Additional Information - Operation Once in a Lifetime

Once in a Lifetime “
”
Charity Flag Football Tournament
Benefitting
Operation Once in a Lifetime
When:
Benefitting:
Where:
Contact:
Amount:
Additional Information
1. Parking will be free…
2. Contact phone number will be 254-289-3057 or 214-263-9880 POC Patrick
Sowers.
3. Concession Stand will be open during the game and will be selling drinks
and food.
4. All those that attend event, players, non-players, kids and families will be
given access to field and self-guided tours of stadium which is included in
price of admission. Self-guided tours will include entry into Dallas
Cowboys locker room, Dallas Cowboy Cheerleaders locker room, Miller
Light Club and more.
5. Teams playing in tournament must have entire payments for their team
into Operation Once in a Lifetime no later than 30 days prior to event.
6. Celebrity guests will be announced two weeks prior to event.
7. More to follow…….
SPONSORSHIP PACKAGES
(1 available) Medal of Honor Sponsorship $5000.00 Donation:
*Name and logo on all marketing Materials, including website, banners, flyers,
radio/ TV ads,
* VIP table at the event
*50 Complimentary tickets to event
*Opportunity to set up displays, disperse marketing materials at event and
speak at the event.
(2 available) Supporting sponsorship $2500.00:
*Name and logo on all banners, flyers, website and more.
*Table at the event
*30 Complimentary tickets to event
*Opportunity to disperse marketing materials and have table setup
(10 available) Banner sponsorship $500.00:
*Name and logo on main banner at event, flyers and website.
* 15 Complimentary tickets to event
RULES
1. TEAMS: Teams can consist of as many players, male or female, as they want, but only 10
players can play at a time. Players must be 16 years old or older and each player must fill
out release form in order to play.
2. UNIFORMS: Teams provide their own uniforms. Uniforms can consist of any sportswear
bottoms (style or color) and matching shirts. Shirts may be blank or designed t-shirts or
jerseys, as long as all players’ tops match in color and design. If team plays another team
with similar color shirts, colored pennies will be provided via volunteer or coin toss.
3. # OF TEAMS: Tournament will consist of 16 teams and single elimination.
4. GAMES: Four teams will play on the field at a time, with opposing games starting at the 50
Yard line and heading to end zone.
5. TIME: Games will consist of 25 minutes total time with a running clock and no stoppage
during game.
6. PLAY CLOCK: Teams will have 20 seconds between plays in order to hike the ball, failure to
get a play off in the proper time will result in a 5 yard penalty.
7. FLAGS: Velcro Flags will be provided and all players shirts must be tucked in while playing
and properly placed with one flag placed evenly on each side of player, regardless of
position.
8. CONDUCT: Players will conduct an atmosphere of respect and proper conduct while in
attendance or playing during tournament, to each other, opposing players and refs.
Improper behavior or conduct could result in ejection from AT&T Stadium.
9. DOWNS: First downs will be every 10 yards.
10.CONTACT: All efforts must be made to reduce heavy contact. Tackling a player involves a
motion to de-flag ONLY. Any other motion to obstruct a player’s motion is ILLEGAL. ANY
CONTACT other than de-flagging against a passer in a passing motion is a penalty. Charging,
running through an opposing player who has position on the field, on either offense or
defense is illegal.
11.DIVING: “Diving” qualifies as a body motion in any direction where ones advance results in
the ball carrier landing on the ground and not on one’s feet. Remaining upright and leaping
into the air to advance the ball is legal provided no contact is made with a defending player
who had position prior to the leap. Contact will result in an offensive charging penalty. A
player may not dive forward to advance the ball in any instance. You may not dive on or
towards the ground to advance the ball. Diving to catch or deflag is legal provided normal
contact rules apply. Diving into a player to deflag is roughing. Illegal diving is a 10 yards
penalty.
12.PUNTS: No kicks. If offensive team wants to punt ball on 4th down, the opposing team takes
possession on 50.
13.DEFLAGGING: Deflagging occurs when the clasp of the flag being worn by the ball carrier is
judged by the Referee to have been unclipped by a defensive player. If a flag falls off
inadvertently, play is still live until the player with the ball whose flag fell off inadvertently
(or was deflagged prior to possession) is “tackled” by one hand touch from an opposing
player. Deflagging prior to possession is a defensive unnecessary roughness penalty.
14.SNAPPER: Every play must start with a center snapping to another player. The snapper is
eligible for receptions.
15.RUSH: A defensive rush is allowed but must occur with a player that is 5 yards off the line of
scrimmage. Once a defensive player located 5 yards off the line of scrimmage crosses the
line of scrimmage, any defensive player can rush.
16.FUMBLE: All fumbles are dead at the spot. If a ball is fumbled in mid-air, a defender may
recover the ball before it touches the ground. Center snap missed by the QB is a dead ball at
the spot of the first touch of the ground. If mid-air fumble is recovered by opposing team,
ball is dead at that point and defensive team will now start offensively on 50 yard line.
