KEY STAGE 2 1 2 YEAR 4: Multiskills LESSON TITLE WARM UP Fundamental Blue BASIC CONTENT COOL DOWN TOP SPORT SPATIAL AWARENESS & FOOTWORK CONTROLLING A BALL CD Players Co-ordination – floor movement patterns (Card 10) Travelling and moving in different ways, changing speed and direction, dodging, pivoting Simon Says Triangle Tag, Tag for all Ball Change Co-ordination – ball skills (Card 9 Co-ordination with equipment (Card 8) Bouncing the ball, travelling with a ball, controlling and guarding Creep up Dribble knock out/Robbers Travelling with and controlling a ball, changing direction and speed, estimating, passing, receiving, timing Passing/throwing skills, timing, awareness of others Stationary relay stretches Pass and shuttle, beat the ball Closest to the Jack End ball Controlling a ball, guarding, keeping possession, small sided games Pass the parcel Small sided games, tactics, controlling a ball, keeping possession, travelling with a ball Detective inspector Invasion games- 4 v 1, Invasion games -1,2,3,4, Invasion games -3 hoop ball Invasion games- find that space Zone ball Controlling a racket, striking a ball, predicting & estimating, Zig Zag Net & wall games- reliable rallies Aiming, directional hitting, controlling a racket Godfrey Net & wall games- Far and near and side to side, two v two Aiming, directional hitting, controlling a racket, adapting rules Glued Net & wall games- flights and arrivals Underarm throwing, catching skills Bandage Tag Overarm throw, aiming, throwing for accuracy Tunnel ball Striking a ball with a bat, fielding skills Touch the floor with… Striking & fielding gamesCatch, quick runs and safe catching Striking & fielding games- target throw Tunnel ball Striking & fielding games- Run and return 3 SENDING & RECEIVING Number commands 4 PASSING A BALL Inside, outside change 5 KEEPING POSSESSION 1 Dribble and shadow 6 KEEPING POSSESSION 2 7 JUDGING DISTANCE & TIMING Children devise their own warm up games 1,2,3,4 8 FOOTWORK & PLACEMENT 1 Gladiators 9 FOOTWORK & PLACEMENT 2 Stuck in the mud 10 THROWING Treasure chest 11 THROWING & CATCHING Dishes & domes 12 STRIKING SKILLS Rabbits/tails Static Balance – one leg (Card 1) Dynamic balance to agility (Card 6) Static balance – smaller base (Card 4) ) Static Balance floor work (Card 3) Agility – reaction/response to ball drop (Card 12) Counter Balance with a partner (Card 7) Static Balance seated (Card 2) Agility – chasing a ball (Card 11) Dynamic Balance Along a line (Card 5) Year Group: 4 Activity: Multi-skills – Spatial awareness and footwork Learning Outcomes: • Travel changing direction and speed easily • Show an awareness of space and know how to use it in games • Describe what happens to their breathing and heart rate during different activity Warm up: Share and discuss lesson objectives and content. Cone player Children travel around space in different ways (walking to start, then progress to skipping, hopping, etc) and respond to different commands. This can either be verbally, visually or both. GREEN Movement around space, YELLOW Fast Forward- perform movement with grater speed, BLUE Skip backMovement backwards, WHITE Pause- Balance still for four seconds, RED Stop- stop, BAL BOUNCED Eject- jump up. Discuss the effects of their breathing and heart rate. Fundamental: Co-ordination floor movement patterns (Card 10 – Blue) 10a) Hop Scotch to alternative feet 10b) 3-step zigzag patterns Forwards 10c) 3-step zigzag pattern backwards 10d,e&f) All above with Increased speed then max speed – also try mirroring one backwards one forwards Lesson No. 1 Vocabulary: Spatial awareness, ready position, dodge, footwork, pivot, forwards, backwards, balance, change direction, speed, pace, weave. Teaching Points/Class Management/Differentiation (STEP) Change directions and speed easily, whilst avoiding collisions- looking up, looking ahead, moving into space. Discuss wide shape when stopping- broad base and hands outsports/ready position. Look for those children in good spaces and praise. Lumps- moving around, form groups of the number called- begin with calling numbers 2’s, 3’s, 4’s etc (not necessarily in order) before finishing on number desired. Outwitted Skills Activity Weaving and pivoting- form groups of five by playing lumps (see opposite). Make a single line following the leader, leader to move and take group into spaces. On command ‘change’ the group stands still, with enough space between each, and the back person weaves, side-stepping through to the front forming the new leader. Repeat. Demonstrate how to pivot. Continue the weaving activity but pivot to change direction through every person. Discuss ways that you can get free from a catcher/defender. Focus on a change of direction- faking or dodging. Discuss and demonstrate skill. Outwitted: In pairs, two cones each. Facing each other about 2/3 metres apart, place cones either side (as if standing in a goal) the same distance apart. See diagram. One player is the mover, the other the shadower. The aim of the mover is to outwit their shadower by dodging and touching either cone before their shadower or to try and send them in the wrong direction. Start in the middle of the cones each time. Have 3/4 attempts then swap roles. Game/Group/Competitive Activity: Triangle tag- organise children into teams of 4’s. Three of the children form a triangle by linking arms. The fourth child’s role is to tag a named player on the shoulder or back. The triangle works together to defend the named person from being tagged. All for tag- Every child starts with 10 points. If you tag a player you gain 2 points, if you get tagged you lose one point. Allow a time limit, e.g. one to two minutes, what is your final score? Cool Down: Simon Says Game. Use appropriate stretches or include muscle names. E.g. Simon says touch your biceps, Simon says make a long shape etc. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People x x STEP: Harder- move cones further apart, introduce ball- either using hands or feet. Encourage children to dodge and use footwork to outwit the triangle. Fake a movement and move in the other direction. STEP- Give a certain time limit, keep within a certain area, make it harder for the tagger by increasing the number in the triangle. Equipment/Resources Cones, Symbol cards for warm up. Year Group: 4 Activity: Multi-skills – controlling a ball Lesson No. 2 Vocabulary: Learning Outcomes: Reaction, control, ready position, space, bounce, guard, defend • To develop reaction, control and consistency in their skills • Change direction and speed when moving/dribbling with a ball • Find and use space well • Recognise that speed, strength and stamina are important • Explain their ideas and describe the help they need to improve their play arm up: Teaching Points/Class Management/Differentiation (STEP) Ball change- One ball per child. On the move carrying or dribbling the ball into spaces. On call ‘ball change’ place ball still Eyes up, looking where you are going, controlling the ball if you are dribbling. on the ground and move to pick up another ball. Repeat. Bring in other commands such as hand on ball, foot on ball, ball Place the ball down, making sure the ball is still and not rolling. Look up when moving on head, ball on back. off. Extension: Divide the area into half, where half the class/group move/dribble in each area. On ‘ball change’ place the ball down still and move to the other half to collect a ball. Repeat. Divide the area into quarters and continue. Appropriate stretches. Fundamentals – Co-ordination ball skills - (Card 9 – Blue) a. Figure of 8 b. Round back + Figure of 8 c. Round back and alternate legs d. Criss-Cross catch Skills Activity Keep ready/sports position. Keep eyes on the ball. Be quick to react. Shape hands Drops and Bounces- One ball per child. Placing the ball at chest height, drop the ball (without throwing up) and catch it and place under ball. When bouncing contact the ball before it reaches the top of the before it falls to the floor. Try from waist and knee height. Extend to drop, clap and catch. Bounce the ball alternating hands at waist height. Take the bounces to knee height and back up. Extend to bounce whilst sitting or lying on back. bounce- try not to chase it as it falls down to the ground. Contact made with fingertips Extension: Bounce the ball between legs in ready position alternating hands. Try taking hands from front to back, alternating whilst continuing to keep the ball bouncing. (rather than hitting action with the palm of the hand). Bounce the ball continuously, Dribble and Guard- Form into pairs (see opposite) Collect five/six cones/beanbags/markers per pair. Place the markers in a circle (approx. 4/5 metres in diameter). One child is the defender. The aim is to dribble and guard the ball whilst moving trying to keep an even rhythm going. around one cone to another with in your circle. The defender attempts to steal the ball. Count how many markers you can dribble around? The game stops by either the defender stealing the ball or you have dribbled around all the cones. Discuss and demonstrate how you can guard the ball. Discuss their ideas about how best to play. What techniques/skills or tactics are they going to use? What will help them to improve their play? Choose children to demonstrate good play Pairs: This can be achieved by playing lumps; dribble the ball around and on and discuss what makes it effective. command ‘pairs’, find a partner. Repeat several times where the children choose a different partner each time. Keeping possession: Guard the ball with your body or your hand, move away from the defender into spaces, dodge/fake move the defender, perform tricks to outwit them. Game/Group/Competitive Activity: Robbers- Every child with a ball. Choose five/six children to be the robbers. Children with a ball bounce and dribble looking for spaces and try to keep away from the robbers. The robbers’ target is to steal a ball from a player. Once a robber steals a ball they become a 'player' (keeping the ball they have stolen), and the child whose ball was stolen, is now a robber. Allow a certain time limit e.g. three/four minutes per game. Discuss the game and different qualities that a player needs e.g. speed, strength and stamina. Consider why these are important to games play. Cool Down: Creep up! Children (the creepers) stand at one end of an area, whilst the person being crept up on is at the other end with their back to the children /creepers. Children bounce or roll their ball whilst creeping up and try to touch a spot/s or cone/s that is placed near to or around the person being crept up on. The person being crept up on turns around to try and catch the children/creepers out- e.g. those who are moving or who are not in control of their ball. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People This can be played as a whole class activity or by dividing the class into half/groups and areas for groups to play. This game is similar to ‘What’s the time Mr. Wolf’. It helps develop quick reaction and control of the ball whilst looking up and ahead. STEP- Easier- roll a large ball with their fingers along the ground whilst looking up and ahead. Harder; bounce the ball with their less dominant hand. Equipment/Resources Balls that bounce (one per child), cones, beanbags/markers grouped into fives or sixes. Year Group: 4 Activity: Multi-skills – Sending and receiving Learning Outcomes: • Know how to position their bodies, hands, feet and equipment to pass and receive a ball • Show control and consistency when playing games • Describe what happens to their bodies when they are warming up • Understand that some skills/tactics are similar in different invasion games • Evaluate how successful they have been and describe the help they need to improve their play Warm up: Set up area with gateways/goals- see Top Sport- invasion games. Take a minute to describe how their bodies feel. Number Commands- Travelling (walking to start with) around cones, in and out changing direction, looking where they are going and scanning for good spaces. Call a number 1,2,or 3, children have to respond to command. Repeat changing travelling movement e.g. skipping, side-stepping, hopping, hopscotch. Appropriate stretches. Describe the differences to their bodies now they have warmed up. Q Why do we need to stretch? Fundamentals: Co-ordination with equipment (Card 8 – blue) 8a) Two tennis ball catch 8b) Two ball x-over 8c) Two-ball circuits Incorporate different size balls, kicking, striking a balloon. Skills Activity Lesson No. 3 Vocabulary: Receive, pass, control, timing, signal, cushion. Teaching Points/Class Management/Differentiation (STEP) Examples include 1= Hand on ground then move on, 2= Jump in the air then move on, 3= two hands on the ground then move on, 4= stopping giving a signal e.g. hands out to indicate ready to receive a ball. Encourage looking up and scanning for space whilst dribbling/moving. Keep the ball Find a Goal (with a twist) - see Top sport- invasion games. Use a variety of equipment (e.g. football, rugby, hockey) and carousel between each group. Form into three groups of even numbers and then pairs. 