ARIZONA STATE INTRAMURALS “Where Class takes the Field” PROGRAM HANDBOOK 2012-‐2013 1 HOW TO REGISTER FOR AN INTRAMURAL EVENT How to register: Online Account Registration -‐ First time Users on Athleague (if you already have an account, skip to “Create a Team”): 1. Please visit asu.athleague.com 2. Click "Player Signup." If you choose to register through Facebook, please login and allow access to your account. 3. Fill in the remaining information for your account. a. You must enter a valid phone number, but can choose to receive/not receive text messages. b. Please enter your affiliate ID (1000, 1200…) for Student ID. If you are not a student, please write “SRC Member.” c. The Security Text is to verify that you are accessing the website, and are not an advertising computer program. It will tell you a “phrase” to enter somewhere in the advertisement; please enter it verbatim. i. d. 4. We apologize that this step is a little confusing, but these advertisements allow Athleague to be a free service for you and our department. Click "Register." You now have a personal account on Athleague with ASU Intramurals, and can use it to start a team, join other teams, or become a free agent! Create a Team and Join a League: 1. After logging in, click on your “Profile” on the links near the top of the page. 2. Click "Create Team" on the left side under Quick Links. 3. Enter your team name and color information. This will help identify your team on schedules and the website. The ASU Intramural Department reserves the right to disallow any team name deemed inappropriate for any reason. a. Select which gender (Men's, Women's or Corec) and which sport your team is registering for. b. This will display all the leagues available for your team to sign up for. Select the league you would like to register your team for by clicking “Join without specifying division” for the desired league. c. Read the League Waiver thoroughly, and when finished, click the “I agree…” box. You must read and agree to the waiver prior to joining any league or team. d. You may select a team image or upload one, but it is not required (if you choose/upload an image, make sure it is appropriate, or we will change it). e. Click "Create Team." 4. Your team can create a group (helpful if this same team/team name will be used in multiple sports), or click “Later.” 5. If you would like to invite players to join your team through email, enter their information, and click "Add Players," or click "Later," if you would like to add players at another time. 6. Click on times your team is NOT AVAILABLE to play (they will turn Red and available times will stay Green.) Click "Save." a. The Intramural Department tries to schedule your team when you are available; however, this is not always possible. If your team cannot play at the time you are scheduled, you will need to inform the Intramural Department by the Friday PRIOR to your league/tournament start date to receive a refund. 7. Finally, you will see the payment information for this league. Read through your payment options and be sure to stop by the Intramural desk at the SDFC or send in your sponsor email containing your team name, sponsoring organization and sport to [email protected] by 4 p.m. the day of the deadline! Your team is now registered! More information will come out for each league as the deadlines approach. 8. Checks are made payable to Arizona State University. Visa/MasterCard and cash is accepted. A receipt will be issued to the Team Captain and one will be kept on file. Please keep this receipt for proof of payment. 2 When signing up for a League, Tournament, or what to do for a No Pre-‐Registration Event 1. Leagues a. Schedules will be done according to your availability. We make every effort possible to accommodate your preferences. If we are unable to do so, your team may be assigned an alternate time. b. Attend MANDATORY Captains Meeting. 2. Tournament a. Schedules will be available approximately one day after the deadline date. b. Please make sure you attend the Captains Meeting. If there is no Captains Meeting, an email will be sent informing the captain about rules and procedures for the tournament. 1. No Pre-‐Registration Events a. Some activities do not require registration in advance. In these instances, report directly to the playing site with the entry fee. Payment will be accepted at the playing site and the tournament brackets will be created at that time. Please keep in mind that these tournaments only accept cash. TEAM CAPTAIN RESPONSIBILITIES AND TIPS The success of the Intramural Sports Program depends on the leadership of the Team Captain, since the program could not function without an individual to organize interested participants into teams. The team captain has an extremely important role as the liaison between the Intramural Staff and the members of a team. Communication is a key success factor. The Team Captain must remain in contact, throughout the season, with the Intramural Staff. The Team