Multimedia design and performance in a higher-order thinking task Lee Campbell Flinders University E-mail: [email protected] The infusion of Information and Communications Technology (ICT) into the curriculum is gaining momentum in many educational systems, however, the debate about ICT effectiveness continues. This paper is written by an early career researcher and examines how the development of higher-order thinking skills was incorporated in the design of a learning object on water conservation. This study examines the effect of the learning object on higher-order thinking skills. Year 4/5 students were given a knowledge test before and after they completed the learning object. Their answers were subsequently scored according to Biggs’ Structure of the Observed Learning Outcomes (SOLO) Taxonomy. The paper presents the results of the study, gives implications for the use of technology in the classroom and directions for developing multimedia/learning objects for students in Years 4 and 5. ICT in the Classroom According to the International Society for Technology in Education (1998), the practices in traditional education are no longer sufficient to give students the skills they need to participate in the workforce today. “The most effective learning environments meld traditional approaches and new approaches to facilitate learning of relevant content while addressing individual needs” (The International Society for Technology in Education, 1998, p 2). Advantages of Using Learning Objects According to the Australian Education Systems Officials Committee (AESOC, 2001) the design and flexibility of learning objects allows them to be used in a variety of curriculum contexts. They can be reusable, provide a representation of authentic settings, include activities which encourage interactivity and self-directed learning and provide resources that have visual appeal to students (Australian National Training Authority, 2003). A significant benefit of using learning objects in the classroom is that they are versatile. AESOC (2001) states that they can be used for students to learn about topics, as separate components in a unit of work, or as part of a sequence of learning. Teachers can decide how best to use learning objects with a whole class, small groups or with individual learners, depending on what suits their particular situation. ICT Teaching Model When discussing how ICT can be infused with the curriculum, it is important to examine the process of education and the use of ICT. Figure 1 is a model, which depicts the dynamics of ICT in education as a two way process between teaching and learning. Both teachers and students initiate instructional activities and various teaching media and methods are used. Learning is student-directed and self-paced. In addition to teacher assessment, students carry out self-assessments and peer assessments. Evaluation of teaching methods and media used is done by students and teachers and can be used for assessment, reporting and for teachers to evaluate their own needs in professional development (Campbell, 2003c). Figure 1: ICT Teaching Model (Campbell, 2003a) This model has been applied in the design and development of The Warriparinga Wetlands learning object (Campbell, 2003b) used in this study. The learning object is interactive, allowing student learning to be selfpaced and giving teachers the freedom to facilitate student learning, observing students and providing individualised assistance. The PowerPoint project included in this study gives students the opportunity to present their research in a fun format and can be used by teachers to assess student learning. It can also be used for students to assess and provide feedback to their peers and for presentations to parents on the work students have completed. Teachers can be provided with professional development training on the use of learning objects within their curriculum, how to create movies, how to use PowerPoint, extension activities which can be incorporated with the use of ICT in the curriculum, etc. Design of the Learning Object Campbell (2003c) discusses several considerations incorporated in the design of the learning object. They are, higher-order thinking skills (HOTS), interactivity, visual demonstrations and animations, interest, pedagogical appropriateness and adaptability. This paper will concentrate on the inclusion of HOTS. Instructional Design Jonassen, Tessmer and Hannum (1999) point out that the first step in instructional design is task analysis. This is arguably the most important component of the process of instructional design and is used as a blueprint for instruction (Jonassen et al., 1999). Task analysis consists of five functions, as described in Table 1. Table 1: Functions of task analysis (for more detail see Jonassen et al., 1999) Function Description Inventorying tasks Process of identifying or generating a list of the tasks, which are relevant for instructional development. Selecting tasks Tasks are selected from the inventory, according to educational objectives and avoiding repetition of material students already know. Decomposing tasks Components of tasks, goals or objectives selected from the inventory are identified and outlined. Sequencing tasks Refers to the sequence