1) Using the goals set out from the warm up, practise passing the ball between each other through the goal/gateway. Q What position should your body, hands and feet be in to receive the ball? Is it the same for all three sports? Show and demonstrate receiving skills. 2) Make three passes and dribble/move to another goal. Repeat. 3) Number/ name pairs e.g. one and two. One’s stay in the goal area, whilst two’s dribble/carry the ball to another goal, meet a new no. one, make two passes and repeat. Swap roles so the no. one’s move. Extend- make three passes so that one’s and two’s alternate the move to another goal. Discuss the similarities and differences between the equipment used. Game/Group/Competitive Activity: under control. When receiving the ball make a signal to indicate you are ready. Maintain eye contact. Watch the ball into your hands/onto your stick and cushion the ball. Collect in goals/cones for next game. Pass and Shuttle Pass and shuttle- Form groups of fours collecting two markers per group. Three players (x) stand in a triangle, whilst one stands to the side (y) with two cones about 3/4 metres away (see opposite). X’s make consecutive passes whilst y makes shuttle runs. How many passes can x’s make? Swap roles. Extension: After x makes a pass they run around a cone and back. Encourage different passes. Beat the Ball. Form groups of fours and number one to four. The ball is passed in order from one to two to three to four to one to two etc. 1) Practise with players standing still. 2) One passes to two, but then leaves their space to run around the outside of the group. Can they make it back to receive the next pass and continue? Have about three/four goes and swap over number running. Cool Down: X Y X X Discuss as a group how many shuttles to make? Discuss fair play and length of timing. Relays- In groups of 4 make a line one behind each other. Each group needs one ball between them. Using a caterpillar style relay over a set distance play a variety of relay games. Tunnel ball- The ball is passed under the legs like a tunnel, the back person receives the ball pick up an moves to the front, without shifting back, play over a set distance to get to. Twist- The ball is passed back by twisting alternate sides. Again the back person moves to the front, and repeats until a set distance is reached. Pass forward- This game is played where the back person has the ball, they pass it forwards and run to the front of the line. Repeat and move over a set distance. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People Equipment/Resources Cones/markers, variety of equipment (footballs, hockey sticks and balls, netballs, basketballs, rugby balls etc). Year Group: 4 Activity: Multi-skills – Passing a ball Learning Outcomes: • Use a range of techniques when passing e.g. high, low, bounced. Fast, slow • Know how to position their bodies, hands, feet and equipment to pass and receive a ball • Know when to pass and when to dribble the ball • Show control and consistency when playing games • Understand that some skills/tactics are similar in different invasion games • Evaluate how successful they have been and describe the help they need to improve their play Warm up: Inside, outside, change- Form into groups of four, play ‘mingle mingle’. Stand in a line one behind the other, about 2/3 metres apart. The children on the ends of the line are ‘outside’ and the children in the middle are ‘inside’. Children pass the ball between themselves. On command ‘inside change’ the two inside players must swap positions. On ‘outside change’, the two outside players change positions. On ‘inside outside change’ inside moves to outside and vice versa. The game can be played rolling or throwing. Fundamentals: – Static Balance – one leg standing (Card 1 – blue) 1a) Standing still on uneven surface 30 secs 1b) Squat to ankle extension x 10 1c) Squat - Eyes Closed (EC) x 5 Skills Activity Variety of passes- In pairs. Challenge the children to find different ways to pass the ball. Can they suggest when they would use the pass and why? Discuss long and short passing and/or high and low. Demonstrate good passing skills. Passing and timing- Form into pairs and collect two cones/markers. Place cones/markers about five metres apart. One player is the feeder (a) and the other (b) is the runner and receiver. Both players start in the middle of the markers (see opposite) about three metres apart. b runs up and back from the marker to receive the ball from a. Repeat changing the direction of run. Swap roles. Discuss how this would help games play. Game/Group/Competitive Activity: End Ball- see QCA Year 4 core task 1- The aim of the game is to pass the ball to a nominated player in the end zone of a pitch. Play the game four against two to encourage attacking play by the four. Play on a pitch that is about 10m x 20m- the end zones should be about 1m wide, running the width of the pitch. Use netball, basketball, football or hockey equipment and techniques. To score points, the ball has to be passed to, and stopped by, a player who has been nominated to receive the ball in the end zone. This player can move anywhere on the pitch, but must be in the end zone to receive the ball, and then shoot to score a 'goal'. The goals can be hoops, nets, posts, etc. After every goal, the team that did not score takes a free pass from its back line. If the ball goes out, the opposition throws in from where the ball went out. Swap around and play different teams after an allocated time. Lesson No. 4 Vocabulary: Pass, receive, timing, bounce pass, chest pass, overhead pass, two handed, one handed, shoulder pass. Teaching Points/Class Management/Differentiation (STEP) Encourage quick reactions, looking up and being ready. Extension: a player must not move whilst in possession of the ball, they must either pass or place ball down. a b a needs to consider the timing of the pass so b receives the ball in front. This is a simulation of games play to encourage a faster pace and flow. STEP- Use a variety of passes, use three people (two feeders). Adaptations and variations on the task : • start by using throwing and catching techniques with no travelling. Later introduce travelling by bouncing the ball • play on a court that is wider or longer • try playing on a pitch that is longer than it is wide • play in smaller teams, e.g. three against one, three against two • play in slightly larger teams (if they are more able children) Wet weather, small indoor space – with whole class define area and have 6-10 balls depending on group size, pass and move around the hall, encourage children to move and not stay within a group passing, communication, short passes, variety of passes etc. penalties if ball is dropped bad throw. Progress on to different sports equipment – footballs, hockey sticks, basketballs etc. Fundamentals - Ball handling drill – card 9 (small space wet weather) After a time limit stop play and discuss the game so far. What do you need to do to be more successful? How could you achieve this? Ask the children to think about when to pass and when to dribble? Talk about using a variety of passes. Why dribble? To create space to pass to a person in a good shooting position or to score/shoot yourself. When to dribble? In situations when the defender denies your space to score. Why pass? To a team mate who is in a better position to shoot or has more space to progress on the goal. When to pass? When a player is out-numbered by defenders or passing to an unmarked player in a better shooting/scoring position. Cool Down: With a partner – mirroring moves. Slow and controlled – focus on stretching different muscle groups. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People Equipment/Resources Tennis balls/small balls one per child, variety of equipment/medium sized balls (e.g. football, rugby, netball, basketball, hockey), cones, beanbags/markers, hoops, flat markers, chalk. Year Group: 4 Activity: Multi-skills – Keeping possession 1 Lesson No. 5 Learning Outcomes: • To develop a range and consistency of their skills • Use a range of tactics to keep possession of the ball • Understand that some skills/tactics are similar in different invasion games • Use the knowledge they are learning to devise suitable warm up activities • Describe the help they need to improve their play Vocabulary: Dribble, pass, timing, keep possession, attacker, defender, guard, awareness. Warm up: Dribble and shadow- In pairs, with a ball, number or name e.g. one and two. One dribbles the ball (either using a football, hockey or basketball dribble) and two shadows. After three touches on the ball two collects and leads, while one shadows (stop with toe touch for football, light pass forward for hockey or bounce for basketball). Extension- add in commands e.g. number one head on ball, number two ten toe taps, number one knee on ball etc. Fundamentals: Dynamic balance to agility (Card 6 – blue) On line 6a) 2-2 6b) 1 -1 forward and back with freeze 6c) 1 to 1 lateral with knee raise and freeze Skills Activity 4 v 1: see Top Sport cards- invasion games. This can be played using any invasion game (football, netball, basketball, hockey etc.) Try playing using different sports. Q. What are the similarities and differences? In groups of five set up an area/grid approx 6m x 6m. Four attackers stay outside the area. Defenders must stay inside the area/grid. Attackers score a point when they make a successful pass across the area. Change the defender every few minutes. Discuss tactical play as attackers. What is successful? What do you find difficult about keeping possession? 4 v 2 The attackers keep possession inside the grid. They are only allowed to move within their grid. Swap the defender after five consecutive passes or a certain time limit. Find ways to keep possession. Discuss guarding the ball with their body, movement skills and when to pass and when to dribble (see lesson 4). Teaching Points/Class Management/Differentiation (STEP) Look up when dribbling the ball, look for spaces, be ready to receive the next pass, act quickly and be aware. Game/Group/Competitive Activity: Yr. 4 core Task 2- invasion games. Three Hoop Ball- also see Top Sport card -invasion game- The aim of the game is to pass the ball to a nominated player standing in one of the targets at the end of the playing space. Play three against two and then three against three. Play on a pitch that is about 10m x 20m and position three goals at either end of the pitch. To score points, the ball has to be passed to, and stopped by, a player who has been nominated to receive the ball in a goal area. This player can move anywhere on the pitch, but must be in the goal area to receive the ball, and then shoot to score a 'goal'. The goals can be hoops, nets, posts, etc. After every goal, the team that did not score takes a free pass from its back line. If the ball goes out, the opposition throws in from where the ball went out. Each team has three goals to score in - the middle goal is worth three points; the outer goals are worth one. Start by using throwing and catching skills, and then introduce equipment and rules using kicking or striking skills. Wet Weather/small indoor space – rotate teams after points are scored, by having teams lined up either side of pitch – also time limit games. Alternatively teams of three work towards goals around the space Vs teams of firstly 2 then 3 who don’t have the ball – all groups working in same space work to any goal – teams with no balls defend any goals and try and steal from any team. Make sure teams keep attacking different goals after each score. Cool Down: Pass the parcel- Make a circle/s (either whole class or groups). Children pass around beanbags/koosh balls in a given direction within their circle. Use from two to eight beanbags/koosh balls at a time and spread out evenly around the circle. Avoid being caught with two beanbags/koosh balls at the same time. Warm up games- in the next lesson (6) the children will be leading the warm up. In groups of two to four discuss some ideas for warm up games to play. Help the children to include strength and stamina into their warm ups. Give the children certain criteria (two or three) to keep the focused. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People 4 v 1: A A D A STEP: Easier- play 1-2-3-4 around the grid line, Harder- decrease the area, play 4 v 2 having two defenders. A STEP- play on a court that is wider or longer, try playing on a pitch that is longer than it is wide, practise shooting, e.g. into a hoop, when they get the ball in the end zone, play in smaller teams, e.g. three against one, three against two, play in slightly larger teams (if they are more able children). Literacy Link/Homework- ask the children to have their warm up idea ready for lesson six (next lesson). Criteria might include- raising the heart and breathing rate, fun, a focus on skills learnt e.g. keeping possession, stretching etc. Equipment/Resources Variety of balls (e.g. football, rugby, basketball, netball, hockey sticks and balls), cones/markers, hoops, nets, chalk, beanbags, koosh balls. Year Group: 4 Activity: Multi-skills – Keeping possession 2 Lesson No. 6 Learning Outcomes: Vocabulary: Dribble, pass, timing, keep possession, attacker, defender, guard, • To develop a range and