How to Play To start, player 1 spins the spinner. Each player makes one spin on his turn and then does what is indicated. THE If the spinner indicates 1 or 2, move ANY Mouse forward one or two spaces. Mice can share spaces with each other but not with Tiger the Cat. If the spinner indicates Tiger the Cat, move Tiger forward 1 space. TM LEARN TO PLAY! 1 MINUTE VIDEO Instructions Ages 5+ 2-6 players 15 minutes Includes • 1 Game Board • 1 Spinner • 4 Catnip Tokens • 3 Mice • 1 Cat with Stand Object The Great Cheese Chase is on! The Mice are scurrying up to a cheese party in the attic. But Tiger the Cat is trying to stop them. The object of the game is for all players to work together to move the three Mice from the kitchen to the attic before the Cat gets to the attic. The last space on the path is not the end. Mice must be IN the attic for the players to win. Make sure to spin and move the Mice or the Cat all the way into the attic. Remember The Great Cheese Chase is a cooperative game, meaning all players work together for one outcome—everyone wins or loses together. There are many opportunities in The Great Cheese Chase for players to make decisions together. Talk with the other players to choose which Mouse to move even when it’s not your turn and decide together when to use the Catnip token to move the Cat back a space. Set Up Open the board and lay it on a table or flat surface. Place the three Mice on the Mice Start arrow. Place Tiger on the Cat Start arrow. Place the Catnip tokens on the spaces with catnip pictures on them. Place the spinner where everyone can reach it. The player who ate cheese most recently goes first. Play continues clockwise. If Tiger stops on a space with a Mouse, the Mouse goes back to Mice Start. If a Mouse stops on the space with Tiger, the Mouse must go back to Mice Start. Catnip If a Mouse stops on a space with the bottom of a ladder on it, the Mouse moves up the ladder on that turn. The Mice do not travel back down the ladders. Tiger never takes the ladder; he only takes the long way around. If Tiger is in the space on the other side of the ladder, the Mouse would not want to take the ladder. Tiger the Cat loves Catnip. When a Mouse stops on a space with a Catnip token, the players collect that Catnip token and put it off to the side of the board to be used at a later time. A Catnip token works like magic to move Tiger BACK one space. Players decide together when to use the Catnip token. They can use as many Catnip tokens as they want at any time. Using a Catnip token does not replace a turn. A Catnip token can be used only once and may not be used again. Game End If all three Mice make it to the attic before Tiger gets there, you all win! If Tiger gets there first, start over and try again. If Tiger stops on a space with a Catnip token, he gets to keep it and it is out of play. Contact us and we’ll send you the missing piece for free! peaceablekingdom.com 877-444-5195 Illustrations © 2012 Laura Huliska-Beith. Peaceable Kingdom® Berkeley, CA 94710 peaceablekingdom.com © 2013 Peaceable Kingdom Hints • Don’t leave a Mouse behind! Help all the Mice get through the house and up to the attic as quickly as possible. • Do work together as a team to decide when to use the Catnip tokens. • Do use the ladders whenever possible. • Always cooperate and have fun! ! WARNING: CHOKING HAZARD — Small parts. Not for children under 3 years. ®
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