The Pebble Game Geri Grolinger York University The Pebble Game • One player game, played on a DAG • Used for studying time-space trade-off Formalization: • Directed acyclic graph • Bounded in-degree Output nodes Nodes Input nodes Three main rules: 1. A pebble can be placed on any input node 2. A pebble can be placed on a node v if all predecessors of the node v are marked with pebbles 3. A pebble can be removed from a node at any time Note: a pebble removed from the graph can be ‘reused’ The Goal: to place a pebble on some previously distinguished node f while minimizing the number of pebbles used f A move: placing or removing one of the pebbles according to the three given rules Strategy: sequence of legal moves which ends in pebbling the distinguished node f Example 1 70 60 50 30 10 40 20 7 moves and 7 pebbles Example 2 70 60 50 30 10 40 20 11 moves and 3 pebbles Interpretation: output nodes nodes 1. A pebble can be placed on any input node ~ LOAD input nodes 2. A pebble can be placed on a node v if all predecessors of the node v are marked with pebbles ~ COMPUTE 3. A pebble can be removed form a node at any time ~ DELETE • Use as few pebbles as possible ~ # REGISERS • Use as few moves as possible ~ TIME In general: How many pebbles are required to pebble a graph with n nodes? Pyramid graph Pk: Pyramid graph Pk: Fact 1: Every pebbling strategy for Pk (k > 1) must use AT LEAST k + 1 pebbles. That is Ω( √ n ) pebbles expressed in number of edges n. Pyramid graph Pk: k=5 We need at least: k+1=6 Pyramid graph Pk: Let’s consider having k = 5 pebbles Arbitrary graph with restricted in-degree (d =2): Fact 2: Number of pebbles needed to pebble a graph of in-degree 2 is O(n/log n) (n = # nodes in the graph). Arbitrary graph with restricted in-degree (d =2): O(n/log n) Proof: • Recursive pebbling strategy • Cases • Recursions for each case • Solutions: P(n) ≤ cn / log n = O(n/log n) References: 1. Gems of theoretical computer science U. Schöning, R. J. Pruim 2. Asymptotically Tight Bounds on Time-Space Trade-offs in a Pebble Game T. Lengauer, R. E. Tarjan 3. Theoretical Models 2002/03 P. van Emde Boas Thank you for your attention Questions ?
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