in which the instruction should occur. Classifying learning Refers to the analysis of tasks and their components to determine the type of outcomes learning involved. From prior teaching experience and study, the researcher was aware that a truly useful learning object would not simply give students information, but would include tasks that would direct student learning and require them to think about the information presented. In choosing these tasks, the researcher wanted to develop HOTS in students and therefore included problem-solving activities, using open-ended questions that required students to research answers. When designing the learning object, a storyboard was used to plan the visual content and sequence it logically, including the open-ended questions. When selecting the method for presenting learning object content, the researcher wanted to use material that would generate interest for the students and give powerful visual demonstrations. For this reason, Macromedia Flash animations were included. Video footage was also included to provide authentic examples. Campbell (2003a) details several learning outcomes associated with the learning object. HOTS Higher order thinking was a foremost concern in the design of the learning object. Porter (May 2003, p 15) states that, “Meeting the demand for 21st-century skills will require shifting student work into higher gear from activities that use knowledge to activities that help students become information seekers, analysers, evaluators, innovative thinkers, problem-solvers, decision-makers and producers of knowledge.” Higher-order thinking is then discussed in relation to Bloom’s Taxonomy (Bloom, 1956) and the top three categories in the Cognitive Domain. According to Blooms’ revised Taxonomy, these categories are analysing, evaluating and creating (Pohl, 2003). For the purposes of this study, Biggs’ Structure of the Observed Learning Outcomes (SOLO) Taxonomy was used. This was a useful instrument for the current study because it measured the depth of learning and “provides a powerful tool to assess the outcomes of learning, and by implication the effectiveness of the learning activity” (Jackson, 1998, p 22). The SOLO Taxonomy provided a “systematic way of describing a hierarchy of complexity which learners show in mastery of academic work” (Jackson, 1998, p 23). Biggs’ Structure of the Observed Learning Outcome Taxonomy (2003) states that the sequence of levels in the SOLO Taxonomy can be used as a guide for formulating specific tasks or assessing specific learning outcomes. In this study, it was used for both. Table 2 describes each level of the SOLO Taxonomy and shows the corresponding level in Bloom’s revised Taxonomy. Table 2: Description of SOLO levels with matching levels in revised version of Bloom’s Taxonomy (Black, 1997; Jackson, 1998). SOLO Level Bloom’s Taxonomy (revised) General description Remembering Understanding Applying Analysing The student does not understand the topic and therefore does not attack the task appropriately. One aspect of the topic is understood. Students have learned several aspects of the topic but treat each part separately. Students demonstrate that they can amalgamate several related aspects into a coherent whole. They are able to display cause and affect relationships. Students are able to generalise their knowledge into a new topic or area. 1. Pre-structural 2. Unistructural 3. Multistructural 4. Relational 5. Extended Abstract Evaluating Creating This Taxonomy was useful in the current study because it provided a valuable tool for creating the research instrument used to assess HOTS gained by the sample. It also gave detailed outcomes, which could be seen in student work and was used to score the data collected from the study sample (see “Research Design and Data Collection”). Incorporation of HOTS in the Design of the Learning Object Stoney and Oliver (1999, p3) found that, “…a well-designed program will drive learners towards greater levels of higher-order thinking…” This is followed by a discussion of the relevant aspects of such a program. They are that materials within the program are understandable, interesting and relevant, linked to real-life contexts and require the application of the content and problem-solving skills. The animations within the learning object create interest for students. The issues raised by the learning object are relevant to students’ every day lives because they are encouraged to think about how they can personally assist in conserving water. The learning object is linked to the real-life problem of water conservation and the Warriparinga Wetlands project provides an authentic example of community action. Students are required to apply problem-solving skills and use the information in the learning object to answer open-ended questions about water conservation and the Warriparinga Wetlands. Cradler, McNabb, Freeman and Burchett (2002, p 48) state that, “The role of the teacher is paramount in guiding the development of students’ higher order thinking skills during learning activities involving technology tools.” The PowerPoint project has been included within the study to examine the importance of teachers in providing additional activities to further enhance HOTS development. The