17. ILLEGAL MOTION OR OFFSIDES BY THE OFFENSE: Illegal motion or offsides by the offense
results in a dead ball. The play will be immediately blown dead by the referee and the
appropriate penalty assessed.
18.BALL SPOTTING: The position of the ball marks the line of scrimmage. (A players body is
NOT where the ball is spotted, nor is the spot where the opposing player is standing when
the de-flagging is made). The referee calls the ball spot and cannot be challenged.
19. PASS INTERFERENCE/ILLEGAL CONTACT: Pass interference is when a defensive or offensive
player is obstructed from catching a “thrown ball.” Pass interference is not assessed when
both players are making a play for the ball and have inadvertent, incidental contact. If feet
get tangled inadvertently while running a route, there is no illegal contact or interference.
Ball catch-ability negates pass interference.
If defensive pass interference occurs in the end zone, the ball will be placed on the one-yard
line with an automatic first down. Illegal contact is contact made during pass routes by
player, offensive or defensive, prior to a ball being thrown which obstructs either the
running of a route or the allowance of coverage of that route. Ball catch-ability is irrelevant.
An offensive player making contact with a defensive player past the line of scrimmage is
illegal contact. “Contact picking” or blocking a defender off coverage of another receiver is
illegal contact. An offensive player may, however, block a defensive player either after a
ball is caught or after the ball carrier crosses the line of scrimmage.
20.KNEE/FALL DOWN: If a player’s knee touches the ground or falls down while his flags are
still on, he may get up and advance the ball until he is de-flagged. If the ball carrier, while
still on the ground, is touched by an opposing player, the ball carrier is considered deflagged and the play will be blown dead. If the referee determines that the ball carrier is in
an unsafe position, he or she may whistle dead without an actual “touch” by an opposing
player.
21.OFFENSIVE PLAYER STEPS OUT OF BOUNDS: If an offensive player steps out of bounds, and
it is NOT as a result of being pushed out by a defender, the player becomes an ineligible
receiver unless and until the ball is first touched by another player on either team. For
example, if Player A steps out of bounds (including out of the end zone) and then runs back
in, they have made themselves an ineligible receiver. If they then catch a pass that is not
first touched by another player on either team, it is ruled an incomplete pass. (There is no
further penalty assessed.)
22.PADDING: No pads allowed. EXCEPTION: To protect an injury.
23.RUN PLAYS: A run play occurs when any player advances the ball across the line of
scrimmage by running; this includes forwarded passes caught behind the line of scrimmage
and subsequently run across. In comparison, a pass play occurs when the ball is passed
over the line of scrimmage.
24.PASSING: A legal forward pass requires that both feet of the throwing player are behind the
line of scrimmage. Any individual down may not have more than one forward pass in its
execution.
25.RECEPTION: One foot in bounds for legal reception.
26.BLOCKING: No contact above shoulders or below waist. You may not leave your feet to
block. No high/low blocks allowed.
27.SCORING: Touchdowns = 6 points, Extra Points = Ball placed on 5 yard line, if run or passed
in, 1 point. Ball placed on 10 yard line, if run or passed in, 2 pts.
28.PENALTIES: (all penalties assessed from line of scrimmage; repeat down unless otherwise
noted)
29.LOSS OF 5 YARDS:
Illegal defensive rush (rushed ahead of 5 yard marker)
Illegal forward pass (and loss of down) (play continues and defense has right to
accept/decline penalty)
Delay of game
Offensive player illegally in motion at the snap or false start (only one player in motion
allowed at time of snap, motion cannot be toward the line of scrimmage) (Dead ball foul –
penalty stops play and down is repeated)
Intentionally grounding pass (and loss of down)
Too many players on field
Defensive encroachment (on the “bladder line” is off sides)
Equipment violation (failure to wear flags or team jersey properly)
Offensive holding
LOSS OF 10 YARDS:
Defensive holding
Offensive pass interference
Illegal contact after 5 yards line of scrimmage (prior to completed pass or ball carrier not
across line of scrimmage)
Unsportsmanlike conduct (includes taunting and excessive end zone celebrations)
Unnecessary roughness (including but not limited to): tripping, clipping, charging, ball
stripping, pushing out of bounds and illegal blocking.
LOSS OF 25 YARDS AND PLAYER SITS OUT FOR TWO SUCCESSIVE OFFENSIVE SERIES:
Excessive and repeated unsportsmanlike conduct (in the judgment of the referee)
Excessive and obvious roughing of a passer
SPOT OF FOUL:
Defensive pass interference
If in end zone, offense takes ball on 1-yard line, with automatic first down. Defensive Pass
interference will be a spot foul. NOTE: If Pass Interference by either team’s player is
conspicuously intentional or unsportsmanlike, the team may be penalized an additional ten
(10) yards.
Flag guarding (less 5 yards)
Single Elimination 16 Team Bracket