Multiple View Reconstruction Class 25 Multiple View Geometry Comp 290-089 Marc Pollefeys Content • Background: Projective geometry (2D, 3D), Parameter estimation, Algorithm evaluation. • Single View: Camera model, Calibration, Single View Geometry. • Two Views: Epipolar Geometry, 3D reconstruction, Computing F, Computing structure, Plane and homographies. • Three Views: Trifocal Tensor, Computing T. • More Views: N-Linearities, Self-Calibration, Multi View Reconstruction, Bundle adjustment, Cheirality, Duality, Dynamic SfM Multi-view computation practical structure and motion recovery from images • Obtain reliable matches using matching or tracking and 2/3-view relations • Compute initial structure and motion • sequential structure and motion recovery • hierarchical structure and motion recovery • Refine structure and motion • bundle adjustment • Auto-calibrate • Refine metric structure and motion Sequential SaM recovery Select two initial views Extract features Compute two-view geometry and matches Initialize projective pose for two-views Initialize new structure For every additional view i Extract features Compute two view geometry i-1/i and matches Compute pose using robust algorithm Refine existing structure Initialize new structure Refine proj. SaM estimation Self-calibrate Refine metr.SaM estimation X F x Hierarchical structure and motion recovery • • • • Compute 2-view Compute 3-view Stitch 3-view reconstructions Merge and refine reconstruction F T H PM Refining structure and motion • Minimize reprojection error m n min D mki, P̂k M̂i P̂k ,M̂ i k 1 i 1 2 • Maximum Likelyhood Estimation (if error zero-mean Gaussian noise) • Huge problem but can be solved efficiently (Bundle adjustment) Sparse bundle adjustment LM iteration: Jacobian of m n has sparse block structure D m ki , P̂k M̂ i k 1 i 1 P1 P2 P3 -1 T J J J e T 2 M U1 im.pts. view 1 U2 J W N JT J U3 WT 12xm 3xn (in general much larger) V Needed for non-linear minimization Sparse bundle adjustment Eliminate dependence of camera/motion parameters on structure parameters Note in general 3n >> 11m I WV N 0 I 1 Allows much more efficient computations e.g. 100 views,10000 points, solve 1000x1000, not 30000x30000 Often still band diagonal use sparse linear algebra algorithms U-WV-1WT WT V 11xm 3xn Degenerate configurations (H&Z Ch.21) • Camera resectioning • Two views • More views Camera resectioning • Cameras as points • 2D case – Chasles’ theorem Ambiguity for 3D cameras Twisted cubic (or less) meeting lin. subspace(s) (degree+dimension<3) Ambiguous two-view reconstructions Ruled quadric containing both scene points and camera centers alternative reconstructions exist for which the reconstruction of points located off the quadric are not projectively equivalent • hyperboloid 1s • cone • pair of planes • single plane + 2 points • single line + 2 points Multiple view reconstructions • Single plane is still a problem • Hartley and others looked at 3 and more view critical configurations, but those are rather exotic and are not a problem in practice. Carlsson-Weinshall duality (H&Z Ch.19) • Exchange role of points and cameras • Dualize algorithm for n views and m+4 points to algorithm for m views and n+4 points e.g. (2im,7+pts)↔(3+im,6pts) Reduced camera duality Reduced camera: Carlsson-Weinshall duality Reduced camera reconstruction N M M N Obtain reduced cameras Pick 4 reference points to form projective basis in P2 e1 , e2 , e3 , e4 E1 , E2 , E3 , E4 Dual algorithm outline: transpose input transform Solve dual problem Dualize Transform to Reverse transform reduced cameras extend Applications • 6 points in 3 views minimal, useful for 3-view RANSAC reduced F-matrix (eiTFei=0,i=1…4) …in N views useful for reconstruction from tracks • 7 points in 4 or more views reduced trifocal tensor 6 points in N views (Hartley and Dano CVPR00) use Sampson error in stead of algebraic (important because of projective warping!) Oriented projective geometry (~H&Z Ch.20) • two geometric entities are equivalent if they are equal up to a strictly positive scale factor projective geometry oriented projective geometry (from PhD Stephane Laveau) Oriented projective geometry front back Oriented line oriented line pxq goes from p to q over shortest distance Oriented plane • Front LT X 0 • Camera focal plane P1 P P2 P3 • In front of camera P3X 0 or w 0 x x y PX w oriented plane through camera center and 3D point M C Oriented epipolar plane 1 point correspondence allows orientation Eliminates zone + and +, But not (P∞ not known) Multi camera orientation constraint Hartley’s Cheirality Nister’s QUARC Application to view synthesis Laveau’96 which point is in front? Epipole orientation Next class: Dynamic structure from motion
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