paper written by The Department of Education in Hawaii (date unknown) highlights that students become independent critical thinkers when they use the Internet to research topics, share information and complete a final project. Depth of learning is also increased when students use technology to publish, present and share results of projects (Department of Education, Hawaii, date unknown). The learning object was designed with the intent of students using the Internet for research and sharing information on water conservation. In order to promote higher-order thinking and create a resource in which students needed to do more than merely read information, four open-ended questions were included within the learning object. These questions were designed to encourage students to problem-solve by researching solutions and considering the impact humans have on the environment. The PowerPoint project further consolidates student learning from the learning object and provides an opportunity to publish, present and share the information they learned. The Department of Education in Hawaii (date unknown) found that HOTS could be developed when students are able to problem-solve and develop solutions, utilising technology. HOTS are particularly enhanced when problem solving is done in collaborative groups. The learning object was designed for students to collaborate in pairs, facilitating communication of ideas on conserving water. Description of the Learning Object The Warriparinga Wetlands learning object (Campbell, 2003b) was designed and developed by the researcher. It is a resource for teachers to use to help students understand how waterways become polluted and what they can do to help solve this problem. It highlights the Warriparinga Wetlands on Sturt Road, Bedford Park as an example of community action against the problem of water pollution. Campbell (2003c) gives a detailed description of the learning object and its design and development. Below is a brief explanation of how it works. The Warriparinga Wetlands (Campbell, 2003b) is an interactive program, which was created using a combination of video footage, PowerPoint slides and Macromedia Flash animations. It has been interfaced with Microsoft PowerPoint, which provides instructions to students so they can work through the exercises at their own pace. These instructions can be adapted by the teacher as needed (see Figure 2). Students click here to view movie Instructions for students (can be adapted by the teacher as necessary) Links to research pages Figure 2: Microsoft PowerPoint interface (Campbell, 2003b) The first two research questions are, “How do our rivers and lakes become polluted?” and, “How can we help to protect our rivers and lakes?” The movie stops after each of these questions and students research the answers using the links contained within the learning object (see Figure 2). The movie then continues, giving students both written and visual examples of the answers to these questions (see Figures 3 and 4). Figure 3: Written information giving possible answers to the question Figure 4: Video footage demonstrating how to dispose of cooking oil appropriately Following this, the Warriparinga Wetlands are shown. Macromedia Flash animations have been incorporated in order to create interest for students and to give a powerful demonstration of the processes involved at the Warriparinga Wetlands (see Figure 5). After each animation is a transition into real-life video footage of the Warriparinga Wetlands (see Figures 5 and 6). Figure 5: Animation demonstrating the gross pollutant traps catching litter and debris Figure 6: Video footage of the gross pollutant traps shown in the animation The final two questions were included to encourage students to think about the processes at the Warriparinga Wetlands. Again, they are open-ended, asking students to relate what they have learned about the Warriparinga Wetlands to water conservation. Students need to use the animations and video footage to answer these questions, which are, “What do the Warriparinga Wetlands do?” and, “How do they do this?” Research Design and Data Collection For the purposes of this paper, the research question being examined is as follows: How does the selected learning object impact on HOTS? Study Sample The participants in this study were from two Year 4/5 classes, in a co-educational private metropolitan school. A total of 28 students, 13 male and 15 female participated in the study. The average age of the participants at the time of the study was 9.6 years. A total of 24 participants have a computer at home, which they use for homework related activities as well as for playing games and exploring the Internet. The school was chosen randomly and the two Year 4 /5 classes were the only classes of that combined year level within the school. ICT is taught as a separate subject on a weekly basis and the students involved in the study have two to three lessons per week with their class teacher. The ICT co-coordinator’s role is as a support person and she works with each class and their teacher for one lesson per fortnight. The school made available its computer lab, which accommodated two students per computer. Research Instruments During the course of data collection, students