CARDIFF SCHOOL OF SPORT DEGREE OF BACHELOR OF SCIENCE (HONOURS) SPORTS COACHING TITLE AN INVESTIGATION INTO THE LINEOUT PROCESS USED BY TEAMS AT THE 2011 RUGBY WORLD CUP NAME SION LIAM SUMMERS UNIVERSITY NUMBER ST09001600 SION LIAM SUMMERS ST09001600 CARDIFF SCHOOL OF SPORT CARDIFF METROPOLITAN UNIVERSITY AN INVESTIGATION INTO THE LINEOUT PROCESS USED BY TEAMS AT THE 2011 RUGBY WORLD CUP CONTENTS CHAPTER ONE 1.0 Introduction………………………………………………………………………….……1 CHAPTER TWO 2.0 Literature review…………………………………………………………………………3 2.1 Historical view of Notation……………………………………………………….……..3 2.2 The Need for notational analysis……………………………………………………...3 2.3 Performance analysis as an integral part of the coaching process………………..5 2.4 The use of performance analysis in sport………………………………….…………7 2.5 Hand notation in rugby union……………………………………….………….…….10 2.6 Performance analysis in rugby union………………………………………………..11 CHAPTER THREE 3.0 Methodology……………………………………………………………………………14 3.1 Participants…………………………………………………………………….……….14 3.2 Procedure………………………………………………………………………………15 3.3 Operational definitions and performance indicators……………………………….17 3.4 Pilot study………………………………………………………………………………23 3.5 Template design……………………………………………………………………….25 3.6 System Reliability……………………………………………………………………...26 3.7 Reliability results…………………………………………………….…………………27 CHAPTER FOUR 4.0 Results…………………………………………………………………………………..28 CHAPTER FIVE 5.0 Discussion………………………………………………………………………….…53 CHAPTER SIX 6.0 Conclusion………………………………………………………………………….....60 REFERENCES…….…………………………………………………………….….…….63 LIST OF TABLES Table Title Page number 3.1 Participating teams during the Rugby World Cup 2011…………………….…...16 3.2 Operational definitions for the different areas of the pitch……………….……...17 3.3 Operational definitions for the delivery type options……………………….…….18 3.4 Operational codes and definitions for unsuccessful lineouts…………………....19 3.5 Operational code used for the line-up at the start and the end of the lineout....20 3.6 Operational codes used to highlight who the jumper was in the lineout…..…....20 3.7 Operational codes used to highlight the lifters during the lineout………………..21 3.8 Operational definitions to view if quick ball was produced from the lineout…….21 3.9 Operational definitions of the zone the ball is thrown to…………………………..22 3.10 Operational definitions of the different options available for the use of possession………………………………………………………………………………….22 3.11 Operational definitions of the gain line being crossed…………………………...23 3.12 Operational definitions for won and lost lineouts…………………………………23 3.13 Initial template designee used for pilot study……………………………………..24 3.14 Kappa values and their strength of agreement (Landis and Koch, 1977)……..26 4.1 Individual teams lineout success during the pool stages of the Rugby World Cup 2011……………………………………………………………………………..…..………28 LIST OF FIGURES Figure Title Page number 2.1. Fairs (1987, pg. 128) model of the coaching process……………………..….…....6 2.2. Hughes and Franks (2002, pg. 59) coaching process model………………....….7 3.1. Hand notation system template…………………………………………….…...…..16 3.2 Rugby Union pitch colour coded and labelled………………………………...…...17 3.3 Final template designee for the hand notation system designed on Microsoft excel 2010…………………………………………………………………………………..25 3.4 Kappa reliability test results for the performance indicators used…….……..…..27 4.1 Game success rate of the top two teams from each pool………………………...28 4.2 Game success rate of the bottom two teams from each pool……………………29 4.3 Combined percentage of lineouts won and lost between the top two teams…...29 4.4 Combined percentage of lineouts won and lost between the bottom two teams of each pool…………………………………………………………………………….……...30 4.5 Individual teams lineouts won and lost throughout out the pool stages…..…..…30 4.6 Average amount certain player is used to jump at the lineout by the top two teams………………………………………………………………………………………..31 4.7 Average amount a certain player is used to jump at the lineout by the bottom two teams………………………………………………………………………..……………....31 4.8 Average amount a lineout structure was used by the top two teams of each pool………………………………………………………………………………..……..….31 4.9 Average amount a lineout structure was used by the bottom two teams of each pool…………………………………………………………………………………….……32 4.10 Combined use of possession for the top two teams of each pool……………...32 4.11 Combined use of possession for the bottom two teams…………………………32 4.12 Combined amount each delivery type was used by the top two teams of each pool………………………………………………………………………………….………33 4.13 Combined amount each delivery type was used by the bottom two teams of each pool……………………………………………………………………………………33 4.14 Combined amount a specific player was used to lift in the lineout by the top two teams……………………………………………………………………………….............34 4.15 Combined amount a specific player was used to lift in the lineout by the bottom two teams……………………………………………………………………………….….34 4.16 Combined unsuccessful lineouts in each quarter of the game by the top two teams………………………………………………………………………………………..35 4.17 Combined unsuccessful lineouts in each quarter of the game by the bottom two teams……………………………………………………………………………….............35 4.18 Lineout success rate for each team individually…………………………………35 4.19 How many times each team individually used a specific player to lift in the lineout……………………………………………………………………………………….38 4.20 How many times each team individually used a specific player to jump in the lineout……………………………………………………………………………………….40 4.21 How many times each team individually used a specific delivery type………...42 4.22 How each team individually used their possession from the lineout……..….....45 4.23 How many times each team individually used a specific lineout structure…….47 4.24 How many lineouts each team won and lost during each game played……….50 ACKNOWLEDGEMENTS I would like to thank my dissertation tutor Chris Davey for his guidance and supervision throughout the completion of this study. I would also like to thank the Performance Analysis staff at UWIC for their support and help to gather all the video footage needed for this study to be carried out. i ABSTRACT The aim of this study was to analyse and investigate the lineout procedure between the top two and bottom two teams of each pool during the 2011 Rugby World Cup. The main objective was to highlight any similarities between the top and bottom teams in world rugby and then asking a further question does a successful lineout lead to a winning team. A hand notation template was developed on Microsoft Office Excel 2010 with the data being collected using this notation system. The template was then tested for reliability using KAPPA, results from the test illustrated that the system was reliable. This study analysed a total of 16 Rugby Union teams, each playing 4 games each during the Rugby World Cup 2011 pool stages. The results gathered from the study were analysed and presented into graphs and pie charts using Microsoft Office Excel 2010. The top two and bottom two teams of each pool were analysed together along with teams individually being analysed, this allowed for comparative analysis to be carried out. The performance indicators selected for this study were: Area of pitch, time, score, lineout won or lost, lineout line-up at the start, lineout line-up at the end, lifters, jumpers, zone thrown too, delivery type, was the gain line crossed, was quick ball produced and the use of possession. The results gathered from this study illustrate that the performance indicators chosen for this study has an impact on the lineout being successful and that a successful lineout has an effect on winning and losing within Rugby Union. During the pool stages of the Rugby World Cup 2011 the top two teams had the highest percentage of game success with 84% success, whilst the bottom two teams of each pool had an 84% losing rate. This can be related to the lineout success rates of both the top two and bottom two teams, the top two teams had an average of 86% and the bottom two teams had an average lineout success of 75%. Many similarities and differences arose throughout this study, the top two teams tended to lose more lineouts to the team at the bottom of the table than anybody else, also the teams at the bottom of the pool tended to lose more lineouts to the pool winners. Also, the bottom two teams of each pool lost more lineouts in the opening and closing quarter of each game than the top two teams. ii CHAPTER ONE INTRODUCTION 1.0 Introduction The increasing use of performance analysis within professional sport is underlined by the importance to extend the emphasis on the delivery of biomechanical and technical information on performance to support the coaching process (Mellalieu, 2005). As the level of professionalism in the sport of Rugby Union grows the need for high quality performance analysis also grows with it. The sport is in a rapid state of evolution (Agnew, 2006), therefore, increasing the need for up to date analysis. Agnew (2006) states that as the sport of Rugby Union evolves, the speed of the game increases leading to important incidents during a match not being accurately recorded. Rugby union teams and players individually look to maximise their performance levels, they look at performance analysis as a way forward to find new ideas and areas of their game they need to improve (Mullen and Hughes, 2001). Hughes (2004) supports the previous statement by saying, performance analysis has been formed into the modern day of rugby union to produce objective feedback to players and coaches to improve levels of performance. A number of studies have been conducted relating to rugby union, Hughes and Jackson (2001) conducted a study on tactical decisions made whilst using different patterns of play, Hughes and Griffith (2005) conducted a study on the biomechanical movements of a place kicker. There is a limited number of rugby related studies focusing specifically on the lineout area as a whole, studies focusing on specific aspects such as the biomechanics of the lineout throw have been conducted but none on the lineout as a whole. Data released by the IRB (2005) produced statistics on the lineout from all the major tournaments e.g. Tri Nations, Six nations, but no information was produced revealing the complexity of the lineout process and its direct effect on having a successful team. Within Rugby Union there are a number of key sources of possession (Greenwood, 1997). One such source is the lineout, a previous study conducted by Sasaki et al (2007) focusing on scoring profiles within Rugby Union found out that 50% of points scored were from the use of possession from the lineout within the Japanese Rugby league. 