Captain must make sure of the correct time and date each event takes place and inform the team/organization of the policies and procedures of the Intramural Sports Program. Please follow the list below to make sure you have a successful time while playing intramurals: 1. Team members will be added by the captain by 12pm the day of the first scheduled game at the Intramural Desk. 2. Attend MANDATORY Team Captain’s Meetings if one is scheduled for that sport. a) At the meetings, we will discuss: Rules specific to that intramural sport Intramural policies and procedures League changes Schedules, etc… b) If the captain cannot attend, they must find a substitute from their team. The substitute is responsible for conveying the vital information to the Team Captain. c) If a team is not represented at the entire Captain’s Meeting, the team captains will be required to pay a $10 fee to remain in the league. If the fee is not paid by 4pm the day of their first game then they will automatically be dropped from the league. 3. If there is no Captains Meeting, an email will be sent informing the captain about rules and procedures for the league. 4. To enter people on your roster, please see the ‘Roster Management’ section. Team captain’s have till 4pm the day of their scheduled game to make changes to their roster (Saturday by 12pm for Sunday games). This only applies to paying teams. Sponsored teams have till 12pm the day of their first scheduled game to make changes to their roster (Saturday by 12pm for Sunday games). Sponsored team rosters are frozen after your first season game. 5. Please make sure the appropriate people are on the roster before playoffs. Only the people on the roster are able to participate in playoff games. 6. The team captain must also accept responsibility for the actions of all team members and supporters and maintain a cooperative attitude with all intramural officials and supervisors. Ten Captain’s Tips 1. Know the policies and procedures of the intramural program so you, and your team, do not get surprised at your first game or when playoffs come around. 2. You or someone from your team must attend the MANDATORY Captain’s Meeting. This is a perfect place for you to ask questions, get help with problems with your roster, and get your official schedule. If you or someone from your team does not attend for any reason, the team captains will be required to pay a $10 fee to remain in the league. If the fee is not paid by 4pm the day of their first game then they will automatically be dropped from the league. 3. Understand the Team Sportsmanship Policy (any UNACCEPTABLE must meet with the Advisory Board to be eligible for playoffs) and Ejection Policy (the ejected player must meet with the Intramural Advisory Board before they can play). 4. Keep a line of open communication with the Intramural Program. (i.e. give correct phone number and email address). 3 5. 6. 7. 8. 9. 10. Know how to add and drop players from your team. See the ‘Roster Management’ section below. Make sure everyone has a photo ID at each and every game. NO ID NO PLAY Understand the forfeit and default policies. If needed, know the proper procedure on how to protest. Don’t have enough players? Grab some from the ‘Free Agent’ list. HAVE FUN!!!! This is not the NBA or the NFL, go out there and do your best and if you don’t win, you can always get ‘em next week! ROSTER MANAGEMENT PROCEDURES FOR PAYING TEAMS CAPTAINS: • You will be responsible for creating AND managing your team roster. • Rosters are managed entirely through Athleague. There are two ways to add players: 1. Captain’s can invite players to join their team by clicking on the link on the left hand side of the team profile. Captains only need to enter their desired players’ email addresses, to which Athleague will send an invitation to join the team. The invited participants can then follow a link in the email to create an account and accept the team invitation. 2. Individual players can request to join a team. In order to do this, participants must first create an account on Athleague, then click on the “Request to join team” link on the left hand side of the team they wish to join. Team captains can then choose to accept or deny the request; players are not on the roster until the captain does this. • ALL rosters are printed at 12pm on the day of your games. Roster additions made after this time will not be applicable to that night’s game, however may be applicable to games later in the season. • If your teammates’ names are not on the roster that WE print, then that means they CANNOT play in the league or tournament. ROSTER MANAGEMENT PROCEDURES FOR SPONSORED TEAMS CAPTAINS: • You will be responsible for creating AND managing your team roster. • Rosters are managed entirely through Athleague. There are two ways to add players: 1. Captain’s can invite players to join their team by clicking on the link on the left hand side of the team profile. Captain’s only need to enter their desired players’ email addresses, to which Athleague will send an invitation to join the team. The invited participants can then follow a link in the email to create an account and accept the team invitation. 