The Point Game By Karen Lorena, Dana Avesar, and Si Ping Lim Keywords Creative Thinking, Perspectives, Point of view, card game, values, Pictographic, Representational Goal and Summary The intention of our game is to share different perspectives about collective values and ideas amongst a group of people playing the game. It takes the form of a card game and photography project. The goal is to promote creative thinking, reflection about important values, and discussion around these topics by prompting the promotion of different points of view. Question prompts that initiate the gameplay. Mechanic The central mechanic of the game is the promotion of creative answers by using open ended photographs to answer abstract and collective questions that relate to everyone. The game asks the players to come up with interesting perspectives by giving them “seeds” to respond to the question, which are the photographs, and challenging them to use them as premises for their points of view. Rule Set Rules Iteration One: All photo-cards are facing up on the table. One person picks a question card and has to answer it by pairing it with a photo card. Everybody has to guess why he/she chose it. Closest answer to why she/he chose it wins. If you win you keep the card and get to go first on the next round. Rules Iteration Two: Photo cards are shuffled, and 5 cards are randomly distributed to each player Players pick a question card from the pile Everybody picks a photo card (out of their own deck) to support their response to the question, and explain why they chose it. Everybody votes for the most creative answer except their own. and that person scores a point. Basic tech outline Deck of cards with images (photos) Deck of cards with questions/prompts Players User Scenario An ideal user scenario for this game is to play amongst a diverse group of players because it would bring out more interesting points of view, however it would work with any group of people because the topics explored are abstract and hard to define. For example, a family can play the game and use it to discuss and think about values such as: democracy, justice, and wealth. The individuals come from the same background but the game still acts as a vehicle to discuss open ended topics. However, it would also be extremely interesting to play amongst a group of people who come from different parts of the world, where each person grew up in an environment that entertains distinct outlooks on these values. The space where the game is played is ideally a relaxed environment where users are able to listen to each other (a quiet room or outside space). Players can be sitting down or standing up. After introducing each player to each other the rule set is explained and the game begins. Whoever presents himself at last is the first one to answer the question/pick a card. Feedback This prototype worked really well in the first playtest we conducted. Most of the questions and photographs worked as we were expecting they did. The players were interested, collaborating and having fun. It was interesting seeing that none of them debated why someone chose a certain card as their answer, meaning that our goal of sharing perspectives and values was getting across. It was also very interesting to see the meaning people gave to cards when prompted with challenging questions. Some things we noted were the following: It would have been better to have a deck of cards for the questions/ prompts instead of a list of questions. This is because it adds randomness and allows all the players to play instead of one being responsible for asking the questions. Some photographs were picked more than others. After seeing this pattern and to add challenge to the game, we introduced a new rule that said that each time you “win” a round you get to keep the card. That way we get to keep score without writing it down AND add challenge to the game as you have to think quick and come up with a reason why a certain photo answers a certain question. Some images were not picked at all. We noticed that landscapes were not very popular due to being more generic. However object and human oriented cards were, since they were easier to relate and emote with. In the future we would like to playtest amongst different age groups to see if the popular cards would change. Some questions were too personal. We revised our questions in order to make them all interesting, vague, and important enough to generate discussion amongst our participants. We would probably like to playtest again in order to test the length of the game (which we are not clear about). Furthermore we still think that not all the photographies are perfect for the game. Something we thought was interesting is that we chose compelling photographs prior to thinking of the questions we would ask. This was beneficial because we had not come up with predetermined or stereotypical photographs to represent a specific idea. Nevertheless, consequently some of the images were not ever chosed. Possible Iterations The points system where players get to win another person’s card seemed to be less of an incentive to keep going, but rather it was interesting to get to hear more perspectives during the game process. We could possibly build on the various answers and bring them together - how can we tap on the answers and build on something that gives a bigger incentive? Play testing at The Point. Based on the mix of demographics amongst the players, there were very diverse perspectives on the game. List of questions on the cards: What does marriage mean to you? What does love mean to you? How would you define democracy? What is equality? What is freedom? How do you change someone’s perspective? What is to be fair? What is privilege? What is justice? What is dignity? What is the meaning of life? What is success? What image represents dead and why? What is dead? What is art? What is beauty? What is cordiality? What is faith? What is empathy? What is family? What is happiness? What is wealth? What is passion? What is to have choices? What are boundaries? What is solitude? What is eternity? What is to be human? What is regret? What is forgiveness? What is creativity? What is authority? What is charity? What is religion? What is peer pressure? What is education? What is inequality? What is aggression?
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