1 The primary aim of this study was to provide detailed information relating to the lineout process of the top two and bottom two teams from each Pool participating in the 2011 Rugby World Cup. The main focus was to highlight any major similarities and differences between the different teams. Individual matches were also analysed and data collected to identify any differences between teams individually rather than as the top two and bottom two combined. Thirteen performance indicators were used to collect the information and provide statistics to coaches relating to key information on their opposition lineout. The study will also pay attention to how different teams used their possession. The aim of this study is to consider whether a successful lineout is important to a team’s success. In analysing the performances of teams at the 2011 Rugby World Cup a number of hypotheses will be considered. H1. Are the most successful teams those with the most successful lineouts. H2. Do successful teams employ a variation in their delivery type to less successful teams. H3. Is there a relationship between the time that lineouts are lost between successful and unsuccessful teams. H4. Do successful teams vary the lifters in the lineouts more than unsuccessful teams. Limitations Throughout viewing the recorded Rugby Union matches certain aspects of the matches were missed, the beginning of the lineout was an aspect that was often missed by the camera man, the lineout structure at the start and the zone thrown to was not always shown. This was down to replays being shown as the lineout was being formed therefore missing the start of some lineouts. Camera angles were also an issue with some angles zooming out or not focused enough, this resulted in some aspects of the lineout being missed or not being visible. 2 CHAPTER TWO LITERATURE REVIEW 2.0 Literature review 2.1 Historical view of Notation. “General rudimentary and unsophisticated forms of notation have existed for centuries with most of its early work in sport involving sports such as squash and football” (Hughes and Franks, 1997). Notational analysis has been around for thousands of years dating back to the Egyptians in 1500BC, the Egyptians are thought to have used a hieroglyphics notation system as a way of measuring gestures and dance patterns. The Romans on the other hand developed a primitive method in which to use notation to record beneficial gestures in a military environment (Hughes and Franks, 1997). In spite of this it was the introduction of dance which set the foundation into the development of movement notation (Hughes and Franks, 1997). Benseh and Bensesh (1910) created a method combining of symbols and lines as a means to record different body movements, this represented the development within the field of notation. This study by Benseh and Bensesh (1910) later became the first suitable notation system to be used within sport (Hughes and Franks, 1997). Notation in Sport was first published by Fullerton (1912, cited in Hughes and Franks, 1997), the study explores the different combinations of baseball players such as pitching, fielding, batting and the probabilities of success. Messersmith and Butcher (1939) later created a notation system focusing on movement, specifically focusing on the distance player’s travel during a match in basketball. Other studies by Messersmith (1939) in American Football, field hockey and soccer have led to the development of several notation studies across sport (Lyons, 1996) 2.2 The Need for notational analysis Over the last 30 years sport has become a multimillion pound industry with extreme media coverage all over the world (Smith, 1997). The amounts of money professional athletes earn adds increasing pressure on them to perform week in week out. This leads to high expectations on both the players and coaching staff, 3 which can lead to underperforming (Miller, 1986). Notation is viewed to have a qualitative approach to analysis, notation analysis produces comprehensive descriptors of different matches, therefore is seen as a vital part of the coaching process (Franks, 1993). Coaches can gain in depth knowledge from the analysis of the matches and relate them player’s performance which leads into future training sessions and team selection. With the data gained from the matches, coaches can plan training sessions around their weaknesses and look to enhance their strengths for future fixtures (Franks, 1986). Franks and Goodman (1986, pg.78) state that: “The coaching and teaching of new skills relies a great deal upon notation analysis in order to effect an improvement in athlete performance” Before the introduction of notation analysis coaches used to observe a game and make judgements on what they had seen (Miller, 1986). On occasions’ coaches would misinterpret something that happened or missed a vital moment of the game which would lead to inconclusive or poor feedback to the athlete, Hughes and Franks (1997, pg8) support this fact by stating, “Human memory systems contain limitations and it is almost impossible to accurately remember every event that takes place during a game”. Research by Franks and Miller (1986) investigates the effectiveness of such observational difficulties and came up with four main obstacles which had most effect on the coaches’ observation. Human limitations – difficulty recapturing certain events and their outcomes, this is down to the amount of information being produced during a game. Viewing conditions – distance coach is from pitch side, poor light, weather conditions, the effect the crows plays, for example amount of noise being produced or any distractions being caused. Effect of emotions – arousal levels and emotional state at different times of the game will have a major effect on a coaches observation Set views and prejudice – the coaches own beliefs on how the game should be played and his own opinion on certain decisions, this would damage observation accuracy. 4 A further study conducted by Hughes and Franks (1997) revealed that international level football coaches were only capable of capturing forty two percent of vital information relating to their teams successful performance. This study supported the notion that notation analysis was in a desperate stage and in need for a better and more reliable system for storing, collecting and the use and distribution of its data, as the human memory was insufficient for remembering an entire game or specific performance. 2.3 Performance analysis as an integral part of the coaching process Lyle (2002) defines the coaching process as a sequence of actions and interventions, which involve planning, coordination and integration focused on improving competition performance. Performance analysis of sport plays a major role within the different coaching processes. Franks and Miller (1986) states that the information regarding a performer’s performance is used by the coach to plan and create a practice environment and supports the improvement of the athlete’s behaviour. Lyle (2002) and Franks (2001) both underpin the importance for coaches to prioritise performance improvement. There are a number of coaching processes each with their own unique methods of learning (Lyle, 2002). The significance of understanding the coaching process and how it can be expanded into different environments with the main focus on the importance and benefits for the coaches to build a strong relationship with their athletes, Seidentop (1991). The appliance of audio visual aids has been recognized by the vast amount of models in the coaching process that include performance analysis (Winkler, 1988). Hughes and Franks (2002) along with Fairs (1987) identified coaching models to reveal the relation between performance analysis and the coaching process. 5 Figure 2.1 Illustrates Fairs (1987, pg128) model of the coaching process Figure 2.1 above exemplifies the five stage model of the coaching process created by Fairs (1987), this model is split up into five individual stages, consisting of observation and data collection, assessment and diagnoses, plan of action, execution of the plan and evaluation of the whole process. The coaching process being such a broad area to study, making assumptions such as this creates an unrealistic vibe surrounding the model (Lyons, 1988). Fairs (1987) model of the coaching process fails many aspects of the evaluation criteria but Lyle (2002) defends this model and implements that people are too critical upon its evaluation of the process. On the other hand Hughes and Franks (2002) produced a more simplistic model specifically focusing on the evaluation stage during the coaching process and the link between performance analysis and coaching, which is demonstrated in Figure 2.2 below. 6 Figure 2.2 Illustrates an adapted version of Hughes and Franks (2002,pg59) coaching process model. The use of video recordings to aid coaches in sporting environments was established soon after video cameras became obtainable (Lyons, 1988). With the current advances in technology, in particular at elite levels of sport they are given great input into how performance analysis can assist them to develop their athletes performance levels (Bartlett, 2001). O’Donoughue (2004) highlights the importance that while conducting performance analysis the main priority should be to provide statistics to the coach and athlete regarding a sporting performance that will further enhance the player or coaches decision making in furtue. Bartlett (2000) demonstrates how performance analysis has transformed players and coaches to analyse their sport performance using biomechanics and a multitude of notational analysis systems. Verger (2007) explored different methods of coaching and the impact they have on player’s decision making, exploring the various contributing factors whilst under pressure to make the correct technical decision. 2.4 The use of performance analysis in sport Performance analysis is used to support the process by which feedback is provided for coaches and athletes. Feedback can assist the coaching staff and players in various different ways to improve sporting performance, Hughes (2002). The two main disciplines related to performance analysis are biomechanics and notational analysis, both these can be applied within the sport of rugby union as a 7 type of performance analysis. Bartlett (2001) identifies the link between both notational analysis and biomechanics and how they improve performance. Both disciplines require in depth use of video analysis to create top quality feedback for coaches through using information management procedures and systematic techniques for observation. Biomechanics studies analyse in fine detail the technical movement of individual performers in sporting environments, this is used in many forms in the game of rugby union for specific skills such as lineout throwing and place kicking. Notational analysis looks to specify particular movement patterns in team sports instead of movements as a whole (Hughes 1996). For example, Hughes and Bartlet (2002) demonstrated the function of performance indicators in a variety of sports. Hughes and Bartlet (2002) define a performance indicator as a selection or combination of action variables that aim to define all aspects of a certain performance. Different performance indicators are used by different coaches to view the performance of an individual players or the team as a whole. Notational analysis systems have been used to answer fundamental questions regarding game play and performances in different sports for decades. (Hughes and Bartlett, 2002) Bartlett (2001) identifies the differences between the different disciplines, focusing on the how notation analysis mainly focuses on the gross movements in team sports highlighting tactical and technical performance indicators. While Biomechanics on the other hand highlights performance indicators that have sufficient impact on techniques and how they can be improved (Hughes and Bartlett, 2002). Managerial and coaching staff must be aware of the changes in the techniques of top level athletes as they look to continuously improve their athletes skill levels (Croucher, 2001) Giatsis and Tzetzi’s (2003) conducted a study comparing the differences between winning and losing teams in beach volleyball by using notation analysis. A total of nine teams were observed analysing three specific technical skills, the serve, reception and the attack. After in depth analysis, results highlighted that two factors had a major influence on winning and losing, the winning teams used a spike move at certain times in each match resulting in winning important points at critical times in the match, while losing teams produced more errors while the difference in score was at 3 points. 