Case Study: Using Macromedia Director Unit H Objectives Plan the movie Understand Director Get started with Director Set movie properties Use the Tool palette Assemble the cast Play the movie 2 Objectives Animate the movie Create Lingo scripts Add a second animation Create buttons Add sound Distribute the movie 3 Scenario Multimedia Design Center (MDC) Clients like Learning R Us – Short children’s animations via Web or CD Objective – Create short opening movie for the FunTime series 4 Planning the Movie Concept Goal Target Audience Treatment Specifications Storyboard Navigation 5 Concept Children’s educational titles Mission: provide both educational and entertaining experiences for audience New series is FunTimes – User has fun by choosing the “adventure” – Each adventure is different educational path 6 Goal User should have – Entertaining experience – Encounter educational objectives – Based on user input Increase awareness of company Increase sales of educational titles 7 Target Audience May or may not have access to Web Children ages 4-8 Primarily use computer for entertainment and education 8 Treatment Simplicity Ease of use Large, cartoon-type graphics Sound animations with controls Navigation buttons Surprise elements 9 Target Playback System Win 95 or later and Pentium or Mac G3 and O7 56K modem IE3 or Netscape 3 or later Sound card GIFs, BMPs and GIF animations Arial text Button controls Audio (WAV files) 10 Storyboard and Navigation 11 Setup Resolution is 800x600 Colors are 16 bit IE5 Create mymovie folder Copy publisher files into mymovie folder 12 Understanding Director Movie metaphor using frames Cast members put on stage – Graphics, sound, text Score is frame where cast member appears 13 Stage 14 Cast Shows thumbnails/identifiers of cast members Imported Drag to stage Sprite is one instance of cast member – Can change colors, placement, behavior – Use Properties Inspector window 15 Score Frames and channels Channel – Consists of frames – Holds multiple cast members Movie plays sequentially through frames – Can change this via scripts (branching) 16 Tool Palette Create text, buttons, shapes Use with new or selected items on stage 17 Animation 18 Step #1 Getting Started Window menu option Toolbar, tool palette, stage, score and cast Resize and move windows 19 Step #1 Getting Started Help File and Save mymovie folder planefun filename 20 Step #2 Movie Properties Modify > Movie > Properties > Movie tab – Change stage size – Change stage color to blue 21 Step #3 Tool Palette Click Text tool button Drag box in center of stage Type text: Plane Fun from Learning R Us Highlight text: Modify > Font – Arial, bold, 18 point, red 22 Step #4 Changing a Sprite Modify > Sprite > Properties Click list arrow next to Copy Click Background Transparent Click Member tab Type Heading in name box Close inspector 23 Assembling the Cast Can create using Tool palette and Paint window Can import into the Cast window Once in cast window, you can drag them onto the stage as a sprite 24 Step #5 Importing the Cast Click Cast window title bar File > Import – Click each filename and Add • cloud1, cloud2, hotair, hotair-snd, plane, plane-snd – Click Import – Click Bitmap Image – Click Same Format for Remaining Files, Click OK – Click Stage (16 bits) – Click Same Settings for Remaining Images, click OK 25 Step #6 Placing Cast on Stage Click Cast View Style button; resize window Click Score window Click frame 1, channel 2 – Drag cloud1 to stage Modify > Sprite > Properties – Make background transparent 26 Step #6 Placing Cast on Stage Click frame 1 in channel 3 – Drag plane to stage – Change to Background Transparent Click frame 1 in channel 4 – Drag cloud2 to stage – Change to Background Transparent Note: the higher the channel, the more “on top” the sprite is 27 Step #7 Playing the Movie Click Play button on taskbar Playback head moves across all channels from frame 1 to frame 28 Default is to loop Click the Stop and Rewind buttons Rewind Play Stop 28 Animating the Movie Change sprite’s position or appearance across frames Path animation: dragging sprite and recording movement Cell animation: create series of sprites and use tween function – Must specify keyframes 29 Step #8 Tweening Animation File > Preferences > Sprite > Tweening is checked on Click circle (frame 2, channel 3) • Insert > Keyframe • Click plane on stage • Drag diagonally off the top of the stage 30 Step #8 Tweening Animation Click circle (frame 28, channel 3) – Insert > Keyframe – Modify > Sprite > Tweening > Path is on 31 Lingo Scripts Script instructs Director to carry out a particular function Can assign to sprites or frames Scripting language called Lingo When playback head reaches a frame, script executes (can pause or restart movie) 32 Step #9 Creating Lingo Scripts Double-click frame 1 in script channel Type: go to the frame Same as a Pause; loops on first frame 33 Step #9 Creating Lingo Scripts Click Button on Tool palette and draw the button Type: Plane Click the Plane button Modify > Sprite > Script on mouseUp go to frame 2 34 Animations for Branching Movie is linear by default Create a new animation so user can jump to different part of movie Place in same channel as plane 35 Setting Up For Second Step #10 Animation Window > Cast Modify > Movie > Properties Extend frame 28 to frame 85 by dragging – Channels 1, 2 & 4 36 Step #10 Creating Plane Animation Drag plane to stage and make background transparent (frame 30, channel 3) Insert keyframes (frames 30 & 57, channel 3) Drag plane behind top cloud Modify > Sprite > Tweening > check Path 37 Creating Hot Air Balloon Step #10 Animation Drag balloon to stage (frame 58, channel 3) Background transparent Insert keyframes (frames 58 & 85, channel 3) Drag hot air balloon off top of stage Modify > Sprite > Tweening > check Path 38 Step #11 Button Interactivity Plane Button – Double-click frame 28 (script channel) & type: go to frame 2 Fun Button – – – – Click frame 1, channel 6 Use button tool and draw a Fun button Modify > Sprite > Script and type: go to frame 30 Double-click frame 85 (script channel) & type: go to frame 30 39 Step #11 Button Interactivity Stop Button – Click frame 1, channel 7 – Use button tool and draw a Stop button – Modify > Sprite > Script and type: go to frame 1 – Extend button over to frame 85 Next Button (inactive for now) – Click frame 1, channel 8 – Use button tool and draw a Next button – Extend button over to frame 85 40 Step #11 Button Interactivity Channels 5 and 6 – Have plane and fun buttons on stage for only 1 frame by dragging frame 28 down to frame 1 Play movie Try plane, stop, and fun buttons Save movie 41 Step #12 Adding Sound Window > Cast Click Hide/Show Effects Channels button in score Drag plane-snd from cast window – Frame 2, sound channel 1 – Extend to frame 57 Drag hotair-snd from cast window – Frame 58, sound channel 1 Play and save movie 42 Distributing the Movie 3 Ways to Save Movie 1) Save and play as .dir movie with Director program 2) Create Projector for stand-alone version 3) Publish a movie in Shockwave format for Web 43 Creating a Projector Movie File > Create Projector Files of Type = Director Movie Click planefun in your folder Click Add Click Create Type fun-movie Click Save Double-click funmovie.exe to run 44 Creating a Shockwave Movie File > Publish Settings Change settings to match dialog box File > Publish – Save if necessary Open browser Open planefun.htm 45 Case Study: Using Macromedia Director Unit H
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