Kevin Makice (@kmakice) Pitcher vs. Batter 1 x 10 = 10 6 x 10 = 60 1X1 = 1 6X1= 6 Swing Value: 10 + 1 + 60 + 6 = 77 INJURIES Four 6’s (132) results in a game-ending injury for the Pitcher. Four 1’s (22) results in a game-ending injury for the Batter Each team fields a starting lineup with players representing every position (C, 1B, 2B, 3B, SS, 3 OF, and a Pitcher), ordered from 1 to 9. • Any position player can bat as a proxy (DH) for the Pitcher. • Bench and bullpen players may substitue for starters at any time, but removed players may not return. With each at bat, Pitcher and Batter stats from their trading cards are used to determine if the swing results in a hit. Both teams roll two dice, adding the Batter Boost to the total. If this Swing Value equals or exceeds the adjusted Hit Bar, the result is a hit. * ignore partial innings pitched (e.g., 252.1 = 252) Pitcher Endurance Pitcher Penalty Innings Pitched* (IP) divided by the number of games played (G), multiplied by three and rounded down (e.g., (252 / 34) x 3 = 22). This is the maximum number of batters this pitcher can face in one game. Ten times the Earned Run Average (ERA), rounded up (e.g., 3.18 x 10 = 32). This lowers the Hit Bar for a plate appearance, making it easier to get on base. BATTER Batter Endurance Batter Boost At Bats (AB) plus Walks (BB) divided by the maximum possible games played (162), rounded up (e.g., (510 + 33) / 162 = 4). This is the maximum number of plate appearances this batter can have in one game. Hundred times the Batting Average (BA), rounded down (e.g., .271 x 100 = 27). This increases the Swing Value for a plate appearance, making it easier to get on base. Baserunners can advance from third base to score on an error or fly out. A ground out will always remove the lead runner (“Fielder’s Choice”). Clutch Hitter Bonus: With runners on base, divide Runs Batted In (RBI) by 10, rounded down (e.g., 84 / 10 = 8) and add to the Swing Value. The team at bat rolls 1d6 to determine what happens to the baserunner. 1 Lead Runner Out 2Single 3Single 4Single 5Double 6 Home Run The Lineup The Matchup PITCHER 100 Hit Bar (adjusted) 77 Swing Value (roll) 1 Safe on Error 2 Walk (BB) 3 Fly Out 4 Ground Out 5Strikeout 6 Double Play Each team rolls 2d6 for every at bat: Two teams consist of 10-25 players each, selected in one of three ways: 1. Field an All-Star team from your personal collection. 2. Play with a complete set of cards for a single MLB team. 3. Create a pool of 50 cards and alternate selecting players. Each roster needs 9 batters and 1 pitcher, and up to 15 bench players. If the Batter does NOT gets a hit ... Toppers mirrors the rules of baseball, with three outs to a side, two sides to an inning, and nine innings to a regulation game. The action revolves around the Pitcher vs. Batter matchup, using a combination of dice and player statistics to determine whether the batter gets a hit or an out. HIT! Batter Boost The Draft The Game 104 Swing Value (adjusted) The team in the field rolls 1d6 to determine whether the at bat results in the field. This boxscore simulation game brings value to old baseball trading cards. Assemble starting lineups for two teams, and pit hurler against hitter using dice and the back-of-card statistics to determine the outcome. Remember to sing in the 7th inning. If the Batter gets a hit ... Toppers Pitcher Penalty 132 Hit Bar (initial) Toppers Scorecard Use this scorecard to keep track of the game, using simplified scorekeeping notation: D O Visitors H HR E Out Strikeout Single DoubleHomerun Error BB Walk Run RUNS Batter Boost Bases With Pos Max EmptyRunners 1234 5678910 11 H AB R RBI SUBSTITUTIONS Player K Home RUNS 1234 5678910 11 H AB R RBI SUBSTITUTIONS Player Batter Boost Bases With Pos Max EmptyRunners Visitors Pitcher Home MaxPenalty IP K BB H R Pitcher MaxPenalty IP K BB H R
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