8 Ballesteros and Peñas (2010) researched a similar study focusing on specific performance indicators between winning and losing teams in La Liga, the Spanish football league. All 360 games during the 2008-2009 season were analysed using the ANOVA analysis system. The variables focused on for this study were split into three groups, goals scored (goals for and against, total shots and on and off target etc.), offence (assists, offside’s, fouls and crosses etc.) and finally defence (tackles made, yellow cards received and fouls committed etc.). Results from this study show that teams in the bottom half of the table required a higher number of shots per goal ratio compared to teams in the top half of the table who have a higher average of goals per shot ratio and possession of the ball. Garganta (2009) conducted a study linking both the biomechanical aspect of analysis and notational analysis together. The study was conducted using a female basketball team based in Portugal, the study focused on two elements, notational analysis and biomechanics. Notational analysis was used to collect data on the performance such as points scored and tactical decisions used, and biomechanical data was gathered to improve the athlete’s performance levels by breaking down their technique, in this case the biomechanical structure of the jump shot was broken down and analysed. Performance analysis has a major impact on teams and individual athletes looking to enhance performance levels to reach their goals of being successful. Hughes and Franks (1997) identified multiple areas that a team’s performance is structured around, from tactics to individual skill levels. In conclusion performance analysis in sport specifies in investigating appropriate areas of team and individual performances in a professional environment (O’Donoghue, 2005). Performance analysis has evolved into a big part of professional sport to date due to the demand for feedback to facilitate coaches and players to improve their sporting performance. Hughes (2002) acknowledges performance analysis as, ‘the measurement of performance which allows for simple functional identifications of both the strong and weak aspects of a performance’. 9 2.5 Hand notation in rugby union “Rugby union presents slightly different problems for analysis compared to other sports such as football or water polo, as set piece moves, the lineout and scrum and the activity ensuring from a tackle either a ruck or maul can be very complicated” (Hughes and Franks,1997, pg,70). However rugby union has been analysed for many years and has been transformed from using hand notation to computerised systems, (Hughes and Franks, 1997). Hand notation systems were the beginning of analysis in rugby union, and were experimented with over the years to find the correct process, (Hughes and Franks, 1997). The sequence involved with hand notation is a relatively easy one as long as the performance analysis team have a clear understanding of the system they are using and know who and what they are observing. Lyons (1988) conducted a study using data collected using a hand notation system overlooking ten years of the Five Nations Championship. From the results of the study Lyons was able to predict accurately the number scrums, lineout’s, passes and kicks to within two or three between Wales and Scotland in 1988 fixture. A further study by Treadwell (1992) also used a hand notation system to analyse 40 various matches over a five year period focusing on the Five Nations Championship. The results from Treadwell’s (1992) study highlighted that rugby union formed a rhythm for predicting specific variables in spite of the playing conditions, team selection and referee decisions. Even though hand notation systems were useful and used in significant amount of sports it was expected that a more scientific and advanced method of analysis would be created. Computerised notation is quite similar to hand notation but computerised notation gives you the opportunity to go into greater complexity. Hours of processing time was removed using computerised notation along with the analyst who had access to the data straight away. Before computerised notation was produced, to analyse one game of squash using hand notation it would take 41 hours to process using the Sanderson notation system, (Hughes and Franks, 1997, pg. 64). 10 Hughes and Williams (1988) developed computerised software designed to notate rugby union matches post event using video tapes. A total of four software programmes were created by Hughes and Williams (1988), the data collection programme, this is defined as the most important variables to record while the other three programmes were being analysed and processed. This system was used to observe and notate four matches from the Five Nations Championships, the four matches were compared and the different patterns of play were outlined for each team. The findings of this study found no significant differences between the four team’s patterns of play. Not even between the successful and unsuccessful teams. McCorry et al, (1996) created a specific match analysis system for post-match analysis of rugby union, this system focuses on the positive and negative aspects of attacking and defensive plays, possession changes and why and the method used to gain territory. O’Donoghue (2002) continued this study and used the same system to analyse the winning and losing teams during the 1999 Rugby World Cup which was held In Wales, England, Ireland and France. From O’Donoghue’s (2002) study results indicate that the possession of the ball crossed the losing teams 22m line far more frequent than it did the winning teams. 2.6 Performance analysis in rugby union Performance analysis has become of significant importance in the sport of rugby union as the need for detailed feedback on performances has increased, coaches came to the conclusion that detailed analysis on both the opposition and their own performances was a top priority (Hughes 2001). The assistance of notational analysis in rugby union has provided an objective to review the performances of players which is then transformed into data to be presented to the coaches, therefore aiding feedback to enhance athlete’s performance levels (Hughes and Franks, 2004). Various studies have been conducted focusing on performance analysis within rugby union from patterns of attacking play to the biomechanics of lineout throwing. Hughes and White (1996) conducted a study investigating the diverse patters of play between successful and unsuccessful forward play during 1991 Rugby World Cup in England. O’Donoghue and Hunter (2001) focused their 11 study on the positive and negative relations between the changes in possession and the methods used to gain a territorial advantage during the 1999 Rugby World Cup. Greenwood (2003) tried to identify the effects of elite playing status in rugby union using the various patterns of play between 1986 and 2000. As the complexity of rugby union is so high, recent studies surrounding this area have specified on more detailed aspects of play instead of the game as a whole, such as Sayers (2004) who focused on the efficiency of an offensive ball carry and Jones (2002) who explored the biomechanics of a place kicker, Since the establishment of rules in rugby union in 1845 (Sheard, 1999), the lineout as a whole has developed to be controlled and reliable. “It used to be a war zone, a place filled with wild animals and hard men. Some of us have the scars to prove it. It was as much a horizontal confrontation as it was a vertical challenge. The emphasis was on domination, exerting your physical will, with elbows and knees, by barging and jumping to lay claim to your space, Nowadays the lineout is easier physically, but still no place for pussy cats. It is still demands accuracy, athleticism and corporate effort”. (Redman and Smith, 1998 p.12) The evaluation and analysis of the lineout process has a limited amount of literature and previous studies. Sasaki et al (2007) conducted a study investigating scoring profiles and defensive performances within rugby union, the Japanese national league was studied from 2003 to 2005. The main objective of this study was to examine the correlation between the amount of points scored and the method in which they were scored (Sasaki et al, 2007). Result from this study provides evidence that the most common and effective source of scoring tries was from the lineout, with over 50% of tries scored during this study had been influenced from the lineout. Hardy (1999) discovered that during the 1996 Five Nations Championships the average number of lineouts in an international match was 41. In 1998 the amount of lineout’s in international rugby has roughly halved to 22, this was also accompanied by changes to the law of the lineout, with the IRB bringing in new lifting laws to improve safety issues. The gradual development of the professional sport of rugby union has placed increased pressure on the delivery of the lineout and its success, due to the lack 12 of relevant literature surround the lineout process specifically it is vigorously important that additional studies are conducted on this element to support and assist the coaching process (James, et al. 2005). 