2. Individual players can request to join a team. In order to do this participants must first create an account on Athleague, then click on the “Request to join team” link on the left hand side of the team they wish to join. Team captains can then choose to accept or deny the request; players are not on the roster until the captain does this. • Player's names will only be added to the roster if they are submitted prior to 12pm the day of your first game (Friday by 12pm for Sunday games). Rosters are frozen after your first season game. • ALL rosters are printed at 12pm on the day of your games. • If your teammates names are not on the roster that WE print, then that means they CANNOT play in the league or tournament. DIVISIONS, LEVELS AND LEAGUES Sports Divisions Intramural competition is offered in three divisions: Men’s, Women’s and CoRec: Composed of individuals or teams which may, but are not required to, represent the various Residence Halls, Greek Organizations, Academic College’s or independent groups of the University. Competition Levels In selected sports, as determined by the number of projected entries, the following Competition Levels will be offered. Competitive: Characterized by players with skills in the sport, this level generally includes the four leagues of Greek, Residence Hall, Academic College and Independent. Participants in this division may not participate in the Recreational division. Recreational: This play emphasizes discovery of sport skills, cooperation between teammates and opponents and the basic joy of play. This level of play is designed for beginners and for those who wish to “compete” in a fun-‐filled, relaxed atmosphere. This division is for people who “just want to play for fun”. 4 Sport Leagues In the competitive league only, sport leagues are offered with different playoff tournaments for each league, with an All-‐University Champion at the end. (Please see Playoff Determination). Greek: Teams and individuals that are apart of the IFC or Pan-‐Hellenic Associations. Residence Hall: Teams and individuals that are made up of only Residence Hall members. Independent: Teams and individuals who want to play with just friends and are not apart of any organization. Academic Colleges: Teams and individuals that are made up of only students from their academic college (College of Education, College of Business, etc…) PARTICIPANT ELIGIBILITY The following are eligible participants in the intramural sports program: All current ASU-‐Tempe students, Secondary Students, Continuing Students, or non ASU students paying full-‐time or part-‐time Sun Devil Fitness Complex fees. All Faculty/Staff or Secondary Faculty/Staff who have purchased a Sun Devil Fitness Complex membership. All Alumni who have purchased a Sun Devil Fitness Complex membership. Each team captain and participant is responsible for verifying the eligibility of their team. Roster Eligibility To facilitate equitable access to physical recreation programs and recreational sports experiences for all participants, the following guidelines were developed: 1. In the Competitive League, a player may participate on one team in each sport league (Greek, Independent, Res Hall, and Academic College) and one CoRec team. Thus, for example, one can play on one Greek team and one Independent team in each sport plus a CoRec team, but cannot play on two Greek teams. 2. Teams may not play ineligible players, even with the mutual agreement by both teams. 3. A player must appear on the official team roster to be eligible for playoffs. Rosters are frozen prior to the first playoff match. 4. Women may play in a men’s league provided that no comparable sport league was offered for women. Player Eligibility To facilitate equitable access to physical recreation programs and recreational sports experiences for all participants, the following guidelines were developed: 1. Members of Intercollegiate Athletic teams during the academic year are ineligible in their respective or associated sports. Associated Sports are: Basketball -‐ 3 on 3 Basketball, Basketball Skills Challenge, 5v5 Basketball League Volleyball -‐ 2v2 and 4v4 Sand Volleyball, Volleyball League Baseball/Fast Pitch Softball -‐ Softball League Football -‐ Flag Football League 2. Students who compete for a varsity team in one or more games or meets, and are dropped for any reason, are ineligible for the remainder of the year. 3. Former ICA members may participate in intramural competition after their eligibility is complete. 4. Students receiving financial assistance for ICA, or for any other reason is determined ineligible for ICA, is also ineligible for that intramural sport. 