1. INTRODUCTION such a type of Virtual Reality the human is The Virtual Reality uses a huge number of completely isolated from the outside world technologies to produce a Virtual world so and he is placed an entirely computer that a user can interact and manipulate generated world. The applications being with the virtual objects in the so produced developed for Virtual Reality are wide Virtual Worlds. With the aid of some range utilities. Among them the real time specially developed gadgets like a Head applications occupy the prominent place. Mounted Display, Electronic Glove and 2 CLASSIFICATION OF VIRTUAL Mechanical armatures that fit the human REALITY organs we can immerse the human into the After a deep study of this emerging Virtual world. The simulation technique is technology, we have classified Virtual combined with the motion of the human to Reality into three types. produce the output that what human 2.1 expects for. For example the person in a SOFTWARE Virtual world looks at a particular object The first category of Virtual Reality that then he has to get the feeling that he is we consider is Virtual Reality using actually looking at that object and he software. Here we use many tools to should also get the feeling of the sounds develop the virtual worlds. The most that come from that object. The word commonly used tools for developing 3d Virtual Reality is an “oxymoron”. It worlds are VRML v1.0, VRML97, VRML means are v2.0, 3d Studio max, Rhino3d, Amapi3d, contradictory to each other side by side. ALICE99, BLENDER and other such Virtual of software. The VRMLv1.0 is the child technologies for many people. The word language developed from the XML family. Virtual Reality has many contexts. The There aren’t many differences between the word Virtual Reality is defined as follows later versions of VRML (VRML97 and in the book “The Silicon Mirage”. The VRML most difficult thing in the Virtual Reality paradigms are entirely different from is to produce the interaction between VRMLv1.0 to VRMLv2.0. There are Virtual world and the human but not the many companies dedicated to develop the production of the Virtual world. The type tools for creating virtual worlds, such as of Virtual Reality in which the human is Parallel Graphics Co., and Trapezium Co.,. actually immersed into the Virtual world is Also using Reality two is words a that collection called the immersive Virtual Reality. In VIRTUAL v2.0). there are REALITY The many USING programming concepts of developing the virtual worlds using the As we have mentioned earlier VRML is a software. language born from the family of XML. They are : VRML 2.1.1 RENDERING Language. VRML v2.0 is more advanced In this we are conscious about the compared to the version 2.0.Here we are rendering techniques. Here we use the presenting one simple program in each of technique of wire framing. A sample the versions. For developing the virtual output and its wire frame model are shown worlds using VRML we need a plug-in for below. After developing the wire frame the model what we have to do is simply to Navigator. With the help of this only we apply the texture to it. This is called can interact with the virtual world. More texturing. The texture applied can be a information regarding the browser plugins, photograph or any predefined textures parsers and editors is included at such as metal, rock, wood and cement www.vrml.org/vrml/. flooring 2.2 is Virtual Internet Reality Explorer VIRTUAL or REALITY Modeling Netscape USING HARDWARE 2.2.1 MANIPULATION AND CONTROL DEVICES It is a common thing that is three axes X, Y, Z. In order to track the motion of an object in the virtual world we need to track the motion of the particular object in all the three axes. These calculations may cause some latency. The latency is the major problem in any Virtual Reality 2.1.2 PROGRAMMING systems. The simplest hardware for Virtual The other tool available for developing the Reality is a Mouse, Track ball and a virtual worlds is by programming. There Joystick. These are the conventional are many programming languages by hardware used for Virtual Reality using 2d which we can develop the virtual worlds. systems. Creative programming can make The best one we prefer is by using VRML them useful for 3d and 6d controls. Also v2.0. Prior to this language, people used to there are a number of 3dand 6d mice, develop the virtual worlds using the Track balls and joysticks. These have traditional programming language, JAVA. some extra buttons for controlling not only the XY transformations, but also the Z determine the strengths and angles of transformations of the pointer, its rotation deflections in the fields. also. One other most commonly used 2.2.3 STEREO VISION motion-tracking device is an Electronic Stereo vision is a technique where two Glove. An electronic glove is different different images are developed one for from a normal glove in the sense that it has each eye. The two images developed may a number of sensors. There are a number vary a little bit or may completely be the of sensors that can be used. The optical same. The Head mounted displays having fiber sensors are used for tracking the two LCD’s are for each eye is