13 CHAPTER THREE METHODOLOGY 3.0 Methodology This study will analyse, compare and investigate the performances of rugby union teams during the 2011 Rugby World Cup in New Zealand. The main focus of this study will be the tactical and technical decisions made at the lineout and its outcome, such as the number of players in the lineout, the movement prior to the jump/lift, field position and the use of possession. Sixteen different teams will be analysed, the top and bottom two teams of the four pools will be focused. The data collected will then be transferred onto a digital analysis programme using Sports code Elite for further observations. Following the data collection comparisons were made using a series of data sheets, tables and graphs, which provided in depth results enabling an evaluation on how the different international teams contrast against each other. The Rugby World Cup 2011 was chosen because it includes both Northern and Southern hemisphere teams along with the amount of games being played. For the data collection to be conducted, postmatch analysis of the fixtures was carries out using pre-recorded footage of the Rugby World Cup 2011, the footage was transferred onto a TOSHIBA 500gb external hard drive and viewed through using a ASUS K53E laptop. By using an ASUS K53E laptop equipped with Microsoft office excel 2010, a notation system was created which allowed me to conduct lapsed-time analysis of proceedings which occurred at the lineout. 3.1 Participants The sixteen international rugby union teams observed and analysed within this study were, New Zealand, France, Canada, Japan, England, Argentina, Georgia, Romania, Ireland, Australia, United States of America, Russia, South Africa, Wales, Fiji and Namibia. Thomas and Nelson (2002) identified that for the information collected to be valid it must be appropriate and recent. The footage gathered for this study was the live broadcast from the BBC. Forty games were analysed in total, all ten games from pool A, B, C and D. The teams chosen for 14 this study were selected in relation to the pool tables at the end of the pool stages during the World Cup. The top two and bottom two teams from the pool table were selected to take part in this study. Brackendirge (1985) believes that a total of twenty games or more is regarded to be enough to collect valid data to highlight differences in patterns of play. Hughes (2001) on the other hand argues the fact that as the size of the database increases the task of noticing changes in patterns of play would become harder, therefore Hughes (2001) came to the conclusion that five matches would create a valid performance profile to be produced. Previous studies conducted by Hughes et al (2004) highlights the importance of normative profiles as when a constant state of performance per match is recognized to categorize data as a profile. Hughes and Wells (2001) reestablished and developed the use of normative profiles within performance analysis by using specific performance indicators and focusing on technique during a single match rather than numerous games to produce more detailed analysis. Prior to the study commencing, ethical approval was granted by the Cardiff Metropolitan University (UWIC). 3.2 Procedure Each match was observed using an ASUS K53E laptop and Sports code Elite, within the performance analysis laboratories at Cardiff Metropolitan University (UWIC). The matches were coded using a hand notation system designed within the software Microsoft office Excel 2010. The hand notation system includes the following: Lineout number How the players line up at the start of the lineout How the player are lined up at the end of the lineout Zone thrown to Jumpers Lifters Won or lost – if lost why? Field position Time Score 15 Was the gain line crossed? Was quick ball produced? Use of first phase possession Delivery type Figure 3.1 below shows an example of how the performance indicators were transferred into template format in Microsoft Office Excel 2010. The top two and bottom two teams from each of the pools shown in Table 3.1 were analysed focusing on their attacking options, data from each of the international Rugby Union games was then collected and put together to offer a larger database. In choosing the most successful and least successful teams from each pool it should be possible to consider any differences which might exist between these teams and therefore discover whether their use of lineout possession is a factor leading to the success of the team. Table3.1: Participating countries and the final pool table in the Rugby World Cup 2011. Pool A Pool B Pool C Pool D 1st New Zealand 1st England 1st Ireland 1s South Africa 2nd France 2nd Argentina 2nd Australia 2nd Wales 3rd Tonga 3rd Scotland 3rd Italy 3rd Samoa 4th Canada 4th Georgia 4th USA 4th Fiji 5th Japan 5th Romania 5th Russia 5th Namibia 16 3.3 Operational definitions and performance indicators Hughes and Bartlett (2002) define a performance indicator as a variety of action variables that looks to define specific aspects of a single performance. Tactical indictors attempt to reflect the style of the athlete by representing the choices taken at different points of the match (Agnew, 2006). The rugby union pitch was split into four equal sections, these sections were colour coded and labelled as shown in Figure 3.1. Figure 3.2 Rugby union pitch, colour coded and labelled. GL YL BL RL Try Line Try Line 22m line 22m line GM YM BM RM GR YR Half way BR line RR ------------------ Direction of play Table 3.2: below indicates the operational definitions for the different areas of the pitch. Area of pitch Description Code Green Left Defending 22 meter line to try line, left hand GL side Green middle Defending 22 meter line to try line, middle 17 GM Green Right Defending 22 meter line to try line, right GR hand side Yellow Left Defending halfway line to 22 meter line, left YR hand side Yellow middle Defending halfway line to 22 meter line, YM middle Yellow Right Defending halfway line to 22 meter line, YR right hand side Blue left Attacking 22 meter line to halfway, left hand BL side Blue Middle Attacking 22 meter line to halfway, middle BM Blue right Attacking 22 meter line to halfway, right BR hand side Red Left Attacking try line to 22meter line, left hand RL side Red Middle Attacking try line to 22 meter line, middle RM Red Right Attacking try line to 22 meter line, right hand RR side Table 3.3 Indicates operational definitions for the delivery type options. Different types of Code Definition delivery type used Catch and Drive CAD The ball is caught at the lineout, player and ball are grounded and a driving maul is created. This is when players form the same team bind together in an attempt to drive the ball up the pitch. Catch and give CAG The ball is caught at the lineout, ball and player are bought down and grounded then the ball is passed to a different player, e.g. the scrum half 18 Off the top OTT The ball is caught at the lineout, whilst the player is still in the air he passes the ball down to another player. This is used to try and generate quick ball. The ball is thrown past the 15 meter line by the hooker Long throw LT Quick line out QL to an attacking player. A player throws the ball back into the field of play to himself or a team mate before the lineout has been formed. Kick K The ball is won by the attacking team then kicked away. Penalty for PF The official awards a penalty to the attacking team as an infringement has been committed by the defending team. Free kick for FkF The official awards a free kick to the attacking team as an infringement has been committed by the defending team. Table 3.4 below indicates operational codes and definitions for unsuccessful lineouts Unsuccessful Code Definition OT The hooker throws the ball over the intended lineout options Over throw receiver resulting in a loss of possession. Knock on KO The ball is knocked forward by the attacking team resulting in a scrum or an advantage to the defending team. Not straight NS This occurs when the hooker throws the ball into the lineout but does not travel in a straight line. If this occurs a scrum will be offered to the opposition 19 Stolen S The opposition steal the ball at the lineout and win possession of the ball. Penalty against PA The official awards a penalty to the defending team as an infringement has occurred. Free kick against FkA The official awards a free kick to the defending team as an infringement has occurred. Table 3.5 below indicates the operational code used for the line-up at the start and the end of the lineout. From the front of the lineout to the back. Line-up Line-up code Prop, second row, prop, second row, 1,4, 3,4,6,8,7 flanker, number eight, and flanker. Table 3.6 below indicates operational codes used to highlight who the jumper was in the lineout. Number on the jumpers shirt / Code player thrown to 4 – second row 4 5 – second row 5 6 – blindside flanker 6 7 – open side flanker 7 8 – number eight 8 If a player is replaced during the game it will be highlighted as followed, 18 (R8). So number 8 is replaced by number 18. 20 Table 3.7 below indicates operational codes used to highlight the lifters during the lineout. Lifters (number on shirt) Code 1 – loose head prop 1 3 – tight head prop 3 4 – second row 4 5 - second row 5 6 – blindside flanker 6 7 – open side flanker 7 8 – number eight 8 Table 3.8 below indicates operational definitions to view if quick ball was produced from the lineout. Quick ball produced Code Definition Quick Q If the ball is passed away from the tackle area within 0 to 4 seconds, the timing of the ball being produced will commence once the ball carrier has been tackled. Medium M If the ball is passed away from the tackle area within 4 to 8 seconds, the timing of the ball being produced will commence once the ball carrier has been tackled. Slow S If the ball does not come out within 8 seconds, the ball is deemed slow, the timing of the ball being produced will commence once the ball carrier has been tackled. 21 Table 3.9 Operational definitions of the zone the ball is thrown to. Zone thrown to Code Front – the hooker throws the ball to the F pod at the front of the lineout Middle- the hooker throws the ball to the M pod at the middle of the lineout Back - the hooker throws the ball to the B pod at the back of the lineout Table 3.10 Operational definitions of the different options available for the use of possession Use of possession Code The ball being passed 9 The ball has been kicked 10 K Ruck had been formed - Players that ( R , 12,14) are in the ruck are also added, In this case players 12 and 14 are in the ruck. The attacking team loose possessions BL of the ball e.g. knock on, stolen or penalty awarded against them. Try scored off the phase of play T Penalty awarded during the phase of PF play 22 10 Table 3.11 Operational definitions of the gain line being crossed Gain line crossed Code Definition Yes Y The attacking team have progressed beyond the hypothetical line from the lineout and gained territory. No N The attacking team have not progressed beyond the hypothetical line from the lineout. Table 3.12 Operational definitions for won and lost lineouts. Outcome Code Definition Won W The attacking team keep possession of the ball from their lineout. Lost – reason why lost L- The attacking team loose possession of the ball during the lineout. As squad rotation varied from game to game, players’ names will not be used during this study, the player’s position and number on the back of their shirts will be used as a replacement. 