consistency of their skills awareness, zone. • Use a range of tactics to keep possession of the ball • Understand that some skills/tactics are similar in different games • Use the knowledge they are learning to devise suitable warm up activities • Describe the help they need to improve their play Teaching Points/Class Management/Differentiation (STEP) Warm up: If possible discuss their warm up ideas before the lesson, decide on the Warm up games- the children will be leading the warm up (see lesson five cool down). Discuss whether the games you will be playing and who will lead them. warm up was good and the reasons why. Has it matched the criteria set? Fundamental- Static Balance – smaller base(along a line or bench (Card 4 – blue) 4a) Receiving small force various angles 4b) Alternative feet pick up x 5 4c) Alternate knee raise x 5 4d) Catching a large ball at chest and throwing back Skills Activity A Zone Ball- form into sixes. Play 4 (attackers) v 2 (defenders). Attackers complete three passes whilst moving in their zone and pass the ball across the defenders zone. Repeat the opposite side. How many passes over the defender’s zone can the attackers make without an interception? Discuss the timing of the pass and movement to outwit the defenders. D A D A A STEP- Make the area wider, use a soft ball, make the area narrower, give the attackers a time limit, change an attacker to a defender, making three defenders in the middle zone Game/Group/Competitive Activity: Find that Space (see Top sport invasion games) – Form six players and spilt into two teams of three, attackers and defenders (use bibs or braids/bands to distinguish). Defenders must defend only in their zone and can mark, intercept but not tackle. Attackers start with a pass from their end line trying to dribble and pass to each other to beat each defender in their zone. Attackers can move anywhere within the three zones. Attackers score one point each time they get through a zone. Defenders score two points each time they regain the ball. Allow attackers to have two or three turns to practise and then change roles after discussing how the game was played. A A A D D D STEP- Make the area wider, use a soft ball, make the area narrower, give the attackers a time limit. Extension- as the attackers pass into the next zone, the defender also moves so there are three defenders in the zone at the end Cool Down: Detective Inspector: Standing in a circle one child is the leader. The leader’s role is to change the movements. Everybody else has to copy the leader. One child is the detective. The detective has three guesses to decide who the leader is. Swap the leader and detective after each go. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People Choose the detective first, send them to a point and back whilst the leader is chosen. Ask the leader to choose cool down movements/stretches. Equipment/Resources Variety of balls (e.g. football, rugby, basketball, netball, hockey sticks and balls), cones, flat line markers, chalk, braids/bibs. Year Group: 4 Activity: Multi-skills – Judging distance and timing Lesson No. 7 Learning Outcomes: Vocabulary: Signal, long barrier, short barrier, forehand, backhand, volley, drop feed, • To consolidate and develop a range of skills in net games racket, rally, eye-hand co-ordination, timing, skilful. • Develop basic skills needed with control and accuracy • Vary and use a range of different hitting skills • Keep a rally going using a range of shots • Recognise what skilful play looks like Teaching Points/Class Management/Differentiation (STEP) Warm up: Signal for the ball, use short or long barrier when receiving the ball, maintain Mark out a large circle using cones/markers. concentration, roll appropriately; opposite leg forward, underarm swing, bend 1, 2, 3, 4- form into groups of four numbering each player one to four. Collect a small ball per group. 1) The knees and step into the roll. ball is rolled from one to two to three to four to one to two etc. 2) Continuing as 1, but each passer must run STEP: Extension- Move for each new pass, try throwing and catching, around a cone and back to place after passing the ball. Appropriate stretches. introduce a racket (space dependant) either rolling or drop feeding. Fundamental- Static Balance floor work – back and front support (Card 3- Blue) 3a) Full Front Support 3b) Raise one arm point to ceiling 3c) Cone on and off back Skills Activity Top Score- Set out sections using ten marker cones (see opposite). Form into pairs and collect a racket and three balls. Can you hit the ball and score in each section? Can you hit the ball and call the number of the area it will land in? Q. What is the difference between hitting in each section? What do you need to change? Focus on the racket grip and the position of the body and racket to hit the ball. Discuss both forehand and backhand and attempt both shots. Use hoops to make shots more accurate or if in small space. Larger groups indoors. Work as team to score as many points as you can. Forehand- Stand in ready position, shoulders turn and racket is taken back, opposite foot forward, move body position so the ball approaches towards the side of the body, swing the racket, low to high, at the correct time to strike the ball at the side and slightly in front of the body. Backhand- Shoulders turn and racket taken back across the body, position body so the ball is hit in front of the body, shoulders turn and racket swings low to high to make a strike. Game/Group/Competitive Activity: Reliable rallies- see Top Sport Net and Wall Games- In pairs children play the longest rally they can, keeping count of their highest score. Use a flat line marker/cones or lines to imitate a net or a space of a metre gap as a net where ball cannot bounce inside. Add a target mat at each side to encourage where to hit the ball to. Set a time limit. The children then play with another partner and add that score to their first score. The winner is the child with the highest score after two or three partners. After the first partner describe and discuss how the game is going what are they finding difficult? How can they make it easier or harder for each other? Use children to demonstrate and confer why their game is so successful. Cool Down: Zig Zag- Form into teams of four and collect one racket and a ball. In line (one behind the other about two meters apart) one child moves in and out of the group bouncing the ball on the ground with their racket. When they get back to their place, the other child takes over. Repeat until everyone has a go. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People X 1 (X= Striker) 2 3 4 STEP: easier- use bean bags to judge distance, drop feed the ball, harder- volley the ball, partner feeds the ball, add in cones or spots to aim at. Safety- control the swing of the racket. Make sure the children are in sufficient space when playing the games. Fundamental- Static Balance – smaller base(along a line or bench) - From a line on the playground or spot marker with hand then racket (EASIER) - On bench – ball fed, volleyed into zone with hand, then racket ~(HARD) Try to keep the ball in play, recover into the ready position after each shot, anticipate where the ball will go, vary the distance of the shots. STEP- easier- play hand tennis, allow the ball to bounce more than once, allow a number of touches on one side of the court, harder- limit the number of bounces and touches made, play 2v1. Play without rackets to make the game easier initially, catching the ball and throw return. Equipment/Resources Tennis /squash /badminton rackets, tennis balls, beanbags, sponge balls, Cones/markers, chalk, nets (if possible). Year Group: 4 Activity: Multi-skills – footwork and placement 1 Lesson No. 8 Learning Outcomes: Vocabulary: Strike, forehand, backhand, volley, direction, position, rally, net, soft hit, hard • Develop basic skills needed with control and accuracy hit, wide and narrow. • Vary the direction and use a range of different hitting skills • Keep a rally going using a range of shots • Choose good places to stand when receiving and give reasons for their choice • Try to make things difficult for their opponent by directing the ball to space, at different speeds and heights. Teaching Points/Class Management/Differentiation (STEP) Warm up: Safety- avoid standing on the edge of the hoops. Make sure the balls remain Gladiators- Place a number of hoops with tennis/small balls in around the playing area. Around the outside place empty boxes (or circles of cones). The children are in small teams (no more than four). in the hoops. Choose about four to six players to be Gladiators. The gladiators try to stop the children taking the balls from the hoops to their boxes. If a Gladiator catches the player with a ball it must be returned to the hoop and the player must return to their box for another team member to try. The teams are trying to get as many balls as possible into their boxes in a set time. Extension- Introduce a racket to each group. The ball needs to be bounced on the ground with the racket from the hoops to their box. Fundamental - Agility – Response/reaction to a ball drop (Card 12 – Blue) 12a) Feeder stands with 2 tennis balls arms stretched drop 1 Catch with one hand after bounce from 1m 12b) As above 2m 12c) As above 3m Move on to catching and balancing on 1 foot Skills Activity Step- make the targets Far and near and side to side- see Top Sport Net and Wall Games Or QCA Core Task 2 Yr. 3/4 Net/Wall games- Work in pairs. Set out courts/grids with wide targets or targets near the net and the back of the court bigger, one player could (see diagram). Play without rackets to make the game easier initially, catching the ball and throw return. play without the racket, Allow children to practise hitting the targets in pairs, one feeder and one hitter. Swap roles after a time limit and change the targets. Q. How do you hit each target? What do you need to change? Allow children to catch the ball and throw it explore and then discuss and demonstrate. Extension- Play a rally trying to hit as many targets as possible, scoring one point each time a target is hit. Play four to five rallies and try to beat your score at least once. Use cones or markers as nets and chalk to mark out areas or targets if needed. Game/Group/Competitive Activity: Tennis volley Ball- see Top Sport Net and Wall Games (Team two v two). Play 2v2 or 3v3. Each team Try and place the ball away from the players. Try a variety of shots to outwit has a minimum of three (max five) passes on their side of the net, they must then try and place the ball over the other team. Keep control and work as a team. Start by throwing and catching and progress to all with rackets. the net so that the other team cannot reach to pass and return over. One point is awarded if the other team fail to return the ball over the net. Play to five points per game. Cool Down: Godfrey- Place cones the in the area- dish way up (upside-down). Using a tennis ball each, children flip the Aim the ball at the edge of the cone to flip over. Hit at a soft pace as not to cones over by hitting the cones from waist height. Time the class to work together. Discuss tactics after first double-flick! attempt. Repeat can they beat their score. Evaluation/Post Lesson Notes : Equipment/Resources Hoops, boxes/containers, cones, flat markers, chalk, tennis balls/sponge balls, bibs/braids, tennis rackets. STEP Space, Task, Equipment, People Year Group: 4 Activity: Multi-skills – footwork and placement 2 Learning Outcomes: • Develop basic skills needed with control and accuracy • Vary the direction and use a range of different hitting skills • Keep a rally going using a range of shots • Suggest ideas and practises to improve their play • To keep, adapt and make up rules for games Warm up: Stuck in the Mud- In pairs with a ball. Bouncing the ball to each other. Choose four to six children to be the catchers/taggers. If a child is tagged, both the player and their partner are stuck. They both stand with arms out and can only be released by another pair of players bouncing the ball under each arm. If their partner is released they are also free. Extension- use rackets to bounce the ball to each other. Players can dribble the ball with their racket. Lesson No. 9 Vocabulary: Strike, forehand, backhand, volley, direction, position, rally, net, soft hit, hard hit, wide and narrow. Teaching Points/Class Management/Differentiation (STEP) Look up, searching for spaces, move into spaces away from taggers/catchers. Safety- if using rackets remind the children about swinging their rackets in crowded areas. Fundamental – Counter Balance in pairs (Good way of creating pairs for skills activity next) 7a) Two hands with feet together base. Toes next to partners 7b) As above One hand 7c&d ) All above eyes closed Skills Activity Flights and arrivals- see Top Sport net/wall games- Form into pairs. Four targets- Mark four targets at the corners of a square. Two players, each standing between the targets. Each player tries to throw a ball into one of their opponent’s targets. Progress to using rackets. Crossfire- two pairs with each person standing on the side of a square. The pair facing