commonly motion of fingers and the magnetic sensors required. Here the images are to be are used for the tracking of rest of the computed from a particular distances and arms. angles at each moment. There are number 2.2.2 POSITION TRACKING of techniques for producing the two There are many tools available for tracking images. The two images can be placed side the position of the object in the Virtual by side and the viewer may be asked to world. Some of them are as described cross his eyes against each other. Using below. Mechanical armatures are the most two differently polarized filters; we can commonly used ones. They help in project the images. There is another providing very accurate and fast results. technique for producing the two images, Some of them seem like a table lamp while i.e., by placing two different LCD’s before some others look as exoskeletons that are each eye and producing the image. Thus outfitted to objects in the Virtual world. by The main disadvantage using them is that perspective times the user can be made to they are cumbersome. Ultrasonic sensors think the depth of the image. The serious are also most commonly used tools. Here a health hazard by this stereo vision is that set of emitters as well as receivers is used the two eyes can be affected very to note the time lags between the known adversely. relationships and the results. Though these are more effective, the main disadvantages are the time lags and echoes that come from the surroundings. Magnetic sensors use a coil to note the deflections produced in the fields due to the change in the position of the object. These are used to shutting down each shutter at 2.3MAPPINGAND STITCHING 3.1HEADMOUNTEDDISPLAY There is also software for producing the The Head mounted display consists of two virtual as miniature display screens that produce the PHOTOMODELER. The technology used stereo scopic images and an optical to develop a 3D photo is stitching. For position tracking system that tracks the producing a 3D photo of a node several orientation of the humans head in the photos are taken and they are stitched Virtual world and that produces the together. The user gets a sense that he is in impulse to the image generating large the middle and he is seeing the 3d photo projection Areas to get more immersive by revolving around himself. QUICK feeling. The characteristics of the IVR can TIME is used to see these photos. You can be summarized as follows. Using a Head see one suchmodel at mounted http://www.bbc.co.uk/history/multimedia_ capabilities zone/3ds/index.shtml around, fly through in the 3d Virtual world 3 3D MORE photos such ABOUT IMMERSIVE display like can walk increase through, the look Computer. The image generating computer VIRTUAL REALITY produces 1) An immersive Virtual Reality adds corresponding to the orientation of the user special head in the Virtual world. This is the basic gadgets like Head mounted the respective view displays, Boom, Multiple device used in the IVR. As a result the 2) Stereo scopic viewing adds enhanced user can see in the direction that he wants features like deep peeping through the and he can walk through the Virtual world. Virtual world. 3) Eliminating the real world and placing 3.2 BOOM AND CAVE the human in a computer generated world To over come the intrusiveness with the is one of the enhancements. HMD the Boom and Cave are used. These 4) The convincing factor about IVR is the are also extensively used in the IVR. auditory, haptic, touch and other non- Screens visual senses. generating apparatus are fixed in a box, 5) Interactions with the objects in the which is attached to a multi link arm. The Virtual world are controlled by a data user peeps into the Virtual world through glove, head mounted display and other two holes, and controls his motions with gadgets. the arms. and stereo scopic image The Cave is an interesting topic in IVR. A Defense Department to enable diverse cave consists of a cube shaped room. The simulators to be interconnected into a vast stereo scopic images are projected on to network .The soldiers can be trained to the the walls and the floor of the room with war by developing a Virtual world that the help of a number of projectors. The looks exactly the war field. This helps head tracking system worn by the leading them in knowing how to deal in war fields. user controls the view of the Virtual world. Distributed Several users may sit on the Virtual world protocol has been developed by the at a time. Orlando Interactive Institute of System Training (DIS) and Simulation, which is the future of Virtual Reality in war strategies. 