3.4 Pilot study A pilot study was conducted to ensure the chosen system designs was reliable and accurate, also to ensure the appropriate information was captured. The pilot study was conducted on the Rugby World Cup final 2011, New Zealand against France. All of New Zealand’s lineouts were notated and analysed during the 80 minute match. Two templates were used during this pilot study, the initial template (Table 3.1) used did not allow me to collect the relevant data needed to conduct this study. Therefore to improve validity, more performance indicators were needed to ensure enough valid data would be collected whilst analysing the matches to generate binding results. Gratton and Jones (2010) highlight that performance indicators need to be effective and accurately defined to reflect what 23 is being researched. After analysing the results collected from the pilot study and not getting the information required it became obvious that some modifications were needed to generate the data required, therefore four modifications were added to the final template to aid in the data collection process, these were: Was the gain line crossed? The use of possession from the lineout Was quick ball created? And the line-up formation from the start and the end of the lineout. Table 3.13 Initial template design for the pilot study, showing data collected for New Zealand’s lineouts during the World Cup Final 2011. Lineout Time in Score number minutes Lost and – seconds 1 01.08 Won/ why? 0-0 L No of Zone Jumper players thrown (players in to shirt lineout Lifters Field Lineout position option used number) - 5 M 4 1+3 BR - KO 2 04.06 0-0 W 5 B 4 3+5 BL OTT 3 09.29 0-0 W 7 M 8 5+3 YR OTT 4 10.25 0-0 W 5 F 8 1+5 GR CAD 5 11.40 0-0 W 5 F 5 1+3 YL CAG 6 13.55 0-0 W 7 B 6 3+7 RR OTT – Try 7 19.45 5-0 W 7 B YL LT no8 8 24.03 5-0 W 7 M 5 1+8 RL CAD 9 28.45 5-0 W 7 M 8 1+5 BR OTT 24 to 10 44.01 5-0 W 7 B 8 3+5 BL OTT 11 56.31 8-7 W 0 - - - RR QL 12 60 8-7 L - 5 M 7 8+3 BR - 7 M 4 3 KO 13 65.40 8-7 W + YL CAG + GR CAG 18 14 71.10 8-7 W 7 F 4 1 18(5) 15 79.30 8-7 W 7 F 4 1 + YR CAD 18(5) 3.5 Template design Using Microsoft excel 2010 a hand notation template was designed, (Figure 3.3). This template would be replicated for each specific team for each match they play in. The template is devised of 14 individual performance indicators with each indicator having multiple options to expand on, e.g. quick ball gained would have Quick, Medium and Slow ball options to choose from. The designee used for this template provides the option to highlight and analyse the key proceedings of the lineout, from the first lineout to the last. This enables the data collected to be recorded and any errors to be changes during the analysis. Figure 3.3 Final template designs for the hand notation system, created on Microsoft Office Excel 2010. 25 3.6 System Reliability Nelson and Thomas (2002) state that for a test to be deemed reliable it must firstly have dependable sources for this to be considered. To guarantee adequate reliability levels of the final notation system designed (Figure 3.3) an intra-operator reliability procedure was undertaken on the final notation system. Vincent (1999) defines this procedure as the ability to measure the consistency of the information gathered when the procedure is performed more than once under the same environment. New Zealand vs. France during the World Cup final 2011 was coded by the researcher to ensure reliability. The fixture was notated and coded twice within the same environment, with a two day gap between coding the game for the second time. After collecting the data, both sets of results were put through a reliability test called KAPPA to ensure validity and reliability. There is a high expectation on ensuring that information gathered as part of the study is sufficiently reliable (Atckinson and Nevill, 1998). Table 3.14 List of how Kappa might be construed and its strength of agreement (Landis and Koch, 1977) Kappa Value Interpretation <0 Poor agreement 0.0 – 0.20 Slight agreement 0.21 – 0.40 Fair agreement 0.40 – 0.60 Moderate agreement 0.60 – 0.80 Substantial agreement 0.81 – 1.00 Almost perfect agreement 26 3.7 Reliability results From conducting the kappa reliability test the results illustrate that all 13 of the performance indicators have a Kappa value above 0.8, this now confirms that the study can be viewed as a reliable study (Landis and Koch, 1977). Kappa Value 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 Kappa Value Figure 3.4. Identifies the Kappa value for the performance indicators selected for the final notation template following the Kappa reliability test. 27 CHAPTER FOUR RESULTS 4.0 Results Team NZ France Canada Japan England Argentina Georgia Romania Ireland Australia USA Russia SA Wales Samoa Namibia Number of games played 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 No of lineouts 40 46 35 44 48 44 46 40 44 41 47 49 50 49 46 50 Won 38 42 25 36 42 35 36 27 40 32 40 29 41 42 37 36 Lost 2 4 10 8 6 9 10 13 4 9 7 20 9 7 9 14 Table 4.1 above indicates the amount of games each team played during the pool stages along with the number of lineouts each team had and how many were successful and unsuccessful. Figure 4.1 below shows the game success rates from the top two teams of each pool. Number of Games played 4 3 2 Games lost Games won 1 0 28 Number of games played 4 3 Games won 2 Games lost Games drawn 1 0 Canada Japan Georgia Romania USA Russia Fiji Namibia Figure 4.2 above indicates the game success rates for the bottom two teams of each pool during the Rugby World Cup 2011. Top two teams lineouts won/lost 14% Lineouts won Lineouts lost 86% Figure 4.3 above shows the combined percentage of lineout’s won and lost between the top two teams from the pool stages. As you can see the top two teams from each pool won 86% of their lineouts and losing 14%. 29 Bottom two teams lineouts won/lost 25% Lineouts won Lineouts lost 75% Figure 4.4 above shows the combined percentage of lineout’s won and lost by the bottom two teams from the pool stages. As you can see above the bottom two teams from each pool lost a combined amount of 25% of their lineouts and winning 75% of them. 45 40 42 42 38 40 36 42 41 40 37 36 35 35 36 32 30 29 27 25 25 20 20 10 10 5 14 13 15 2 4 8 9 10 9 6 7 9 7 9 4 0 Won Lost Figure 4.5 above summarises how many lineout’s each team won and lost during the pool stages of the Rugby World Cup 2011. 30 Combined amount each player was used as a jumper during the pool stages 150 100 50 0 Total amount player jumped in lineout 4 5 6 7 8 74 100 58 28 32 Figure 4.6 above shows the combined amount a specific player was used as a target in the lineout focusing on the top two teams of each pool. Combined amount each player was used as a jumper during the pool stages 100 80 60 40 20 0 Total amount a specific player jumped at the lineout 4 5 6 7 8 91 83 59 39 30 Figure 4.7 above highlights the combined amount a specific player was used as a target in the lineout focusing on the bottom two teams during the pool stages of the rugby world cup 2011. Most frequent lineout strucutre used by the top two teams from each pool. 5% 3% 7man lineout 6 man lineout 49% 36% 5 man lineout 4 man lineout 3 man lineout 7% Figure 4.8 above illustrates the total amount a specific lineout structure was used by the top two teams during the pool stages. 31 Most frequent lineout structure used by the bottom two teams of each pool 5% 2% 7 man lineout 6 man lineout 20% 5man lineout 10% 4man lineout 63% 3man lineout Figure 4.9 above illustrates the combined percentage each lineout structure was used by the bottom two teams during the pool stages. Top two teams use of possession Run Ball lost Pass Kick 0 Amount used 50 Kick 43 100 Pass 198 150 Ball lost 19 200 Run 24 Figure 4.10 above illustrates the combined use of possession from the lineout for the top two teams over the pool stages. Bottom two teams use of possession BL K 0 Bottom two teams use of possession 50 100 150 200 K P BL R 44 173 8 15 Figure 4.11 above illustrates the combined use of possession from the lineout for the bottom two teams over the pool stages. 32 Top two teams Delivery type used 4% 1% CAD 41% 40% CAG OTT QL 14% LT Figure 4.12 above illustrates the combined percentage each delivery type was used by the top two teams of each pool. Bottom two teams delivery type 2% 2% 42% 37% CAD CAG OTT LT 17% QL Figure 4.13 above illustrates the combined percentage each delivery type was used by the bottom two teams of each pool. 33 Total amount specific players were used to lift 140 Amount used 120 100 80 60 40 20 0 1 3 4 5 6 7 8 Player used Figure 4.14 above illustrates the combined amount a specific player was used to lift at the lineout by the top two teams from the pool stages. Total amount specific players were used to lift 140 Amount used 120 100 80 60 40 20 0 1 3 4 5 6 7 8 Player used Figure 4.15 above illustrates the combined amount a specific player was used to lift at the lineout by the bottom two teams from the pool stages. 34 Figure 4.16 below illustrates the combined amount of lineouts the top two teams of the pool lost in each quarter of the game accompanied with a pie chart showing the percentage. Lineouts lost 20 15 22% 26% 10 0-20 20-0 40-60 5 19% 33% 60-80 0 0-20 20-0 40-60 60-80 Quarters of the game Figure 4.17 below illustrates the combined amount of lineouts the bottom two teams of the pool lost in each quarter of the game accompanied with a pie chart showing the percentage. 35 Lineouts lost 30 25 20 34% 35% 0-20 15 20-0 10 40-60 5 9% 0 0-20 20-0 40-60 60-80 60-80 22% Quarters of the game Figures 4.18 below illustrate the lineout success rate for each team individually during the pool stages of the Rugby World Cup 2011. Won Won NZ Lost Lost France 5% 9% 91% 95% 35 Won Lost Won Canada Lost Japan 18% 29% 71% Won Lost 82% Won England Lost 13% Argentina 20% 80% 87% Won Lost Georgia Won 22% Lost 33% 67% 78% Won Romania Lost Ireland Won Lost Australia 9% 22% 78% 91% 36 Won Lost Won USA Lost Russia 15% 41% 59% 85% Won Lost Won South Africa 18% Lost 28% 72% 82% Won Lost Wales Samoa Won 28% Lost Namibia 28% 72% 72% The pie charts above demonstrate that all the teams that finished in the top two of their pools had a lineout success rate of over 80% with exception to two teams, Australia who had 78% and Wales with 72% success rate. In comparison the teams that finished in the bottom two of their respected pools had a lineout success rate under 70% with the lowest being Russia with 59% success rate. Three exceptions arose during the analysis of the teams that finished in the bottom two of the pools with the USA having 85% lineout success, one of the highest during the pool stages along with Japan with 82% success rate and Georgia with 78%. 37 Figures 4.19 below shows how much a specific player was used to lift in the lineout for each team individually during the pool stages of the Rugby World Cup 24 22 20 18 16 14 12 10 8 6 4 2 0 NZ Amount used Amount used 2011. 