimmage) (Dead ball foul – penalty stops play and down is repeated) Intentionally grounding pass (and loss of down) Too many players on field Defensive encroachment (on the “bladder line” is off sides) Equipment violation (failure to wear flags or team jersey properly) Offensive holding LOSS OF 10 YARDS: Defensive holding Offensive pass interference Illegal contact after 5 yards line of scrimmage (prior to completed pass or ball carrier not across line of scrimmage) Unsportsmanlike conduct (includes taunting and excessive end zone celebrations) Unnecessary roughness (including but not limited to): tripping, clipping, charging, ball stripping, pushing out of bounds and illegal blocking. LOSS OF 25 YARDS AND PLAYER SITS OUT FOR TWO SUCCESSIVE OFFENSIVE SERIES: Excessive and repeated unsportsmanlike conduct (in the judgment of the referee) Excessive and obvious roughing of a passer SPOT OF FOUL: Defensive pass interference If in end zone, offense takes ball on 1-yard line, with automatic first down. Defensive Pass interference will be a spot foul. NOTE: If Pass Interference by either team’s player is conspicuously intentional or unsportsmanlike, the team may be penalized an additional ten (10) yards. Flag guarding (less 5 yards) Single Elimination 16 Team Bracket
© Copyright 2026 Paperzz