Before I start 0Z0Z0Z0L Z0Z0Z0Z0 0Z0Z0Z0Z Z0Z0Z0Z0 0Z0Z0Z0Z Z0Z0Z0Z0 0Z0Z0Z0Z Z0Z0Z0Z0 Before I start 0Z0Z0Z0Z0Z0Z0L Z0Z0Z0Z0Z0Z0Z0 0Z0Z0Z0Z0Z0Z0Z Z0Z0Z0Z0Z0Z0Z0 0Z0Z0Z0Z0Z0Z0Z Z0Z0Z0Z0Z0Z0Z0 0Z0Z0Z0Z0Z0Z0Z Z0Z0Z0Z0Z0Z0Z0 I Players take turns to move the Queen west, south or southwest. I Player to get Queen to blue square first wins. Nim-like games Peter Rowlett Sheffield Hallam University [email protected] Twitter @peterrowlett Maths Jam Conference VI 7th November 2015 Nim I I I A game for two players. Players take turns to remove objects from several piles, subject to some rules. The last player to remove an object is the winner (or, sometimes, the loser). Peter Rowlett Sheffield Hallam University Nim-like games 1 / 10 Typical Nim example I I I Say we start with three piles of matches of size 3, 4 and 5. Players may remove as many matches as they like from a single pile each turn. Last player to remove a match wins. Peter Rowlett Sheffield Hallam University ||| |||| ||||| Nim-like games 2 / 10 How to solve it — illustration I Say we have three piles of one match per pile. I If I remove one pile, you must remove another and I can remove the third, meaning I win. I Looking at the xor sum of the binary representation of the three piles: 1 ⊕ 1 ⊕ 1 = 1. Peter Rowlett Sheffield Hallam University | | | I A winning move is to leave the xor sum at zero at the end of my go, e.g. here: 0 ⊕ 1 ⊕ 1 = 0. Nim-like games 3 / 10 Typical Nim example I So the Nim-sum here is: 011 ⊕ 100 ⊕ 101 = 010. ||| |||| ||||| I A winning move would be to remove 2 matches from the pile of 3: 001 ⊕ 100 ⊕ 101 = 000. | |||| ||||| I Play it through! Peter Rowlett Sheffield Hallam University Nim-like games 4 / 10 Solomon’s Stones I I I I A game we use at the Maths Arcade. bit.ly/mathsarcade Remove any number of counters from any row OR column. Like overlapping multi-pile Nim. Studied by my project student Anthony Fox last year. Peter Rowlett Sheffield Hallam University o o o o o o o o o o o o o o o o o o Nim-like games o o o o o o o o o o 5 / 10 Wythoff’s Game I I Two piles, an arbitrary number of matches in each pile. Players take turns; valid moves are: I I I ||||||| ||||| remove at least one from either pile; remove at least one from both piles provided the same number are removed from each pile. Player who takes the last counter wins. Peter Rowlett Sheffield Hallam University Nim-like games 6 / 10 A nice thing about Nim-like games... Peter Rowlett Sheffield Hallam University Nim-like games 7 / 10 Wythoff’s Game I I Two piles, an arbitrary number of matches in each pile. Players take turns; valid moves are: I I I is. . . remove at least one from either pile; remove at least one from both piles provided the same number are removed from each pile. Player who takes the last counter wins. Peter Rowlett Sheffield Hallam University 0Z0Z0Z0L Z0Z0Z0Z0 0Z0Z0Z0Z Z0Z0Z0Z0 0Z0Z0Z0Z Z0Z0Z0Z0 I Players take turns to move the Queen west, south or southwest. I Player to get Queen to blue square first wins. Nim-like games 8 / 10 Wythoff’s Game as a chessboard I I ‘Safe’ square: if you leave the Queen there, your opponent is forced to put you in a winning position (e.g. the two Queens shown to the left are ‘safe’). Label the blue square as (0,0). These Queens are a symmetric pair with coordinates (1,2) ((1,2) and (2,1)). Peter Rowlett Sheffield Hallam University 0Z0Z0Z0Z Z0Z0Z0Z0 0Z0Z0Z0Z ZQZ0Z0Z0 0ZQZ0Z0Z Z0Z0Z0Z0 I I The pattern of safe squares is interesting. There’s a Martin Gardner article. Nim-like games 9 / 10 Thanks I I I I’ve shown you Nim, Solomon’s Stones and Wythoff’s Game. Thank you for listening. Me: Peter Rowlett, Sheffield Hallam University. [email protected]. peterrowlett.net. Twitter @peterrowlett. I I I I Peter Rowlett Sheffield Hallam University Nim-like games 10 / 10
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