each other throws a ball between them. Try to hit the other ball in the middle of the throw when the balls are at their highest point. Popcorn- In fours with rackets and a ball each. Players stand in a circle. They bounce the ball by letting it roll off their racket and the next person collects it. Repeat around the circle. Add another ball so two balls are moving around the circle. When confidant add another ball etc. Discuss the best place to stand to help their team. What is the most consecutive passes you can do in a row? Game/Group/Competitive Activity: Make up Games- QCA Core Task 3 Yr. 3/4 Net/Wall games- Ask the children to adapt rules, equipment or skills of games they have played in the past so that it suits them better. Then ask them to make up a new net game, with a good scoring system. They should be able to play their game well and teach it to others in the class. Cool Down: Glued- children move around in an area. Set different movements. On Command ‘Glued… knees/shoulder/ fingers/ back/toes/ elbows etc the children find their nearest person to touch the body parts together. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People STEP- Use larger/smaller targets, use a larger ball or beanbag, move the targets further away/closer together. Adaptations and variations on the task• play the game on a different-sized court, or with a higher or lower net (to make the games easier or harder) • use different equipment to send or hit the ball on either side of the net, e.g. one could throw, while the other hits with a racket Safety- do not use heads. Equipment/Resources Rackets, tennis balls, cones/markers, hoops, medium sized balls, nets. Year Group: 4 Activity: Multi-skills – Throwing Learning Outcomes: • Use a range of skills with increasing control • Throw a ball accurately when bowling and fielding • Work well as a team to make it harder for the batting team • Use rules and keep a game going without disputes • Identify parts of their performance that need improvement and suggest how to achieve this Warm up: Treasure chest – SeeTops cards invasion games. Game: Eight-twelve players split into four teams (preferably no more than 3/4 in each team). Teams position themselves in the corners of a marked out square- their home. In the middle is the treasure chest (usually equipment e.g. balls in a hoop). One person from each team runs to the chest to collect treasure and rolls it back, and returns to their home area. The next person can then go. They are only allowed to collect one treasure at a time. Fundamental – Static Balance – seated (Card 2 – blue) 2a) Reaching for cone, arm distance away pass over swap hands 2b) As above with same/one hand 2c) Dish shape 10 secs Skills Activity Quick catch and throw- Form into pairs with two balls. One child throws the ball for their partner to catch and then throws the next ball. The partner must return the first ball quickly and catch the next ball. Extension: Try at different heights and from side to side. Catch: see Top Sport card striking & fielding. 2v2. Divide an area into three. Play a throw and catch game. The ball can only bounce once before the Lesson No. 10 Vocabulary: Fielding, batting team, bowling, wicket, score, cupped hands. Teaching Points/Class Management/Differentiation (STEP) Set up two games to keep numbers low in each team. Rolling: Get low to the ground, look at the target, have the opposite foot to the arm forward, hold the ball in the palm of the hand, follow through towards the target when the ball is released. Quick catch- this game is played to develop quick reactions. STEP- use a beanbag or koosh ball/s, then two beanbags, try different speeds. Catch B B A A other team catches it. Throw underarm only below head height. The ball must bounce above knee height and should not land in the middle area. One point for each time the ball bounces twice in the opponents’ Watch the ball at all times, get their body in line with the ball, cushion and stop the ball with cupped hands, decide the best way to cover the area/space, throw the ball into space to gain points from the other team. area. (Good progression from net and wall lessons – also use in net and wall lessons) Game/Group/Competitive Activity: Quick runs and safe catching- see Top Sport striking and fielding games. Form into teams of four. Play 4 v th 4. The fielding team throw the ball to each other to complete twenty catches. On the 20 catch the player shouts ‘stop’. The batting team run one at a time, there and back, to score two runs. They stop their runs when the fielding team have shouted ‘stop’. Each team has a go at fielding and batting. STEP- easier- shorten the distances, decrease the number of catches or roll the ball., use a larger or softer ball, harder- increase the number of catches, catch one handed or with less dominant hand, increase running distance or play with one runner each end. Cool Down: Bandage tag- Walking round children tag each other by light contact on different body parts, e.g. arm, leg ankle, elbow, back, knee. Where you are tagged is your injury/bandage. If you are tagged you continue walking around but hold the place where you were last tagged with a hand. Everybody is both a runner and a catcher. Evaluation/Post Lesson Notes : This needs to be a cool down, ask the children to lower their breathing and pulse/heart rate. Use slower travelling movements. STEP Space, Task, Equipment, People Equipment/Resources Hoops/containers, tennis balls, small balls, cones/markers, chalk, wickets/posts. Year Group: 4 Activity: Multi-skills – Throwing and catching 2 Lesson No. 11 Learning Outcomes: Vocabulary: Fielding, batting team, bowling, wicket, score, cupped hands, overarm • Use a range of skills with increased control throw, target, transfer weight, flick, lunge. • Throw accurately using an overarm action • Intercept and stop the ball, sometimes catching the ball • Choose where to stand to stand as a fielder to make it harder for the batting team • Look for space when hitting to help score more points • Know the demands that specific activities make on their bodies • Describe what is successful in their own and others’ play Teaching Points/Class Management/Differentiation (STEP) Warm up: Look up when moving around. Turn and move, and repeat. Dishes and Domes- Take and even number of cones, half of the cones placed down the right way-Domes, and the other half placed upside-down- Dishes. Split class into two teams. Those that are dishes find all of the domes and turn them over into dishes. Those that are domes find all the dishes and turn to domes. Give a time limit of 1-2 minutes. How