exampp

RAISSA, ESPEN, KENNETH, ERLEND
Theory
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A longitudinal review of Mobile HCI research Methods. (Kjeldskov, J., 2012)
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On the Move with a Magic Thing: Role Playing in Concept Design of Mobile
Services and Devices (Iacucci, G. 2000)
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Universal Design for Mobile Phones (Ornella Plos, 2006)
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Negotiating Privacy Boundaries in Social Applications for Accessibility Mapping
(Harald Holone., Jo Herstad, 2010)
Methodology
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Functional part of the app (participatory design):
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Research of existing products
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Role playing
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Focus group with target group
Stylistic dimension
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Study of existing competing products
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Study of apps with the best designs (some reliable sources)
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Creating a trend board
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Testing UI
Functional dimension
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Research of existing products
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Strava
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LG-health
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Edomondo
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Trace
Functional dimension
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Role playing session
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Challenge system
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Gamification
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Crowd search
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Automatic on/off
Functional dimension
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Focus Group
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Track feedback
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Slope mapping
Stylistic dimension
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Skeuomorphic design or flat (pictures)
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Important aspects to consider: Colors, Typography, Transitions, Thumb-focus
interactions, Icons...
Stylistic dimension
Stylistic dimension
Functionality of the app
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Core functionality
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Pair the device
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Anti theft core function
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Button on/off
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Volume
Off piste mode
Challenge
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Throw a challenge
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Competition type
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Privacy
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Incoming challenges
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Challenge statistics
Statistics
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Basic statistic
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Map
UI of the app
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Flat design, Color separation for each logical part of the app, High contrast color scheme
and bright “calls to action” (buttons), Thumb - focused interactions, Internationally
understandable icons, Adequate size of the buttons
Feedback
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Nice design
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Challenge part needed more info
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Sidebar a bit confusing
Conclusion
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Future possibilities
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High usefulness
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High entertainment
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Good feedback from user
Thank you for your attention