1 3 4 5 6 7 24 22 20 18 16 14 12 10 8 6 4 2 0 France 1 8 3 Amount used Amount used Canada 1 3 4 5 6 7 24 22 20 18 16 14 12 10 8 6 4 2 0 8 1 Amount used Amount used 3 4 5 6 7 8 3 4 5 6 7 8 Player used England 1 6 Japan Player used 24 22 20 18 16 14 12 10 8 6 4 2 0 5 Player used Player used 24 22 20 18 16 14 12 10 8 6 4 2 0 4 7 8 24 22 20 18 16 14 12 10 8 6 4 2 0 Argentina 1 Player used 3 4 5 6 Player used 38 7 8 Georgia Amount used Amount used 24 22 20 18 16 14 12 10 8 6 4 2 0 1 3 4 5 6 7 24 22 20 18 16 14 12 10 8 6 4 2 0 Romania 1 8 3 4 Amount used Amount used Ireland 1 3 4 5 6 7 24 22 20 18 16 14 12 10 8 6 4 2 0 8 1 Amount used Amount used 3 4 5 6 3 7 8 4 5 6 Amount used 6 7 8 3 4 5 6 7 8 Player used Amount used 3 5 Russia 1 South Africa 1 4 24 22 20 18 16 14 12 10 8 6 4 2 0 Player used 24 22 20 18 16 14 12 10 8 6 4 2 0 8 Player used USA 1 7 Australia Player used 24 22 20 18 16 14 12 10 8 6 4 2 0 6 Player used Player used 24 22 20 18 16 14 12 10 8 6 4 2 0 5 7 8 24 22 20 18 16 14 12 10 8 6 4 2 0 Wales 1 Player used 3 4 5 6 Player used 39 7 8 Samoa Amount used Amount used 24 22 20 18 16 14 12 10 8 6 4 2 0 1 3 4 5 6 7 24 22 20 18 16 14 12 10 8 6 4 2 0 Namibia 1 8 3 4 5 6 7 8 Player used Player used All the teams during the pool stages spread out the lifting evenly between players 1,3,4,5,6,7,8, with number 1 and number 3 being used as the primary lifters throughout. With exception to England and Australia who used their second row (number 4) nearly double the amount of any other player to lift in the lineout as shown in the graphs above. Figures 4.20 below illustrating how much a specific player was used to jump in the lineout for each team during the pool stages of the Rugby World Cup 2011. France 8 7 7 Player used Player used NZ 8 6 5 4 6 5 4 0 2 4 6 8 10 12 14 16 18 20 0 2 4 6 Amout used 10 12 14 16 18 20 Amount used Canada 8 8 7 7 Player used Player used 8 6 5 4 Japan 6 5 4 0 2 4 6 8 10 12 14 16 18 20 0 Amount used 2 4 6 8 10 12 14 16 18 20 Amount used 40 England Argentina 8 Player used Played used 8 7 6 5 4 7 6 5 4 0 2 4 6 8 10 12 14 16 18 20 0 2 4 6 Amount used 7 6 5 Romania 8 Player used Player used Amount used Georgia 8 8 10 12 14 16 18 20 4 7 6 5 4 0 2 4 6 8 10 12 14 16 18 20 0 2 4 6 8 10 12 14 16 18 20 Amount used Amount used Ireland 8 Australia Player used 8 Player used 7 6 5 4 7 6 5 4 0 2 4 6 8 10 12 14 16 18 20 22 0 2 4 6 Amount used USA Russia 8 Player used Player used 8 8 10 12 14 16 18 20 Amount used 7 6 5 4 7 6 5 4 0 2 4 6 8 10 12 14 16 18 20 0 Amount used 2 4 6 8 10 12 14 16 18 20 Amount used 41 South Affrica 7 6 5 Wales 8 Player used Player used 8 4 7 6 5 4 0 2 4 6 8 10 12 14 16 18 20 0 2 4 6 Amount used Samoa 8 7 6 5 4 Player used Player used Amount used 0 2 4 6 8 10 12 14 16 18 20 8 10 12 14 16 18 20 Namibia 8 7 6 5 4 0 2 4 6 Amount used 8 10 12 14 16 18 20 Amount used The graphs above illustrate the amount an individual player was targeted at the lineout. The main jumper throughout the pool stages were the two second row players (number 4 and 5), in some cases jumping more than three times any other players in the lineout. With exception to Ireland and France, Ireland used their number 8 to jump a large amount of the time, along with France who used number 7 the most to jump at the lineout, 43% of the time, the only team during the pool stages to use a back row player more than a second row to jump at the lineout. The team to use each player an even amount to jump at the lineout was Argentina with each player (4, 5, 6, 7, 8) jumping pretty much the same amount of times between 8 and 11 times each. Figures 4.21 below illustrating the delivery type used at the lineout for each team during the pool stages. NZ France 5% 3% 6% 37% CAD CAD 40% CAG 43% 14% CAG OTT 47% OTT QL QL 5% 42 LT Canada Japan 3% 17% CAD 38% 17% 36% CAG CAG 50% 11% OTT 28% CAD OTT QL LT England Argentina 2% 5% CAD 48% 43% 44% CAG 47% OTT CAD CAG 9% LT OTT QL 2% Georgia 39% Romania 37% CAD 56% 44% CAG CAD CAG 19% OTT OTT 5% Ireland 38% 52% 10% Australia 34% 44% CAD CAG CAD CAG 22% OTT 43 OTT USA 40% 43% Russia 38% CAD 52% CAG 17% CAG 10% OTT CAD OTT Wales South Africa 2% 15% 34% CAD CAG 27% 36% 41% CAG OTT 24% CAD OTT 21% QL QL Samoa Namibia 3% 40% 33% 9% CAD 24% CAG 24% OTT CAD CAG 21% QL 46% OTT QL All the teams used a variation of delivery types during the pool stages from catch and drive to a quick lineout. After analysing the pie charts above it is very clear that the main delivery type used from the lineout was the catch and drive (CAD) with 9 out of the 16 teams using the catch and drive as their main attacking option. The other 7 teams used off the top ball as their number one attacking option from the lineout. Georgia had the highest percentage for using the catch and drive delivery option with 56% comparing that to Russia that used off the top delivery option 52% of the time. South Africa were the closest team to having an equal split between the amount of times each delivery type was used with the CAD being used 34%, CAG 24%, OTT 27% and QL 15%. 44 Figure 4.22 below showing the use of possession from the lineout for each team NZ 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Pass Kick Ball lost Canada 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Kick Pass Ball lost Kick Pass Ball lost Run Pass Ball lost Run Argentina 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Kick 45 Ball lost Japan Kick England 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Pass 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Run Amount used Amount used Kick Amount used Amount used Run France 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Amount used Amount used during the pool stages of the rugby world cup 2011. Pass Ball lost Run Amount used Amount used Georgia 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Ball lost Run Kick Ireland 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Kick Pass Ball lost Kick Pass Ball lost Run Pass Ball lost Run Run Russia 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Kick 46 Ball lost Australia Kick USA 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Pass 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Run Amount used Amount used Pass Amount used Amount used Kick Romania 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Pass Ball lost Run Amount used Amount used South Africa 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Pass Ball lost Run Kick Samoa 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Amount used Amount used Kick Kick Pass Wales 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Ball lost Pass Ball lost Run Nambia 36 34 32 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 0 Kick Run Pass Ball lost Run The graphs above identify how each team used possession of the ball from the lineout. As it clearly stands out from the graphs every team passed the ball from the lineout more than double the amount of times any other option was used with exception to Canada who passed the ball 14 times and kicked the ball 10 times. Figures 4.23 below illustrating the lineout structures used by each team during the pool stages. NZ 5% France 9% 3 man lineout 50% 16% 5 man lineout 45% 4 man lineout 5 man lineout Full lineout 75% 47 Full lineout Canada Japan 2% 6% 21% 26% 3man lineout 5 man lineout 5 man lineout Full lineout 73% 3man lineout Full lineout 72% England Argentina 7% 21% 45% 3man lineout 4 man lineout 36% 5 man lineout 5 man lineout 34% 40% Full lineout Full lineout 17% Georgia 3% Romania 8% 9% 3 man lineout 4 man lineout 26% 65% 14% 5 man lineout 4 man lineout 5 man lineout Full lineout 75% Full lineout Ireland 10% 6 man lineout Australia 12% 4 man lineout 57% 33% 4 man lineout 38% 5 man lineout 5 man lineout Full lineout 50% 48 Full lineout USA Russia 9% 9% 4 man lineout 52% 39% 4 man lineout 30% 6 man lineout 61% Full lineout South Africa 12% 3% 5 man lineout Full lineout Wales 5% Full lineout 32% Full lineout 6 man lineout 42% 5 man lineout 21% 42% 5 man lineout 4 man lineout 4 man lineout 3 man lineout 32% 6 man lineout 11% Samoa 3% 3% Full lineout 16% Full lineout 13% 6 man lineout 6 man lineout 47% 31% Namibia 3% 5 man lineout 52% 29% 4 man lineout 5 man lineout 4 man lineout 3 man lineout 3 man lineout 3% The pie charts above highlight the percentage each teams used a specific structure to form the lineout during the pool stages. As demonstrated by the green section of the pie chart every team used a full lineout over 32% of the time, in some circumstances this structure was used 75% of the time by France and Romania. 10 out of the 16 teams used this structure over 50% of the time. The 5 man lineout was the next structure to be used more frequently with every team having used this structure 16% of the time or more, Australia used this structure for 50% of their lineouts during the pool stages with New Zealand close behind with 45% and Argentina 40%. 49 Figure 4.24 below illustrates the number of lineouts won and lost for each of the 16 teams during each game. 14 12 10 8 6 4 2 0 16 14 12 10 8 6 4 2 0 2 0 0 0 8 Tonga 10 Canada NZ Won 11 Japan 9 3 8 3 4 2 6 18 16 14 12 10 8 6 4 2 0 1 8 4 0 Japan France Canada Won Tonga 11 Tonga Japan NZ France Lost 2 4 10 6 0 14 6 NZ Canada Canada Lost Japan Won France Tonga Japan Lost 14 1 1 10 3 1 12 10 8 6 12 2 NZ 14 12 Canada France Won 3 8 1 1 6 NZ Lost 6 1 13 France 12 10 1 0 5 8 11 11 4 10 10 6 4 2 2 0 0 Romania Argentina Georgia Scotland England Won 4 0 12 7 8 7 Scotland England Romania Georgia England Lost Argentina Won 50 Argentina Lost 16 14 12 10 8 6 4 2 0 2 4 1 3 12 8 9 7 14 12 10 8 6 4 2 0 Argentina Scotland England Romania Georgia Won 18 16 14 12 10 8 6 4 2 0 1 2 7 10 7 6 4 Scotland Argentina England Georgia Lost Romania Won Georgia Romania Lost 12 10 16 10 9 1 3 8 2 1 4 6 2 4 5 2 9 7 9 7 0 Italy Russia Ireland Won 16 14 12 10 8 6 4 2 0 3 Australia USA Ireland Lost 1 Russia 11 Ireland USA Won 9 Italy Ireland Australia Won 4 12 USA 2 8 18 16 14 12 10 8 6 4 2 0 Australia Australia Lost 7 5 12 3 5 6 6 Australia USA Italy Russia Won 51 Russia 5 Ireland USA Lost Italy Russia Lost 18 16 14 12 10 8 6 4 2 0 3 3 2 1 9 11 7 Wales Fiji SA Won 16 14 12 10 8 6 4 2 0 14 2 Namibia Samoa 11 SA Samoa Won 1 3 15 10 8 Namibia Samoa Wales Won 3 Wales 2 SA Lost 4 12 18 16 14 12 10 8 6 4 2 0 6 7 Namibia Fiji 16 14 12 10 8 6 4 2 0 8 SA Fiji Wales Lost 6 3 4 9 9 8 Samoa Wales SA 1 7 Fiji Samoa Lost 1 Namibia Won Namibia Lost The graphs above indicate the amount of lineouts each team won and lost during each of their matches throughout the pool stages. From the results two findings arose, the top two teams in each pool lost more lineouts to the teams in the bottom two half of the pool, Argentina lost the highest percentage of lineouts to teams below than anybody else, losing all 9 of their unsuccessful lineouts to teams below them. Also the bottom two teams from each pool lost more lineouts to the pool winners than anybody else, Georgia lost 7 of their 10 lineouts to England their match, giving them a 30% success rate. The USA, Samoa, Japan and Canada also lost the highest percentage of their lineouts to the pool winner. 