Vectors and Two Dimensional Motion Vectors and their proprieties • Every Physical quantity can be categorized either a vector quantity or a scalar quantity • A vector has: - direction and magnitude • A scalar: - magnitude • Two vectors A and B are equal if they have the same magnitude and the same direction ( this propriety allows us to translate a vector parallel to itself in a diagram without affecting the vector) Adding vectorsgeometrically - when two ore more vectors are added they must all have the same units !!!! - Triangle method of addition to add vector B to A geometrically first draw vector A , then draw B to the same scale with the tail of B starting at the tip of A. The resultant vector R =A +B is the vector drawn from the tail of A to the tip of B. - Commutative law of addition: A + B = B +A - Negative of a vector A is defined as the vector that gives zero when added to A : - They have same magnitude but opposite directions!! - Subtracting Vectors : A – B = A +(- B) - Multiplying or Dividing a Vector by a scalar A multiply with 3 = 3 A is a vector with magnitude three times that of A and pointing in the same direction (what happened if we multiply with -3, or what happened if we divide with 3?) Quiz 3.1 and 3.2/55 Components of a vector Use the projections of a vector along the axes of a rectangular coordinate system, these projectors are called components A = A x + Ay A x = A cosθ A y = A sinθ A = √ Ax2 +Ay2 tanθ = Ax /Ay • If we choose the coordinate differently, the components of the vector must be modify accordingly Bx’ = B cos θ By’ = B sin θ Quiz 33/ 57 Adding vectors algebraically R = A +B Rx = Ax + Bx R y = Ay +By Displacement, velocity and acceleration in Two Dimension - An object displacement is defined as the change its position vector or Δr = rf – ri (SI: m) - An object’s average velocity during a time interval Δt is its displacement divided by Δt: v av = Δr / Δt (SI: m/s} - An object’s instantaneous velocity v is the limit of its average velocity as Δt goes zero: v = lim (Δt→0) Δr/Δt (SI: m/s) - An object average acceleration during a time interval at is the change in it's velocity divided by Δt : a av = Δv/Δt (SI: m/s2) - An object instantaneous acceleration is the limit of its average acceleration vector as Δt goes to zero a = lim (Δt→0) Δv/Δt (SI: m/s2) An important special case of this two dimensional motion is called projectile motion. The path of a projectile in Earth’s gravity field is curved in shape of parabola The horizontal and vertical motions are completely independent of each other Relative Velocity • The measured velocity of an object depends of velocity of the observer with respect to the object • On highways cars moving in the same direction are often moving at high speed relative to Earth, but relative with each other, they hardly move at all • Measurements of velocity depend on the reference frame (most of the time reference to Earth)
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