5. Members of Sport Clubs are ELIGIBLE in their respective sport with the following restrictions: The players must play in the highest division offered and their team roster may not have more than two (2) club players on it. For Dual Sports, their team roster may not have more than one (1) club player on it. For Individual sports, no sport club players may participate. If a person is on the roster for that Sport Club in the current academic year, he/she is considered a Sport Club member. 6. Former professional athletes (received monetary compensation for the sole purpose of participation in a sport) and varsity letter winners at 4–year and 2-‐year colleges and universities are eligible to participate in the highest level of competition only in their non-‐dominant sport. No more than two (2) of these players may be on any one (1) intramural sports team. Current members of a varsity practice squad are eligible to participate in the highest level of competition. No more than two (2) of these players may be on any one (1) intramural sports team in their respective sport. Consequences for Ineligible Players: 1. A team using a player who does not meet eligibility requirements will forfeit all contests in which that player participated AND that player will not be allowed to continue to play in that sport. 5 2. 3. 4. During league play: Any team caught using an ineligible player(s) shall forfeit all games in which that player participated, and surrenders their right to compete in any playoff competition. During playoffs or Tourney format: Any team caught using an ineligible player(s) shall forfeit the game immediately and the other team will be rewarded a win and will advance. Any person playing under an assumed name or ID number shall be ejected from Intramural Competition and will be required to setup a meeting with the Intramural Advisory Committee. POLICIES AND PROCEDURES ID Required All participants MUST present a valid photo ID to be eligible to participate in ALL intramural sports. Before each game, each player shall present his/her photo ID card to the scorekeeper. The scorekeeper shall check all player’s photo ID’s simultaneously on the field/court in full view of both team’s captains. Any player arriving after the game/match has started shall present their photo ID to the scorekeeper before entering the game. Refunds Prior to the first scheduled game being played, a full refund will be given. No refund will be given after the first scheduled game. League Play All leagues will consist of 3 games in the regular season. All teams who have acceptable sportsmanship in the regular season will advance to the playoff tournament. Any team who has incurred a forfeit will need to pay their forfeit fee in order to advance to playoffs. Placement in brackets will be considered by record, point differential, points scored against, points scored, and coin flip. During playoffs, in the competitive level only, the champion team in each sport league (Greek, Res Hall, Independent, Academic College) will compete for an All-‐University Championship, if and only if, the number of teams permits playoffs to be seeded by Sport League. The Intramural Program has the right to add or omit any team from the playoffs even if the team does or does not meet the playoff qualifications. Forfeits The team captain has the responsibility of notifying all team members of the day/date/time and location of all scheduled events. Forfeits are to be avoided at all costs. Forfeits are detrimental to the program and to a team’s participants. The scheduling of each Intramural game/activity/event requires making arrangement for the facility, the personnel, and the equipment as well as the participants. The following procedures will be observed with regard to forfeits: 1) If a team does not have the minimum number of players to start the game at the scheduled game time, they will then be given 10 minutes to obtain the correct number before the game is declared a forfeit. Example: if your game is at 6pm and your team is not ready to play, you will be given until 6:10pm. 2) If, at any time during the 10-‐minute forfeit period, the team reaches the minimum number of players needed, they will be allowed to play, but the late team will lose all protest and appeals privileges and lose all choice of options to start the game. The game time will also be reduced by the number of minutes late for the game. 3) If the team does not have the minimum number of players after the 10-‐minute extension, the captain of the prepared team will be given two options: take the win by default or give the opposing team an additional 5 minutes to arrive. If the captain of the prepared team chooses to take the win by default, the decision may not be changed. If the captain of the prepared team decides to play the game, the captain of the prepared team must accept the results of the game. 4) If, at any time during the additional 5 minutes, the team reaches the minimum number of players needed, they will be allowed to play, but the late team will lose all protest and appeals privileges and lose all choice of options to start the game. The game time will also be reduced by the number of minutes late for the game. 5) If after the additional 5 minutes the team is still not ready to play then the game shall be ruled a forfeit. 