many can they get? Appropriate stretches. Discuss the demands that specific activities make on their bodies. Fundamental – Agility – chasing a ball – (Card 11 – blue) 11a) Other side of ball letting through legs then chasing again Roll 11b) As above with bobble feed 11c&d) all above with tennis ball Skills Activity Target throw- see Top sport striking and fielding games – Form into pairs. Teach and demonstrate the overarm throw. Discuss what to look for in a good throw. Children throw towards a target e.g. target on a wall, hoops on the ground and practise the technique. One person throwing the other watching and evaluating. Chase and return- in pairs numbered one and two. One stands with legs astride. Two rolls the ball under/through one’s legs, watches and get ready for the return throw from one. Once the ball has been rolled under/through one’s legs, one turns and chases the ball, makes a quick pick up and returns the ball to two with an overarm throw. Swap rolls. Use children to demonstrate and discuss what makes a throw successful. Game/Group/Competitive Activity: Tunnel Ball- Organise children into teams of four. One child is the thrower (batting team) and three are fielders. The thrower throws the ball overarm into a space and proceeds to jump in and out of a small grid/hoop. The thrower counts their number of jumps until the fielders shout ‘tunnel’. The fielding team must collect the ball, line up behind each other and pass the ball though their legs. The last child raises the ball in the air and shouts ‘tunnel’. Allow the thrower three throws, total their points, and swap roles. Cool Down: Tunnel Ball- In groups of 4-6, children stand one behind each other in a line. The front child has the ball and rolls it back to the last player, who collects the ball and runs to the front. They repeat in relay until the first player is back at the start. Evaluation/Post Lesson Notes : STEP Space, Task, Equipment, People Overarm throw- aim carefully at the target, ball placed in fingers, nonthrowing arm points at the target, throwing hand taken back and weight transferred to rear foot (opposite foot forward), player steps forward into the throw as throwing arm comes forward, ball released through fingers, arm follows through in direction of the target. Safety- Make sure children are throwing away from each other. Chase and return- Run fast after the ball, take a long stride (with opposite foot to throwing hand forward) as the ball is reached, get low to the ground, bend knees and watch the ball, pick up ball on fingers, pivot/turn hips and shoulders to face the target (partner), make an overarm throw (see above). Step- Roll the ball, throw two balls for the fielding team to collect, introduce a maximum number of jumps e.g. 20 to put pressure on the fielders, the thrower shouts rounder or wicket when the 20 have been completed. Safety- use hoops carefully. Last player watch the ball, have hands ready in cupped position and create a barrier. Equipment/Resources Tennis balls, hoops, cones/markers, targets. Year Group: 4 Activity: Multi-skills – Striking Skills Lesson No. 12 Learning Outcomes: • Strike a ball • Choose batting skills to make it harder for their opponents • Judge how far they can run to score points • Use rules set and keep a game going without disputes • Choose where to stand as a fielder to make it harder for the batting team. Warm up: Rabbits/tails-see Top Play- Players are given band or tag rugby belt to tuck behind them. How many belts/bands can they take in 30 seconds? Once you have taken a tail you must hand it back and then resume play. Extension: They can collect and keep the tails. Those without tails try to take others. Those with more tails must always have one behind them. How many tails can you collect in 30 seconds? Fundamental – Dynamic Balance along a line (Card 5 – blue) 5a) Heels up, knees up, with heel to toe land. 5b) AS above backwards 5c) Lunge walking 5d) Lunge walking with opposite elbow at 90 5efgh) All ‘Red’ with eyes closed Vocabulary: Fielding, batting, bowling, wicket, score, cupped hands, overarm throw, target, transfer weight, follow through, stance. Skills Activity Strike- form into groups of three. Demonstrate striking a ball off a tee. Using a sponge ball practise hitting with the hand. Introduce a bat and a tennis ball. Discuss how to hold the bat. Set out targets to aim for (could be hoops or cones) at various distances and in different areas. What are the differences when aiming for the different targets? Find different ways of hitting the ball. Extension- drop feed the ball before hitting, introduce a bowler to feed an underarm throw to the batter. Striking-Position themselves sideways to the target area when batting (opposite foot to batting hand forward to begin), watch the ball at all times, swing the bat back before hitting the ball, follow through arm and foot, stepping into the shot. Game/Group/Competitive Activity: Run and Return- see Top Sport striking and fielding games- Two teams of three or four, batters and fielders. The batters hit the ball off a tee and run to the safety zones and back, or run to the safety zone and stay there until running back on the next hit. Six runs are scored if the batter gets to the safety zone and back. If the ball is placed in the home area (hoop) before the batter reaches the safety zone, no runs are scored. Two runs are scored if the batter gets to the safety zone before the ball is placed in the home area. If the ball is caught no runs are score. Each batter has three hits and change over. Discuss the roles of each team. What tactics will they attempt? Where should the batters aim to hit the ball? Where should the fielders stand? Cool Down: Touch the floor with…. Children move around a given area, changing the movement when called. On command ‘touch the floor with ..’ children touch the floor with the body part called. E.g. right hand, left elbow, left knee etc. Appropriate stretches. Evaluation/Post Lesson Notes : STEP- Move zones closer or further away, use a bowler or drop feed to hit the ball, increase the number of fielders. STEP Space, Task, Equipment, People Safe Zone Hoop B Teaching Points/Class Management/Differentiation (STEP) Begin with slower travelling movements and gradually build up. E.g. start with walking only, then sidestepping, galloping, hopscotch etc. Safety: careful of hard surfaces, remind children to move to touch the floor carefully. Equipment/Resources Bands/braids/tag rugby belts, sponge balls, tennis balls, tees/large cones, variety of bats, hoops, cones/markers.
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