ATEC 3370: Game System Design Mondays, 7:00 – 9:45 PM ATC 3.914 Fall 2016 Instructor: Prof. Mike Breault (office: ATC 1.403) Office Hours: by appointment only Email: [email protected] COURSE DESCRIPTION This class explores game design concepts and the systems that bring them to life. COURSE OBJECTIVES For students to understand the purpose and uses of game documentation. For students to understand the interactions between game systems. For students to design a game of their own, fully detailing and quantifying all the game systems needed to create the intended player experience. TEXTS AND MEDIA Online reading assignments. SYLLABUS This syllabus is subject to change at the discretion of the instructor (all changes will be furnished to students in writing). Note that assignments and readings are due the following week. All assignments are listed in e-Learning/Blackboard. See details for each assignment there. Mon. 8/22 – Introductions, Class Goals & Expectations, Syllabus, Game Systems. Assignment 1: Write an analysis of the game mechanics/systems of a video game. Due by 8/28. Mon. 8/29 – Discussion: Game genres & players, systems; concept docs. Workshop (board game play). Assignment 2: Write an analysis of the systems in a board game played in class. Due by 9/4. Workshop: Play various board games. Mon. 9/5 – NO CLASS – LABOR DAY! Assignment 3: Write a one-page concept doc (following template provided) for a game you’d like to design. Due by 9/11. Mon. 9/12 – Discussion: Concept docs, Game Design Docs. Workshop reading & feedback. Assignment 4: Starting from your concept doc, create a first draft of a Game Design Doc for that game, based on a template provided. Due by 9/18. Workshop: Review and give feedback on concept docs. Mon. 9/19 – Discussion: GDD issues. Workshop reading & feedback. Assignment 5: Using feedback from your classmates and instructor, revise your initial GDD. Due by 9/25. Workshop: Review first draft GDDs, offer feedback and suggestions for improvement. Mon. 9/26 – Discussion: Game settings. Workshop reading & feedback. Assignment 6: Starting with the Game World section in your original GDD, greatly expand and revise your thoughts on the setting for your game. Due by 10/2. Workshop: Review GDDs, focusing on the setting, environments, and denizens, offering suggestions for improvement and expansion. Mon. 10/3 – Discussion: Gameplay and the player experience. Workshop reading & feedback. Assignment 7: Greatly expand upon the gameplay ideas presented in your original GDD. Greater depth, breadth, and detail is expected in this assignment. Due by 10/9. Workshop: Review the Gameplay section of GDDs, offering suggestions for improvement and expansion. Mon. 10/10 – Discussion: Game UIs and the player experience. Workshop reading & feedback. Assignment 8: Expansion and revision of the existing UI section of your GDD. Devise a complete set of screens and messaging to convey all the information the player needs to receive from your game. Due by 10/16. Workshop: Review the UI section of GDDs, giving feedback on existing screens and messaging and how they could be improved. Mon. 10/17 – Discussion: Game system interactions. Workshop reading & feedback. Assignment 9: Report on your Microlite20 gaming session, analyzing the systems that affected gameplay, how well they worked (and worked together), and offer suggestions for improvement. Due by 10/23. Workshop: Gameplay session using Microlite20 game system. Mon. 10/24 – Discussion: Game systems. Translating a video game into paper. Workshop reading & feedback. Assignment 10: First iteration of a paper or board game based on the game design in your GDD. Due by 10/30. Workshop: Review GDDs, especially gameplay sections, for a round of critiques, feedback, and suggestions. Mon. 10/31 – Discussion: Game design issues. Workshop reading & feedback. Assignment 11: Continue developing game. Work in progress due by 11/6. Workshop: Play student games, provide feedback in box.com file. Mon. 11/7 – Discussion: Game design issues. Workshop reading & feedback. Assignment 12: Continue developing game. Work in progress due by 11/13. Workshop: Play student games, provide feedback in box.com file. Mon. 11/14 – Discussion: Game design issues. Workshop reading & feedback. Assignment 13: Continue developing game. Work in progress due by 11/20. Workshop: Play student games, provide feedback in box.com file. Mon. 11/21 – Discussion: Game design issues. Workshop reading & feedback. Assignment 14: Continue developing game. Work in progress due by 11/27. Workshop: Play student games, provide feedback in box.com file. Mon. 11/28 – Discussion: Game design issues. Workshop reading & feedback. Assignment 15: Turn in final versions of your game and your GDD to box.com and Blackboard, due by 12/4. Workshop: Play student games, provide feedback in box.com file. Mon. 12/5 (FINAL CLASS) – Discussion: Course and content wrapup, post-mortem. In-Class Assignment: Write a reflection paper about the process to create your game, what worked and what didn’t, and what you learned, as well as suggestions for improving the class. GRADING 20% attendance and participation (including feedback to classmates) 5% each for Assignments 1 - 14 10% for Assignment 15 (final game implementation and final GDD) Late work will be docked a letter grade for each day late. Attendance will be taken for each class. Each absence after the first will result in the drop of a letter grade, unless prior instructor approval is obtained. COMET CREED This creed was voted on by the UT Dallas student body in 2014. It is a standard that Comets choose to live by and encourage others to do the same: “As a Comet, I pledge honesty, integrity, and service in all that I do.” UT DALLAS SYLLABUS POLICIES AND PROCEDURES Please go to http://go.utdallas.edu/syllabus-policies for these policies and procedures.
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