6) If a team forfeits, the team captain will be required to pay a $20 forfeit fee prior to their next scheduled game. If the fee is not paid by 4pm the night of the next scheduled game, the team will be dropped from the league. 7) If a team forfeits a second time, then the team will be dropped from the league. Protests Protests may be filed for two reasons: 1) The misapplication of a playing rule. NOTE: An official’s judgment cannot be protested. 2) Participant Eligibility 6 Protest will be handled in the following manner: 1) Must be brought to the attention of the official or IM Supervisor during the event. These questions will be handled on the field by the officials. The officials may meet with the IM Supervisor on duty to determine the ruling. Once this decision has been made, the game will proceed under the given ruling. 2) If the team is not satisfied with this ruling, the team captain must notify the head official and IM Supervisor that the game is being played “under protest”. This indicates the team wishes to appeal the decision to the Intramural Professional Staff. 3) At the time of protest, the official must summon the supervisor to the field/court and must write up a Protest Report. This report will include time remaining in the game, score, and interpretation of the protest. If a Protest Report is not filled out, the protest consideration cannot be granted. 4) The following business day, the team captain must submit in letter-‐form a protest complaint and $20 to the Intramural Desk. 5) The fee will be returned if the protest is upheld. The fee, however, will be forfeited if the protest is denied. NOTE: The procedure, as stated above, must be adhered to in order for a protest to be valid. Injuries Participation in Intramurals is on a voluntary basis. All IM Participants play at their own risk. The University is not responsible for injuries sustained while participating in any of the programs. It is highly recommended that each person obtain their own health/accident insurance. Medical or ambulance expenses incurred by a participant will not be paid by Arizona State University. Student Health Insurance is available from the Student Health Center. For more information, contact Student Health at 965-‐3346. Uniforms and Attire All recommendations and requirements of proper attire are for the safety of the participants, and the enhancement of the games. Jewelry must be removed. Footwear ONLY gym shoes allowed in the gyms. All participants must wear athletic type shoes. No open-‐toed sandals; no bare feet, no socks. Cleats must have all-‐rubber soles. Absolutely no metal cleats. Jerseys Team may wear their own created uniform if it clearly differentiates them from their opponent. Colored jerseys will be provided for all teams who do not have their own uniform. Awards Championship T-‐Shirts • Intramural Championship T-‐shirts will be given as awards for the Champions in every intramural activity offered throughout the academic school year. The t-‐shirts will be handed out at the site the night of the championship contest. A team will only receive t-‐shirts for those players who are listed on the official playoff roster. SCHEDULING CONFLICTS The Intramural Program is willing to cooperate when extraordinary circumstances necessitate an occasional rescheduling or canceling of a game. However, due to the increasing number of entries and limited playing spaces, reschedules must be kept to a minimum. There are two ways to avoid forfeits. If it is absolutely necessary to cancel a scheduled intramural game, a team can: 1. Notify the Intramural Office (M-‐Th 10:00am-‐4:00pm and F 10:00am-‐2:00pm), by noon of the day of their scheduled game. A team that cancels a game will remain in the league; however, a loss (DEFAULT) will be recorded. NOTE: The office must be notified by 2pm Friday for games scheduled Saturday or Sunday. 2. Rescheduling may be made only by agreement of both teams and the Intramural Office, and if there is time convenient to all three parties for the rescheduling. If all three parties cannot agree on a new time, the originally scheduled time for the contest will stand. Arrangements must be made at least two working days (48 hours) in advance of the originally scheduled game time. TEAM SPORTSMANSHIP RATING “Where Class takes the Field” 7 The purpose of the Intramural Sports Program is to provide participants with positive recreational sport activities in a safe and supportive environment. Each participant is encouraged to play to the best of his or her ability to achieve success. A “win-‐at-‐all-‐ costs” attitude, however, is strongly discouraged. The emphasis in intramural sports is placed on playing the game within the spirit of the rules and with respect for those participating. These guidelines should assist teams in reinforcing a