were given a questionnaire asking them for general information. This information was used for data analysis and to enable the researcher to gather information on students’ prior experience with computers. This questionnaire (adapted from Harris, 1999) collected data about the subjects’ name, age, whether they have a computer at home, what sort of programs they use, whether they play games and how many hours a week they spend on the computer. It was distributed and collected by the teacher on behalf of the researcher. To assess subjects’ HOTS gained from each activity, they were given a worksheet (titled ‘Knowledge Questionnaire’), which included all of the questions listed in Table 3. Subjects wrote their answers on the sheet, which was then collected by the teacher on behalf of the researcher. It was important that this questionnaire test for HOTS, therefore, the items were constructed using the SOLO Taxonomy. The comparative nature of this study required that students be given the same questionnaire in Phases 1, 2 and 3 (see Methodology). This enabled non-biased comparison of student achievement in each of these Phases. In order to minimise tedium as a result of students repeating the test, the items were kept to a minimum. Table 3 lists each item (question) and the correlating SOLO level. The items were presented in a logical sequence according to content and therefore, do not appear in order of difficulty. Table 3: Items within the knowledge questionnaire with matching SOLO levels. Item 1. What does the word pollution mean? 2. Explain what you think water conservation is. 3. Draw a picture of someone doing something, which would pollute the water. Describe what they should be doing instead. 4. Under the following categories, list the main things that pollute water. 5. List three actions you can take to help protect/save our water. Explain how each action would help. 6. Do you think we need to have clean water? Why/Why not? SOLO Level 4. Relational 5. Extended Abstract 2. Unistructural 3. Multistructural 4. Relational 5. Extended Abstract As mentioned in Table 2, the first level in the SOLO Taxonomy is prestructural. No questions were created for this level. The second level is unistructural. Question 3 was aligned with this level because it only asked for one aspect of water pollution and the answer could be obtained directly from the learning object. Question 4 was aligned with multistructural because it asked students to categorise several aspects of water pollution, without requiring them to be linked together and these aspects were listed in the learning object. The relational level was aligned with questions 1 and 5. To answer question 1, students needed to be able to link together the information they had learned about what pollutes the water and come up with a definition of water pollution. In question 5, students needed to discuss what they could do to prevent water pollution and link this to how it would help the problem (they needed to display cause and effect judgements). Question 2 was aligned with extended abstract because students needed to think about everything they learned from the learning object about water pollution and create a definition of water conservation. Item 6 was eventually removed from the results because it did not promote the anticipated extended abstract response from students. All students gave the obvious answer of ‘yes’ giving reasons, which were not relevant to the learning object. For example, most stated that we need clean water for our own health or the health of animals. Scoring and interpretation of Knowledge Questionnaire Student answers in the Knowledge Questionnaire were scored on a scale of 1 to 5 using Biggs’ SOLO Taxonomy. Table 4 shows the criteria used for each score given. Table 4: Criteria used to score student responses to the questions within the knowledge test. Adapted from Biggs’ Structure of the Observed Learning Outcome (SOLO) taxonomy (2003). Level Description Example Score (from item number 5*) Prestructural Response does not address the “More bags, not plastic bags. Less trees 1 question or is not present. planted on the banks. No rocks like dirt.” Unistructural Response includes one aspect “Clean up. Rubbish in bin.” 2 relevant to the question. Multistructural More than one relevant aspect is “Make up a clean up a "save water" club. 3 mentioned but they are not linked in Use less water when you don't need it. a meaningful way. Use paper bags instead of plastic ones.” Relational Students demonstrate an adequate “Have short showers, which would save 4 understanding of the topic. Data is water by not using as much. Wash your linked together coherently and car on the grass, which would prevent students display cause and effect acids going into the drain. Wash your car judgments. with a bucket so you don't leave the tap on.” Extended Abstract Students make connections beyond None of the students displayed this level 5 the subject area. of cognition. * See Table 3 (Item 5 is, “List three actions you can take to help protect/save our water. Explain how each action would help.”) Validity of Knowledge Questionnaire The principal of the participating school and four other teachers were asked to review the questionnaire. They found that