52 CHAPTER FIVE DISCUSSION 5.0 Discussion The aim of this study was to analyse the lineout performance and the use of lineout possession between the top two and bottom two teams from each of the Pool Stages of the Rugby World Cup 2011. The results section illustrates the differences between the top two and bottom two teams from each pool but also considers each individual team. From observing the pie charts illustrating the lineout success rate between the top two and bottom two teams (Figures 4.3 and 4.4) the results show a significant difference between the top and bottom two teams in each pool. The top two teams won an average of 86% of their lineouts whilst the bottom two teams won an average of 75% of their lineout possession. Within the top two teams all the players are full time professional rugby players. This gives them more time to practise as a team and go through each call until no errors occur along with being fitter, stronger, more mobile and psychologically prepared to meet the requirement asked of them in the lineout. Not every player playing for the teams that finished in the bottom two of the pool stages are full time professional players, for example Romania, only 10 of their 30 man squad are full time professional rugby players, 20 players from their squad play semi-professional rugby in the Romanian national league the Divizia Naţională (Wikipedia, Romania National Rugby Team, 2012.) This would affect them training as a team and being able to perfect their lineout calls and moves and more importantly the throw itself. The main differences between the top two and bottom two teams from these results are that the top two team’s lineout success rate was better than the bottom two teams by 11% giving them the more dominant lineout. As demonstrated in figure 4.17 the bottom two teams from each pool tended to lose lineouts in the opening and closing quarter of their matches, they lost 34% of their lineouts in the opening quarter of matches (0-20 minutes) and 35% of their lineouts in the final quarter (60-80 minutes). Greenwood (2003) describes an unsuccessful lineout as a lapse in concentration by the different players in the lineout from the jumper to the thrower. Greenwood (2003) also states that every player has a specific role at the lineout and it’s the player’s responsibility to understand the call/move for the lineout to be successful. Following on from this, 53 as not all the players from the teams in the bottom two of the pool stages are not full time professional rugby players their fitness levels won’t be as high as the players that are full time professionals, this could cause them to be tired in the latter half of the second and fourth quarter relating to a lapse in concentration and a drop in performance levels leading to unsuccessful lineouts. The reason the bottom two teams lost so many lineouts in the first quarter could be down to anxiety of playing at such a big occasion and the players being nervous. The main differences between the top and bottom two teams from each pool in this section is that the bottom two teams tend to lose their lineouts at important times during matches, the first and last 20 minutes are the most crucial ones, they lost a total of 69% of their unsuccessful lineouts in the opening and closing quarters of their matches, compare that to the top two teams who lost a total of 48% their unsuccessful lineouts during these two quarters. The top two teams of each pool lost their lineouts over a more even time range, with not one section over 26%. The International Rugby Board (2008) state that a successful lineout is considered successful when the attacking team throws the ball into the lineout and regain possession of the ball and the ball or ball carrier exits the lineout. After analysing the pie charts in figure 4.18 one statistic stands out from the rest, the two teams during the pool stages which had the highest percentage of lineout success were New Zealand and France, these two teams would eventually play each other in the final of the Rugby World Cup 2011. Therefore, does having a high percentage of lineout success lead to a successful team? Previous analysis focusing on previous Rugby World Cups conducted by the IRB, highlight that during the 2007 rugby world cup eventual winners South Africa had the highest percentage of lineout success with 89%, also, in the 2003 World Cup England (88%) and New Zealand (89%) finished with the highest percentage of lineout success throughout the tournament. England eventually won the World Cup and New Zealand finished third. Following on from this the IRB also identified that 26% of all the tries scored during the tournament were scored following use of the ball from the lineout (IRB, 2003). Linking this into the study conducted by Saski et al (2007) who focused on scoring profiles in Japanese national rugby. He also found that a high percentage of points were scored from the use of possession from the 54 lineout, he found that over 50% of tries were scored from the use of the ball from a successful lineout. Figures 4.6 and 4.7 identify the number of times the top two and bottom two teams of each pool used a specific player as a jumper. From observing the graphs it is apparent that the most frequent players to jump at the lineout were the two second row players (number 4 and 5). The top two teams used number 4 and 5 to jump 59% of the time leaving number 6, 7 and 8 being used as the jumper 41% of the time. The bottom two teams were very similar with them using number 4 and 5 57% of the time as the jumper, leaving the back row players being used as jumpers 43% of the time. The team’s use of the second row players (number 4 and 5) as their primary jumpers reiterates Greenwoods (2003) impression of the second row to be a tall, strong and agile whilst being lifted to secure possession of the ball at the lineout. Figure 4.20, displays how many times each team individually used each specific player to jump at the lineout. As demonstrated in figure 4.20 almost all the teams used number 4 and 5 as their primary jumpers with some teams using them nearly three times as much as any other player to jump. Wales used their number 4 to jump 41% of the time in the lineout, apart from number 5 the next player to be used was number 6 who was used to jump 18% of the time during the pool stages. This illustrates that teams tend to rely dramatically on their second row players to be their primary jumpers. During the course of the pool stages player 8 was used the least amount of times to jump with him being used 62 times by all 16 teams involved in this study. From the results three exceptions arose Ireland, France and the USA, as you can see in the bar charts in figure 4.20 Ireland used number 4 and number 8, more than double any other player along with France who used number 7 43% of the time , 18% more than any other French player. The French were the only team during the pool stages to use a back row player more than a second row player as their primary Jumper. Whilst the USA used number 6 30% of the times as a jumper, 18% more than any other player including number 4. There were no real differences between the player used to jump at the lineout between the top two and bottom two teams from each pool, the main differences were between three 55 teams Canada, France and Ireland. These teams used back row players (player 6, 7, 8) to jump more than second row players (player 4 and 5). The bottom two teams of each pool tended to lose possession of the ball when throwing to the back of the lineout and a back row player was used as a jumper, the bottom two teams used back row players as a jumper a total of 33%, for the bottom two teams to be successful they must improve their success rate for the ball being thrown to the back of the lineout with a back row player being used as a jumper. This may consist of developing lineout calls which include back row players to be positioned in the lineout to increase the percentage of them winning or at least competing for the ball at the lineout. It may not be all down to the jumper himself, the hooker who is in charge of the throw may be to blame of even the lifters. Greenwood (2003, pg., 198) states that “getting good quality clean ball from the lineout is becoming a relatively hard task and more critical to the winning of matches”, Wedd (1997, pg. 42) also states that “we want to be able to 100% guarantee ball on our own throw and regain possession of the ball”. These two statements support why different teams use a variety of variations in their lifting pods, this keeps the opposition always thinking and guessing. From the analysis of the player’s involvement in the lifting pod at the lineout, similar results were highlighted between the top and bottom two teams as illustrated in figure 4.14 and 4.15. The main lifters for the majority of the teams were number 1 and 3 with it then being spread out evenly between the rest of the players involved (number4, 5, 6, 7 and 8), South Africa used number 1 and 3 to lift more than double the amount of any other player, number 3 lifted at the lineout 27% of the time for South Africa, the closest player to that not including number 1 was number 8 who lifted 12% of the time as shown in figure 4.19. This indicates that most the teams believe player 1 and 3 to be an important lineout player and of great importance to the function of their lineout. Two teams were exception to this, Australia and England, both these teams used their second row (number 4) nearly double the amount any other player was used to lift in the lineout including one of their props which in more cases than not are the main lifters in the lineout. It was surprising that the bottom two teams used such a variety of players in their 56 lifting pod instead of using 1 or 2 key players each time which was surprising. This also makes the lineouts less predictable and more difficult to contest. During the course of the pool stages both the top and bottom two teams as a whole used the same delivery type an equal percentage of the time, as shown in figure 4.12 and 4.13 the amount each delivery type is used is significantly close with the top two teams using catch and drive 42% and the bottom two teams using it 41% of the time, this also corresponds to the other delivery types with off the top being used 40% of the time by the top two teams and 37% of the time by the bottom two teams. Every team used at least three different variations of delivery type during the course of the pool stages, as shown in the individual team analysis of each team in figure 4.21. Three teams exceled themselves and used 5 different delivery types, Catch and drive, Catch and give, Off the top, Quick lineout and Long throw. These three teams, New Zealand, France and England were also among the top four teams with the highest success rate during the pool stages. After breaking down the delivery type of each team individually it becomes more apparent that the dominant delivery type used was not the catch and drive (CAD), although 9 out of the 16 teams involved did use this as their main option during the pool stages. The off the top (OTT) attacking option was used by the other 7 teams as their number one attacking weapon. From the results gathered 1 team used each the Catch and drive (CAD) and off the top (OTT) more