M. Lafourcade octobre 2007 - 1 Problem Lexical resources acquisition ● Long ● Costly ● Normative ● ● M. Lafourcade … often not so relevant Not dynamic octobre 2007 - 2 Goals Lexical resources acquisition ● Lexical Network ● Ideas associations ● ● Ontological relations ● ● generic/specific– part-of/whole-of - … Lexical functions ● M. Lafourcade cat : animal, dog, tomcat, Félix, mouse, … Magn(fever) = high fever, … octobre 2007 - 3 Hypothesis Lexical resources acquisition with games ● Free ● ● Fast ● Rather good quality ● M. Lafourcade (sometimes people are even willing to pay for playing) (precision and recall) octobre 2007 - 4 Resources targeted Lexical network ● ● M. Lafourcade Nodes ● Terms ● word usage (instead of meanings…) ● difficulty, frequency, trust… levels Relations ● label ● weight ● trust octobre 2007 - 5 Game play player 1 player 2 Target word + instructions propositions M. Lafourcade = intersection Target word + instructions propositions octobre 2007 - 6 Game play player 1 player 2 Target word + instructions Target word + instructions = accordance propositions M. Lafourcade intersection propositions octobre 2007 - 7 Game play Joueur 1 Joueur 2 Mot cible Mot cible = Creation or intensification + consigne + consigne of the occurrence of the relation in the database accordance propositions M. Lafourcade intersection propositions octobre 2007 - 8 Game play player 1 Mot cible + consigne player 2 Mot cible + consigne = Reward accordance propositions M. Lafourcade intersection propositions octobre 2007 - 9 Game principle Properties ● Randomized words ● The other player is not know during the game ● ● Until its completion and the display of the results Asynchronous play ● Either creation of a new game or completion of a pending game Points ● + if the relation has a low weight ● - if the relation has a high weight ● Taboo words ● M. Lafourcade When for t1--R:w->t2 if we have : w > threshold then t2 is taboo octobre 2007 - 10 Game principle Properties ● Randomized words ● The other player is not know during the game ● ● Until its completion and the display of the results Asynchronous play ● Either creation of a new game or completion of a pending game Points ● + if the relation has a low weight 1 being original ● - if the relation has a high weight ● Taboo words 2 guessing the other player proposals ● M. Lafourcade Player dilemna When for t1--R:w->t2 if we have : w > threshold then t2 is taboo octobre 2007 - 11 Result Properties ● Randomized words ● The other player is not know during the game ● ● Until its completion and the display of the results Asynchronous play ● Either creation of a new game or completion of a pending game Points ● + if the relation has a low weight ● - if the relation has a high weight ● Taboo words ● M. Lafourcade further recall When for t1--R:w->t2 if we have : w > threshold then t2 is taboo octobre 2007 - 12 Conclusion In few months – state of December ● > 400 players – >30000 games created – > 8000 pending games ● > 40000 relation occurrences ● > 500 new terms (total > 151000) Fast emergence ● Strongest associations first ● Strong recall and good precision (weight) ● Common mistake identification ● M. Lafourcade Dalila/Dalida – Montgolfière/Mongolfière - … octobre 2007 - 13 Conclusion DEMO http://www.lirmm.fr/jeuxdemots M. Lafourcade octobre 2007 - 14
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