Game ``Geometric Twister``

GAME ‘GEOMETRIC TWISTER’
AIJA PRIDĀNE
AG I TA D R E I M A N E
LAURA HOFMANE
PREPARATION FOR THE GAME
Topic: Geometry – different figures and their area
calculation. Houskeeping – ethnographic elements.
Game Objective: Strengthen knowledge of geometric
figures and their area calculation.
Players: 4 – 6 people.
Age: From 14 years.
Winner is the player with the most points.
HOW TO PLAY
• The game has three rounds and in each round is five moves
for each player. In each round play 4-6 players who are
changing in each round. All three round winners compete at
the end for the win.
• The player throw the first dice on which is drawn figures,
determining which figure he will have to make.
• Then throw the second dice by which determine from what
headcount other figures have to make above threw figure.
EXAMPLE
• For example: With the first dice throw a
rectangle and with the second throw number
2. So there have to make a rectangle from
two other figures.
• When the figure is ready, player takes cards on
which is drawn figures with their areas. He have to
take only those cards on which is drawn the same
figures from which he made above threw figure,
and then calculate its area.
• If on the second dice fall field with exclamation
mark, then player needs to take cards with
ethnographic ornaments and find there above
threw figure.
POINT SCORING
• For the figures correct making from correct figures
– 5 points.
• For the figures finding in ethnogrphic ornaments –
5 points.
• Other points add by size of the figures area (eg.,
Player already have 5 points for makaing figure
and the figures area is 17dm2, so 5+17=22
points.).