PUSH IT REAL! PERCEIVING CAUSALITY IN VIRTUAL INTERACTIONS 1. Timing Error 2. Force Mismatches 3. Angular Distortions Modern Games Video Computer animation 1. Combing motion clips 2. Use Machine learning 3. Decision theory Algorithms Motion capture 1. Using 13 camera Vicon optical system 2. 55 markers were placed on the body of the target Study for Angular distortion 1.Sample reaction for every 22 degree 2.Push at consistent medium force Use Inverse Kinematics(IK) to correct the Position of the hand 150ms delay is the limit that People can accept Video
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