Development of 3D projection and 3D camera system Holografika Budapest University of Technology Atomic Physics Hungarian Ministry of Deffence Technology Agency Graphisoft Holografika’s Displaying technologies • Changes in displaying technologies • holographic 3D visualisation • Holographic 3D display generations Holografika’s Displaying technologies • Changes in displaying technologies • holographic 3D visualisation • Holographic 3D display generations Holografika’s Displaying technologies • Changes in displaying technologies • holographic 3D visualisation • Holographic 3D display generations Holografika’s Displaying technologies • Changes in displaying technologies • holographic 3D visualisation • Holographic 3D display generations The Project Developmental issues and applications • Development of 3D camera and 3D camera system prototype • Accomplishment of a holographic telepresence system • Remote control of unmanned aircraft, • Air space surveillance • Virtual terrain simulation • Virtual surrounding, architectual presentation Workplan 1. Development of system architecture 2. Development of key technologies 3D display 3. Development of key technologies 3D camera system 4. Camera image processing software algorithms 5. 3D software moduls and plug-ins 6. Development of 3D projector prototype 7. Development of 3D camera prototype 8. Demonstration of applications generated by the integrated use of 3D projection and 3D camera systems Development of system architecture • 3D projektoros rendszer változatok – Basic arrengagements (spot/sec) – Variable optical screen surfaces – Specifying components • Telepresence system conceptions – Subjective and objective target parametres • 1:1 aspect ratio, eye contact • Video conferencing capability • Simulation applications – Exmanitaion of Hardware&software compatibility on existing applications – 3D terrain simulation Research of system arhitecture • Variable 3D projection arrengagements – Basic arrengagements (25 Mpix) – Variable optical screen surfaces – Component specifications • Telepresence system conceptions – Subjective and objective target parametres • 1:1 aspect ratio, eye contact • Video conferencing compatibility • Simulation applications – Exmanitaion of Hardware&software compatibility on existing applications – 3D terrain simulation Research of system arhitecture • Variable 3D projection arrengagements – Basic arrengagements (25 Mpix) – Variable optical screen surfaces – Component specifications • Telepresence system conceptions – Subjective and objective target parametres • 1:1 aspect ratio, eye contact • Video conferencing compatibility • Simulation applications – Exmanitaion of Hardware&software compatibility on existing applications – 3D terrain simulation Development of 3D projection system • Development of key technologies – Optics, mechanics • comoplete and partial subsystems – LCOS optical engine • LED based Illumination system, – Electronics • Multi channel compression system, • VIRTCAM based – Large size holographic screen • trtansmissive/reflective/retroreflective • Development of 3D projector prototype Development of 3D projection system • Development of key technologies – Optics, mechanics • comoplete and partial subsystems – LCOS optical engine • LED based Illumination system, – Electronics • Multi channel compression system, • VIRTCAM based – Large size holographic screen • trtansmissive/reflective/retroreflective • Development of 3D projector prototype Development of 3D projection system • Development of key technologies – Optics, mechanics • comoplete and partial subsystems – LCOS optical engine • LED based Illumination system, – Electronics • Multi channel compression system, • VIRTCAM based – Large size holographic screen • trtansmissive/reflective/retroreflective • Development of 3D projector prototype Development of 3D camera system • Development of key technologies – Optics, mechanics • 5-9 camera, variable mechanics – Electronics • • • • Common camera control Parallaxis info generation software&hardware development VIRTCAM • Development of 3D camera prototype Software development • 3D comprresion algorithm, 3D formats – In house development and adaptation of existing methods (MPEG, 3DWavelet) • 3D data transmission protocols – IP based, MXF, ATM • 3D software moduls and 3D plug-ins • CAD moduls (objectum level, VRML, other interfaces) – 3D graphic card drivers – Holovision SDK – ArchiCAD, Maya, Proengineer, 3ds max, Autocad, etc. Demonstration of applications generated by the integrated use of 3D projection and 3D camera systems • First transmission of duplex 3D image transmission through digital networks • Demonstration of holographic telepresence Demonstraion of potential applications • Control of unmanned aircraft • Virtual landscape simulation Demonstraion of potential applications • Control of unmanned aircraft • Virtual landscape simulation Control of unmanned aircraft Virtual landscape simulation • Commercial and military air space surveillance Demonstraion of potential applications • Creation of a virtual holographic surrounding • Architectual design, • Presentation • CAD • Medical • Scientific visualisation • Simulation • Virtual Reality • Gaming • Theme parks • Entertainment • Edutainment • 3DTV A jövő The future • Immersive collaborative spatial holographic 3D systems
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