than anyone else, Georgia used the catch and drive (CAD) for 56% of their successful lineouts whilst Russia used the off the top (OTT) option for 52% of their lineouts. Only one team showed a relatively equal correlation between the amounts each delivery type was used, South Africa, they used the Catch and drive 34%, Off the top 27%, Catch and give 24% and the Quick lineout option 15% of the time. Field position played a part in the decision to use each delivery type, teams with lineouts within their own 22 meter line used the Catch And Drive option to give them more chance of securing the ball, Off The Top delivery type was used more in the attacking third of the pitch to give the teams a good attacking platform. Also, teams losing during matches used lineout options to increase the tempo of the game to give them an attacking platform instead of slow ball. From the results gathered an interesting factor arose, the four teams from the top two of each pool that used the off the top ball the most also made it the furthest 57 during the tournament, New Zealand, France, Australia and Wales used OTT over 43% of the time, Greenwood (2003) states that using off the top ball (OTT) allows you to play a wide expansive quick game structure which could have let their success, the other four teams that finished in the top two of each pool ,England, Argentina, South Africa and Ireland used catch and drive as their main option, this option slows the game down not giving the attack much tempo, this could have been one of the factors leading to these teams getting knocked out in the quarter final. From the information displayed in figure 4.24 it is apparent that the top two teams from each pool lost more lineouts against the teams that did not qualify from the pool stages. Argentina lost 5 lineouts to Scotland and 4 to Georgia whilst not losing a single lineout to England. Australia also lost more lineouts to the teams in the bottom half of the table, they lost 4 lineouts to Russia who finished bottom, 1 to the USA and 1 to Italy. New Zealand lost their only two lineouts from the pool stages to the team who finished bottom of their pool, Japan. On the other hand the bottom two teams tended to lose more lineouts to the pool winners than any other team, for example Georgia lost 7 out their 10 lineouts against England during their encounter giving them a staggering 30% lineout success rate for that match. Japan, the USA and Samoa also lost the highest percentage of their lineouts against the team who won their group. Another interesting statistic arose from this information was that some teams from the bottom of each pool had their highest success rate when they played each other, the USA had a 100% lineout success rate when they played Russia in their encounter, also Japan only lost 2 out of their 16 lineouts when they played Tonga and lost only 2 of their 12 lineouts against Canada, comparing that to their game against New Zealand when they lost 4 out of their 10 lineouts, giving Japan is much better success rate against teams around them at the bottom half of their group. The differences from this section between the top and bottom two teams are that the top teams tended to lose more lineouts to the teams at the bottom of their pools, also the teams in the bottom half of the pool tended to lose the highest percentage of their lineouts to the eventual pool winners. 58 Figures 4.8 and 4.9 highlights the combined percentage that the top two and bottom two teams from each pool used each lineout structure during the pool stages. As shown in the pie charts the top two teams from each pool showed a trend in variation in their use of their lineout structure throughout the pool stages, using the full lineout 49% of the time, 5 man lineout 36% of the time, 6 man lineout 7% of the time, 4 man lineout 5% of the time and the 3 man lineout 3% of the time. The bottom two teams from each pool tended to rely heavily on the full lineout using this structure 63% of the time. Figure 4.23 shows how many times each team used each lineout structure individually. As highlighted in the pie charts every team involved in this study used the full lineout structure over 32% of the time, two teams, France and Romania used the structure the most using it for over 75% of their lineouts throughout the pool stages. 63% of teams involved in this study used the full lineout structure 50% of the time or more. The 5 man lineout structure was used by every team 16% of the time or more, three teams used the 5 man lineout structure over 40% of the time during the pool stages, Australia (50%), New Zealand (45%) and Argentina who used it 40% of the time. 59 CHAPTER SIX CONCLUSION 6.0 Conclusion The main focus of this study was to analyse and investigate the lineout actions of the top two and bottom two teams of each Pool during the 2011 Rugby World Cup. The main objective was to highlight any similarities between the top and bottom teams in world rugby and then asking a further question does a successful lineout lead to a winning team. The results gathered during this study provides evidence that a link exists between having a successful lineout and having a successful team. In conclusion, the results from this study show a relatively big difference between the top two teams and the bottom two teams from each pool throughout the pool stages of the Rugby World Cup 2011. It was apparent that the top two teams of the pool stages won most of their lineout possession winning 86% of all lineouts while the bottom two teams only managed to win 75% of their overall lineouts (figure 4.3 and 4.4). Nevertheless, remarkably the top two teams of each pool lost more lineouts to the teams at the bottom of the pools, also the bottom teams of each pool lost more lineouts to the pool winners. Therefore, showing an agreement with Hypothesis 1. Following the data gathered hypothesis 2 needs to be discussed. The top two teams of each Pool strongly agreed with this hypothesis, do successful teams employ a large variation in their delivery type to the less successful teams. A trend occurred between the amount each delivery type was used by the top two teams of each Pool and the bottom two teams of each Pool. The top two teams of each pool tended to use a variation of delivery types which makes it hard for the opposition to defend. The bottom two teams of each pool varied their delivery type slightly but not as much as the top two teams of each pool, this made their lineouts predictable and easy to defend. The bottom two teams tended to use the same delivery type more consecutively than the top two teams of each Pool. Therefore, Hypothesis 2 can be accepted. During the course of the pool stages both the top and bottom two teams from each Pool used similar delivery types an equal percentage of the time, as shown in figure 4.12 and 4.13 the amount each delivery type is used is significantly close with the top two teams using Catch and drive (CAD) 42% and the bottom two 60 teams using it 41% of the time, this also corresponds to the other delivery types with Off the top (OTT) being used 40% of the time by the top two teams and 37% of the time by the bottom two teams. Every team used at least three different variations of delivery type during the course of the pool stages, as shown in the individual team analysis of each team in figure 4.21. The field position of the lineouts also played a big factor in the delivery type chosen, most teams when defending within their 22m line tended to use the CAD option to secure the ball, teams playing in the attacking third of the pitch tended to use the OTT option to give them a stable attacking platform. When considering the time frame that lineouts were lost during the matches, there was a big difference in which quarter of the game lineouts were lost. The bottom two teams lost more lineouts in the first and fourth quarter of each game, losing a combined amount of 69% of their lineouts in these two quarters, whereas the top two teams had more even results over the four quarters. Therefore, showing an agreement with Hypothesis 3. Similar results were produced between both the top two and bottom two teams of each pool when focusing on the players used to lift in the lineout. Almost every team involved in this study used every forward player (1 to 8) to lift over the course of the pool stages, predominately using player 1 and 3, these two players were used over 20% of the time, player 1 was used 26% of the time and player 3 used 24% of the time over the course of the Pool stages by all 16 teams involved in this study. Another surprising result that cropped up was that England and Australia used their second row player number 4, to lift almost double the amount of any other player (figure 4.17). As a result of the teams not varying the lifters during the lineout, Hypothesis 4, (pg2) cannot be accepted. Focusing on the lineout area specifically is a very complex process which to be successful needs to be done with efficiency throughout. Another vital step during the lineout process is to frequently change the variation of jumper, lifters, zone throwing too and also delivery type to keep the opposition always thinking and not make your lineout predictable. In the modern day of rugby union the lineout is a vital aspect of the game which can relate to being a successful team or not. 61 As there is a lack of published research specifically on the lineout process itself, numerous studies based on this area could be conducted to offer additional information and understanding into the difficult environment which is the lineout process and its performance variables linking into lineout success. Studies looking to focus on individual clubs over a prolonged time using the template created for this study (figure 3.3) would open a pathway for coaches and players to gain detailed analysis on their successful and unsuccessful lineouts. Being able to analyse a variation of tournament e.g. the Six Nations, Tri Nations and Churchill Cup etc. would deliver additional information to be analysed regarding the lineout process between most of the teams involved in this study. Analysing these extra tournaments would offer additional information on the lineouts of the teams involved in this study to gather information and notice any substantial differences between their performances in the biggest tournament of them all, the World Cup and other tournaments or matches which are deemed not as big. Also this would allow us to see if any differences arise between the options teams used in certain countries, playing home or away and the different weather conditions. One or two recommendations to improve this study arose throughout conducting and evaluating the process used, firstly the analysis conducted during this study was done by hand notation system, to gain more in depth analysis, video analysis systems could be used, video analysis would enable you to use video clips and detailed statistics for each individual indicator, programmes such as Sports code and Dartfish could be used. 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