it was appropriate for the year levels participating in the study. Methodology To test the research questions, this quantitative study took place in four phases. Phase 0: Planning, Design and Development of the learning object The design of the learning object commenced early in 2003. Whilst in the process of development, the learning object was shown to the ICT technician and a senior lecturer at Flinders University. Feedback from these two experts was invaluable in completing the learning object. Before commencing data collection with the students, the learning object was evaluated by four teachers at the participating school. The teachers made several valuable suggestions for modification to the learning object and it was adjusted accordingly. Phase 1: Pre-study Questionnaires Prior to the commencement of the learning object, students were given the research instruments mentioned above. They collected general information about their age, gender and computer usage, as well as assessing subjects’ current knowledge of water conservation. To alleviate any difficulties with class timetables, the classroom teachers administered the questionnaires. The teachers were given written instructions on how to introduce the questionnaires to the students. For example, teachers were instructed to inform students that the Knowledge Questionnaire was purely an exercise to find out their current knowledge. Phase 2: Learning Object Students from each class completed the learning object during their timetabled class times, allocated for working in the computer laboratory. Each class was allocated one single lesson per fortnight and one double lesson per week to complete Phases 2 and 3 of the study. Students were given two to three lessons to complete the learning object (this time frame was based on the advice given by teachers in Phase 0). At the commencement of the first lesson, the researcher explained the learning object to students, giving a visual demonstration of how to use it. Students were then allowed to work in pairs. In a separates lesson, students were given the Knowledge Questionnaire to complete individually. This assessed subjects’ knowledge gained from the learning object Phase 3: Microsoft PowerPoint Project Subjects were asked to work individually, writing down what they had learned under each of the following three headings: 1. Water Pollution 2. Saving our Water 3. Warriparinga Wetlands Subjects worked in pairs to create a short project using Microsoft PowerPoint. They were instructed to create four slides, including a title page and one slide for each of the three headings above. Students combined the information they had written down under each heading, into the PowerPoint slides. They were given freedom in the creativity they put into the presentation of their slides. Each class was allowed four lessons to complete this activity. In a separate lesson, subjects were again tested on their knowledge gained from the activity, using the same research instrument as in Phase 2. Students worked individually on this questionnaire. Data Analysis Given the small sample size (N<30), non-parametric statistics was considered appropriate when analysing data. The analysis is self-contained, without any reference being made to the wider population. The measurement used was the Wilcoxon signed-ranks test. This test compares the performance of the same subjects on two separate occasions, to determine whether their scores were significantly different in the two performances (Burns, 2000). As previously mentioned, the size of the student sample was small, therefore all the results have been interpreted with caution. In order to enable generalisations of findings, it would be beneficial to duplicate this study with a larger sample. Higher Order Thinking Skills The results of the Knowledge Questionnaire were used to answer the question, “How does the selected learning object impact on HOTS?” A graphical representation of the results is shown in Figure 7. The x-axis represents each of the five HOTS questions from the least difficult to the most difficult. The y-axis shows the mean score for the study sample. In a comparison of the pre-study, post learning object and post PowerPoint project results, it was evident that for questions 1, 2, 3 and 5, each time the test was given, students’ mean HOTS scores increased. This indicates that, during each phase of the study, students, depth of learning was enhanced. easy Figure 7: more difficult Mean scores achieved for each question after each time the Knowledge Questionnaire was given (N=28, maximum score = 4) To ascertain if this increase was significant, the results were then transferred into SPSS to execute a Wilcoxon signed-ranks test. Table 5 details these results. Each column indicates the significance of the difference between HOTS scores from the pre-study test (Phase 1) to the post-study test (Phase 3). For example, column 2 (3C-3A) tests for the significant difference between pre- and post-study scores in question 3. Table 5: The difference in HOTS scores for each question during Phases 1 and 3 of the study (N = 28) Z score Significance (2-tailed) 3C-3A 4C-4A 1C-1A 5C-5A 2C-2A -1.63 -.71 -1.21 -2.39 -3.04 0.10 0.48 0.22 *0.02 **0.00 * Denotes significance at the 0.05 