Memorability of Pre-designed and User-defined Gesture Sets Miguel A. Nacenta,Yemliha Kamber, Yizhou Qiang, and Per Ola Kristensson 1 User-defined gestures are easier to remember than pre-designed gestures 2 Gestural Interfaces Image credits: wikimedia commons, leap motion, Samsung.com, IbTimes.com 3 Previous research GDT (Long, Landay, Rowe) Charade (Baudel & Beaudoin-Lafon) (Wobbrock & Ringel Morris & Wilson) SHARK (Zhai & Kristensson) 4 Possible advantages • • • • • Any location Multiple people Less clutter (menus) Many possible gestures Many possible actions 5 Remembering Gestures • Critical part of learning an interface 6 What type of gestures are most memorable? • Pre-designed • User-defined • Stock 7 Three Studies Exp 1 (6 people) Exp 2 (9 people) Exp 3 (18 people) 8 Experiment 3 • Within-subjects, 18 participants • 3 conditions (Pre-designed, User-defined, Stock/Random) – Learn 22 Gestures (associated to 22 actions) – Reinforcement (11 Gestures) ~24 h – Next-day Test – Repeat 9 Experiment 3 • 3 Example Applications – Image Editing – Web Browsing – Word Processing • Application Selection Criteria – Multiple commands/actions – Familiar to participants – Representative of other apps 10 Applications and Actions • 22 Actions selected for each application • Action selection criteria – Not similar to generic actions • Cut, Paste, etc. – Not similar to actions in the other conditions Example: Image Editing - Add new layer - Crop - Fill - Select ellipse - Increase brush - Clone - Smudge - Copy image - Etc. 11 Setup • Wizard of Oz - approach 12 Phase 1: Learning 13 Pre-designed Gestures Add new layer Crop Erase Fill Flip horizontally Flip vertically Incr. brush size Decr. brush size Pan left Pan up Rotate Select airbrush Select ellipse Select pen Select rectangle Smudge Duplicate image Zoom in Clone Scale image Incr. brightness Ripple effect • • • Different from other gestures in set Different from gestures in the other sets (applications) Different from common touch manipulations 14 Phase 2: Reinforcement • Only 11 of the 22 gestures • Quiz on these gestures • Feedback (correct or incorrect) • See video again + repeat 15 Phase 3: Next-day Test • Tested on all 22 gestures • In a different order 16 Condition: User-defined Gestures • Same conditions • But gesture creation instead of learning • Recorded by a webcam – For experimenter verification 17 Condition: Stock (random) Gestures Actions Image Editing - Add new layer - Crop - Fill - Select ellipse - Increase brush - Clone - Smudge - Copy image - … Designed gestures Web Browsing - Home - Settings - Open private browser win. - New tab - Print page - Refresh - Add page to bookmarks - Access history - … 18 Measures • Correctness: (for reinforcement and next-day measures) – Correctly Recalled – Close recall – partial gesture errors – Error – association errors • Time • Subjective measures – Effort Likert scales – Rankings of preference 19 RESULTS 20 Next-day Test (recalled) 12 10 User-defined Non-reinforced 8 6 4 Reinforced 2 0 12 10 Pre-designed 8 6 4 2 0 12 10 Random 8 6 4 2 0 0 1 2 3 4 5 6 7 8 9 10 11 21 Results: Recall Rates Recall Rate (all) Recall rate (reinforced) Recall rate (not-reinforced) User-defined 79% 85% 72% Pre-designed 55% 68% 41% Stock 25% 38% 11% 22 Next-day Test (errors) 12 10 Association Errors Partial Gesture Errors 8 User-defined 6 4 2 0 12 10 Pre-designed 8 6 4 2 0 12 10 Random 8 6 4 2 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Next-day Test (errors) 12 10 Association Errors Partial Gesture Errors 8 User-defined 6 4 2 0 12 10 Pre-designed 8 6 4 2 0 12 10 Random 8 6 4 2 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 24 Results: Subjective User-defined • required less concentration • easier to articulate • more fun • Preferred overall (17 of 18) 25 Are User-defined Gestures Better? • Better memorability (44% more gestures!) • Effort to create not an issue • Personalizable – Adapt to your culture/experience – Adapt to your body – Adapt to your task However… 26 Are User-defined Gestures Better? • Recognizer limitations – Still not trivial to design by example – Different for the user ≠ different for the machine • Collaborative awareness and transferability – Gestures are also indirect communication • Shared gestures are valuable – Will a standard set of gestures evolve? 27 Recommendations • Allow end-users to design their own gestures (if recognizer allows) • To design memorable gestures, the association between gesture and action is most important • Avoid stock gestures if you can 28 User-defined gestures are easier to remember than pre-designed gestures 29 THANKS! http://sachi.cs.st-andrews.ac.uk http://nacenta.com http://pokristensson.com/ @SACHI_research @miguelnacenta @pokristensson 30 Experimental Interface Experimenter control area Participant Area 31 Conclusions of the Study • User-defined best memorability – (44% more gestures remembered!) • • • • User-defined also preferred Stock really bad Differences due to association errors Partial gesture errors more or less constant 32 Results User-defined Reinforcement Test (recalled) Training/Learning Time (log10(Time) 12 10 1.42, 26.9s 8 6 4 2 0 Pre-designed 12 1.47, 29.8s 10 8 6 4 2 0 1.49, 31.2s Random 12 10 8 6 4 2 0 0 1 2 3 4 5 6 7 8 9 10 11 1.3 1.4 1.5 1.6 33 Random Pre-designed User-defined Results 12 10 8 6 4 2 0 Reinforcement Test (recalled) Next-day Test (recalled) 12 10 8 6 4 2 0 NonReinforced reinforced 12 10 8 6 4 2 0 12 10 8 6 4 2 0 12 10 8 6 4 2 0 12 10 8 6 4 2 0 12 10 8 6 4 2 0 12 10 8 6 4 2 0 12 10 8 6 4 2 0 0 1 2 3 4 5 6 7 8 9 10 11 0 1 2 3 4 5 6 7 8 9 10 11 Next-day Test (errors) Training/Learning Time (log10(Time) 1.42, 26.9s Association Errors Partial Gesture Errors 1.47, 29.8s 1.49, 31.2s 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 1.3 1.4 1.5 1.6 34 Experimental Interface Experimenter Reference Video Experimenter control area Correctness Buttons Participant video area Action presentation area -Before Action -Action Description -Post-action Participant Area Action area 35 Condition: Stock (random) Gestures Condition Pre-designed User-Defined Stock Application Image Editing Web Browsing Word Processing Actions set Image Editing Web Browsing Word Processing Gesture set Image Editing The participant’s Web Browsing 36 Subjective Measures • Likert-scale questions (after each condition) – – – – How much did you have to concentrate? How hard were the gestures to remember? How hard were the gestures to articulate? How boring were the gestures to create? • Ranking – – – – Difficulty of learning Difficulty of remembering Time spent learning/remembering How fun were the gestures to remember • Overall Ranking (preferred condition) 37 Results Random Pre-designed User-defined Next-day Test (recalled) 12 10 Next-day Test (errors) 12 0 10 8 6 4 2 0 12 12 10 8 6 4 10 8 6 4 2 0 2 0 12 10 8 12 10 8 6 4 2 0 6 4 2 0 8 6 4 2 Non-reinforced Reinforced 0 1 2 3 4 5 6 7 8 9 10 11 Association Errors Partial Gesture Errors 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 38
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