4.2 VIRTUAL REALITY IN COCKPIT SIMULATION The next interesting step in Virtual Reality is cockpit simulation. This is used in training the pilots. With the help of Virtual Reality the entire cockpit is simulated. The pilot is placed in the thus developed 4. REAL TIME APPLICATIONS Virtual world and the computer guides him 4.1 VIRTUAL REALITY IN WAR STRATEGIES is piloting an actual flight. This helps him SIMNET is the first war related Virtual Reality application. by giving the maps and the feeling that he This project standardization being pushed by the USA is in dealing with the critical conditions that may arise while he is piloting an actual flight. The data glove plays a vital role in Virtual Reality helps in designing the this type of training. A variety of virtual models of the certain objects. By instruments along with the data glove are building the virtual models we can see used. the how the model works, what the defects computers and the data available with the may be and how we can overcome the pilot are correlated to know the paths. previous defects. These all can not be seen 4.3 The maps VIRTUAL generated by REALITY IN by actually developing the model as it includes a lot of cost and laborious time. MEDICAL APPLICATIONS Virtual Reality is now being used to train physicians to carry out intricate surgical procedures such arthroscopies, minimally as endoscopies invasive laparoscopies, and surgeries. other Virtual Reality provides a view of the surgical field normally blocked during such procedures and enables trainees to get much needed practice in the left-right motion inversion obligatory for the operation of instruments in minimally This concept of Virtual Reality is being is invasive surgeries. In contrast to the use of mostly used in the designing of conceptual cadavers which can only be dissected once cars. and which are becoming more difficult to procure, it allows students to access libraries of healthy and pathologic body tissue 3-D images at their convenience, and perform the same. Nano surgery is another medical application, where the doctors located at a distinct place guide the robots. They guide the robots with the help of multilink arms that we have already seen in the case of booms. 4.4 VIRTUAL REALITY IN DES IGNING ASPECTS Concept cars are being designed to study new ideas. Most of these designs are never built. Virtual reality provides a tool for optimized in two ways: on individual evaluating such designs in full scale desktops and across the Internet. VRTP without building time consuming and appears to be a necessary next step in the costly physical prototypes. deployment 4.5 VIRTUAL REALITY IN of all encompassing interactive internetworked 3D worlds. AMUSEMENT PARKS 6 FUTURE OF VIRTUAL Virtual Reality is also playing a vital role REALITY in the amusement parks. The conceptual Yesterday Virtual Reality was a science cars that we have discussed above and the fiction fantasy. Today it is a research topic racing games are being developed to in laboratories and amusement parks. attract people. With the help of electronic Tomorrow it will certainly replace our gloves, head-mounted displays and stereo televisions scopic vision racing games attract the researches are being done to find more and people. more applications of Virtual Reality. In the 5 VIRTUAL REALITY and computers. Many forth coming days the web sites developed TRANSFERRING PROTOCOL using Virtual Reality will replace the The capabilities of the Virtual Reality entire present web industry. Modeling 7. CONCLUSIONS Language (VRML) permit building large-scale virtual environments The ability of Virtual Reality to produce using the Internet and the World Wide realistic worlds of data, objects, with Web. However the underlying network which support provided by the hypertext transfer manipulate in a realistic and an intuitive protocol (http) is insufficient for large- manner, opens up a vast wealth of scale virtual environments. Additional possibilities for work-related applications. capabilities for many-to-many peer-to-peer The concept of Virtual Reality provides an communications plus network monitoring innovative mix of entertainment, education need to be combined with the client-server and State-of-Art. From waterbeds to capabilities of http. To accomplish this gyroscopes and hydraulic units, a variety task, we present a detailed design rationale of platforms will provide a new kind of for the virtual reality transfer protocol travel; into Cyberspace; into virtual worlds (VRTP). VRTP is designed to support where one can swim with the dolphins and interlinked VRML worlds in the same experience intense sensory stimulation.. manner as http was designed to support Working in many fields like medicine, interlinked HTML pages. VRTP will be rocket launching, massive constructions, the users can interact and designing and modeling, war training and cockpit training, it is very important to be more precise and accurate and here Virtual Reality provides a solution by providing a platform which makes it possible by using the applications of Virtual Reality. 8. REFERENCES: [1] http://blue-c.ethz.ch [2] M. Gross, S. Würmlin, M. Naef, E. Lamboray, C. Spagno, A. Kunz, E. Koller Meier,T. Svoboda, L. Van Gool, S. Lang, K.Strehlke, A. Vande Moere, and O. Staadt: “blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence”. In Proceedings of ACM SIGGRAPH 2003, pp. 819-827, 2003. [3] S. Lang, M. Naef, M. Gross, L. Hovestadt: “IN: SHOP: Using telepresence and immersive VR for a new shopping experience”. In Proceedings of Vision, Modeling, Visualization 2003, 2003. In Print. [4]http://www.chiplace.org/chifringe/2004/6 55.pdf. [5] http://www.activeworlds.com/ [6] S. Lang, M. Naef, M. Gross, L. 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