sportsmanlike atmosphere: EXPECTED CONDUCT o Participants and spectators are expected to behave in a cooperative, positive manner, which contributes to the philosophy of friendly competition. o Teams are responsible for the conduct of members and spectators before, during, and after any Intramural competition. o It is the responsibility of each team to cooperate in a respectful pleasant manner to all Intramural Sports Staff (this includes officials). o It is the responsibility of each team to control both team members and spectators. MISCONDUCT (Unsportsmanlike) o Team captains and coaches are responsible for the conduct of their players, and therefore are subject to the same disciplinary actions as their players. o In cases where the responsible team member cannot be identified, the team captain will be assessed the appropriate sanctions. o Vulgar, obscene, abusive, derogatory, intimidating and demeaning comments or gestures will NOT be tolerated. Such comments and gestures create a hostile environment, generate ill will, place unnecessary pressure on players, and contribute to a negative Intramural Sports experience. o All acts of physical aggression including fighting, pushing, shoving, kicking or any other attempt to injure another person, are totally unacceptable responses in any area of Intramural Sports. o Any comments, signs, jokes, remarks, or gestures intended to threaten or intimidate any other person are forms of verbal aggression, which are equally inappropriate and will be disciplined accordingly. o The consumption or possession (or the scent is detected on your person) of any type of alcoholic beverage before, during, or after a game is not allowed. o The misconduct of one team member can cause a team to be disqualified from a league. SEPCTATORS o The role of spectators is to provide support and encouragement, which will be beneficial to the participants, the game and the program. Spectators must remain in designated areas and not encroach on the playing area. o Spectators violating these guidelines or exhibiting Unsportsmanlike conduct will be asked to leave and may be assessed additional sanctions with Student Judicial Affairs. o Team captains or teams can be penalized for their actions of their spectators. TEAM SPORTMANSHIP RATING The rating system is designed to rate teams, not individual conduct. A team is responsible for the actions of the individual team members and spectators related to their team. The designated game captain is responsible to calm difficult situations and to restrain troubled teammates. IM officials and/or supervisors shall determine acceptable and unacceptable team ratings. The Intramural Advisory Committee will determine season ending ratings. They also reserve the right to review any rating given to a team. The four different team ratings are: Outstanding Acceptable Unacceptable Season Ending OUSTANDING SPORTSMANSHIP RATING Team members: • Demonstrate a willingness to contribute to a sportsmanlike atmosphere, • Show control over their own actions and omissions • Follow all game rules in both spirit and intent • Have no unsportsmanlike penalties. 8 ACCEPTABLE SPORTSMANSHIP RATING • Team members cooperate with and demonstrate good sportsmanship toward team members, spectators, and IM staff • Team captain exhibits control over their team and spectators, converses reasonably and rationally with officials about rule interpretations/calls and cooperates by providing information requested by any intramural official/staff • Team members accept judgment decisions made by the officials during the contest • No player/spectator ejections occur before, during or after the intramural contest • Respect shown for intramural facilities and equipment UNACCEPTABLE SPORTSMANSHIP RATING • Player/spectator ejections occur before, during, or after the intramural contest • Technical fouls for unsportsmanlike conduct and/or multiple unsportsmanlike penalties given • Participants/spectators complain about official’s decisions and/or show dissension. Complaints may be voiced verbally or non-‐verbally • Arguing between opposing teams/spectators may also lead to an unacceptable rating • Team captain does not control their team and spectators, converses in a dissenting manner with officials about rule interpretations/calls and does not cooperate or provide information requested by any intramural official/staff • Team members do not meet eligibility requirements for participation • Any participant who plays under an assumed name • Public indecency or obscenity. • Individuals/teams playing after the consumption or suspicion of consumption of alcohol/drugs • Verbal or physical abuse AND/OR the THREAT OF, by participants/spectators in the form of fighting, baiting, and/or wrestling with an opponent before, during, or after an intramural contest • Any threatening behavior (verbal and/or non-‐verbal) towards an intramural employee before during or after an intramural contest • Damage/destruction of facilities/equipment • Any other violations of ASU policies and procedures that violate the Student Code of Conduct CONSEQUENCES FOR UNACCEPTABLE RATINGS • The team is suspended from playoff competition until the captain meets with the Intramural Advisory Committee. The captain shall be held responsible to initiate the meeting in a timely manner to ensure availability of the committee. • Regardless of the length of the league, TWO UNACCEPTABLE ratings will equal a season ending rating and the team will automatically be dropped from any further competition • If necessary, a Student Judicial complaint will be filled out on teams/participants who violate the Student Code of Conduct APPEAL OF A TEAM SPORTSMANSHIP RATING • Only a season ending rating can be appealed by the captain of the team. • A written appeal must be filed within 48 hours of the rating with $20 dollars attached to the paper. If upheld, the $20 will be returned to the captain. If the appeal is not granted, then the $20 will go to the Intramural Program. • During the appeal process, the burden of proof shifts from the Intramural Program to the Team Captain. IT IS NOT A HEARING. • The process is a review of the record of the incident(s) and reasons for the season ending behavior. Teams will remain dropped from any further competition during the appeal process. Acceptable reasons for an appeal are; new information concerning the contest becomes available, and/or the sanction is too severe for the offense. TEAM CONDUCT RESULTING IN A FORFEIT • In addition to the team sportsmanship rating system, the following team behavior will result in a game being immediately stopped and FORFEITED (regardless of score or time remaining): o Excessive technical fouls and/or unsportsmanlike fouls o Failure of ejected participant(s) and/or spectator(s) to leave the vicinity within the allotted five minutes or returning to the vicinity during or after the game. A player cannot return for the second game when back to back games are scheduled o The team is confirmed to be using an ineligible player o Any player(s) and/or spectator(s) other than the designated game captain, leaving the team area/bench to join in on a situation in the game. A person’s intentions are irrelevant. o Failure of a captain or team to provide required information to the Intramural Program. 9 o Any inappropriate behavior following the forfeiting of a game could lead to a season ending rating. Serious on-‐site situations will also result in initiating involvement of the Campus Police and the referral to Student Judicial Affairs. INDIVIDUAL PLAYER CONDUCT When unsportsmanlike conduct is demonstrated by an individual, it is the practice of intramural sports to remove the individual from the environment (ejection). Ejections are intended to return the playing environment to conditions consistent with the philosophy discussed above. EJECTION POLICY OF AN INDIVIDUAL An ejection carries a MANDATORY SUSPENSION from all intramural activities in any capacity. Participants may apply for reinstatement the next business day by contacting the Intramural Advisory Committee and setting up an appointment. Any player/spectator/coach ejected from a playing contest must: • Leave the facility/field (this means out of sight and out of earshot) in a timely manner. Failure to do so may result in a forfeit win for the opposing team. • Shall be automatically suspended. To be reinstated, the ejected participant must come in and speak with the Intramural Advisory Board before the ejected participant can play in their next game. • Cannot play for any other team they are currently on (CoRec, other Res. Hall, Independent, Academic College or Greek team). • Any participant or spectator who physically contacts an opponent during a display of anger in an intramural contest will be automatically suspended from any further intramural competition. Additional restrictions may be imposed. • Agree to probation terms for the rest of that sport season and possibly semester/school year. • Cannot participate in extramural events. • If necessary, further action will be handled by the Judicial Office of Student Affairs. MISCONDUCT BY INTRAMURAL STAFF When participants experience displays of conduct by Intramural Sports employees that are inconsistent with the philosophy stated above, the following procedure should be followed. 1. Contact Intramural Sports Desk the next business day to formally file a complaint. 2. Fill out an incident report form detailing the allegation. 3. Be prepared to answer any questions from the Administrative Staff. Intramural Sports Desk Office Hours Location Intramural Web Page CONTACT INFORMATION 480-‐965-‐5835 Monday-‐Thursday, 10am-‐4pm and Friday 10am-‐2pm 1st Floor Student Recreation Complex http://src.asu.edu/intramurals Intramural Sports Staff Student Program Assistants Program Coordinator, Intramurals Assistant Director, Intramurals Lindsey Gruensfelder, Trevor Howe Kris Kuchler Chad Ellsworth 10
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