Dr. Michael Flaxman Geodesign Technologies, Inc. Definitions & Tools ◦ Implications of methods on tools Ways of Thinking About Tools ◦ Chronological Approach ◦ Taxonomic Approach Necessarily incomplete view Covering the most widely-known tools Purposefully omitting tools to be discussed by others in the forum Several geodesign definitions are in use ◦ Inclusive and non-technical definitions “Geography by Design” – Steinitz ◦ Narrower and more technical “… a design and planning method which tightly couples the creation of design proposals with impact simulations informed by geographic contexts.” - Flaxman By broader definitions, almost all GIS & CAD systems, and even non-digital tools could be considered “geodesign tools” However, I prefer to stick to my earlier definition, and include tools which ◦ Are “tightly coupled” ◦ Include “impact simulations informed by geographic context” Design methods may or may not start with explicit goals ◦ Often have only implicit goals (accommodate Use X legally, minimizing initial costs) ◦ “Client goals” are most often quantified ◦ “Public interest”/sustainability only considered relative to legal requirements “Informed by geographic context” implies non-trivial representation of contextual area ◦ ~= GIS ?! Implicit or narrowly-considered goals tend to lead to very limited representations of geographic context In many cases, the ‘site’ is considered as a parcel boundary, floating in “paper space” This, in turn, implies that only components of the design itself are significant ◦ Existing site presumed to have no pre-existing values worthy of consideration In contrast to “paper space” design methods, geodesign requires the ability to ◦ Embed proposed changes in context of existing site and neighborhood ◦ Compute impacts based on geographic context Introduces in technical terms, requirement for ◦ Georeferencing ◦ Ability to compute (or request computation of) “design + context” At site to regional scales ◦ Reasonable to “draw” abstract characterizations of areas (i.e. residential vs. industrial) City scale ◦ Several forms of “picking” from uniform tessellations or other pre-defined areas At regional scales and above ◦ Unreasonable to “draw” or “pick” ◦ More practical to “simulate” ◦ Original idea embedded in “ArcSketch”, now in ESRI GeoPlanner Avoids creating raw geometry, then adding attributes, then computing characteristics Workflow starts by picking rich symbol, which sets object/class characteristics ◦ This concept is *not* proprietary, and many web tools, for example, would benefit from adopting it By Sketch From External Plans / Buildout Simulated ◦ At Plan Level (agglomerations of built forms) ◦ At Building/Parcel Level (simulating siting) Interesting Historical Tools ◦ Analog map overlay ◦ TR55 & USLE – Woodlands, Tx ◦ CityGreen – Ecosystem Services Evaluation Mature Digital Tools ◦ CommunityViz™ ◦ Criterion Planners INDEX ◦ NatureServe Vista Cutting/Bleeding Edge ◦ Research Prototypes Impact Simulators with Parameter/Scenarios Input ◦ General-purpose ◦ Special purpose Impact Simulation with Implicit-geography Sketch tools with semantics but not evaluation ◦ CAD with orthophoto underlay ◦ ArcSketch Generative design tools ◦ CityEngine, etc. All the cool kids are doing it (geodesign) Initial challenge was “tight coupling” ◦ Response was integrated applications New challenge is “interoperability” ◦ First, to open world of indicators/evaluations ◦ Second, to allow widespread public engagement
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