level ** Denotes significance at the 0.01 level A = Question given at Phase 1 (pre-study) C = Question given at Phase 3 (post-study) In the two highest SOLO Taxonomy levels of relational and extended abstract (questions 5 and 2 respectively), students scored significantly higher at the completion of the study (after the PowerPoint project) than prior to commencing the study (question 5: Wilcoxon, Z = -2.39, p<0.05 and question 2: Wilcoxon, Z = -3.04, p<0.01). As seen in Table 6 there are no other significant results. Discussion These results indicate that students’ HOTS were enhanced as a result of completing the learning object and associated PowerPoint project. This was evidenced by the statistically significant increase in HOTS scores in the questions designed to test for knowledge gained at the two highest levels of the SOLO Taxonomy. These findings are in line with previous research papers written on the impact of technology on HOTS (Cradler et al., 2002; Department of Education, Hawaii, date unknown; Stoney and Oliver, 1999). As mentioned previously when designing the learning object, consideration was given to the content of the program being understandable, interesting, relevant, linked to real-life contexts and including the application of problem-solving skills (Stoney and Oliver, 1999). Stoney and Oliver (1999) found that programs containing all of these aspects enhance HOTS. The results of the current study concur with this finding, indicating that HOTS were enhanced. When using the learning object, students became excited about the real-life example of the Warriparinga Wetlands, generating discussion between partners. When problem-solving to answer the openended questions about the Warriparinga Wetlands, students would replay the movies and pause in places to ensure they had their information correct and as a result, produced detailed responses. Cradler et al. (2002) discuss the importance of the teacher in designing programs using ICT activities. This concurs with the results of the current study because the PowerPoint project, as an additional activity, further enhanced the HOTS gained from the learning object. This demonstrated the importance of the teacher’s role in designing holistic educational programs around the use of learning objects in the classroom. The design of the learning object considered several aspects mentioned by the Department of Education, Hawaii (date unknown), including the use of the Internet for research, sharing of information and completion of projects to enhance HOTS. Depth of learning is also enhanced by using technology to publish, present and share results of projects; and by employing technology to problem-solve in collaborative groups (Department of Education, Hawaii, date unknown). This is in line with the current study, which included all of these aspects and resulted in a significant increase in student scores in the questions aimed at the higher order thinking levels of relational and extended abstract from the SOLO Taxonomy. Despite the strong increase in HOTS scores of students in this study, due to the small sample size, it would be unwarranted to suggest that the use of strategies for increasing HOTS detailed above will typically have such positive effects on learning (Cordova and Lepper, 1996). Although, background reading on the subject concurs with the findings indicated above, it would be useful to conduct further studies on a larger scale in order to broaden findings to the wider population. The final section will detail implications of this study. Implications for Teachers and Educational Software Designers Teachers play a substantial role in the infusion of ICT in the curriculum. The following points are important to note when considering HOTS in the implementation of ICT. To enhance HOTS, teachers need to look for programs which provide opportunities for problem-solving, ask open-ended questions and allow for research using the Internet and other sources. Teachers need to consider the activities they include with ICT programs to increase depth of learning. For example, provide opportunities for collaboration on problem-solving activities, utilise technology for presentation of work and allow students a sense of control over their own learning. All of these aspects should also be considered by teachers when selecting software for use in their classrooms. There are several factors to be considered when designing software, simulations and learning objects. Programs need to be linked to authentic situations, provide interest for the intended audience, be easy to understand and require the application of content to solve problems. Giving consideration to student-centred learning and including open-ended research questions to direct student learning also assists in enhancing depth of knowledge. References Australian Education Systems Officials Committee (AESOC). (2001). The Le@rning Federation homepage. Retrieved April 28, 2004 from http://www.thelearningfederation.edu.au. Australian National Training Authority (ANTA). (2003, July 1). VET learning object repository green paper. Retrieved March 15, 2004 from http://www.learnscope.anta.gov.au/LearnScope/golearn.asp?Category=15&DocumentId=3801. 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