Push it Real! Perceiving Causality in Virtual Interactions

PUSH IT REAL!
PERCEIVING CAUSALITY IN
VIRTUAL INTERACTIONS
1. Timing Error
2. Force Mismatches
3. Angular Distortions
Modern Games

Video
Computer animation



1. Combing motion clips
2. Use Machine learning
3. Decision theory Algorithms
Motion capture
1. Using 13 camera Vicon optical system
2. 55 markers were placed on the body of the target
Study for Angular distortion
1.Sample reaction for every 22 degree
2.Push at consistent medium force
Use Inverse Kinematics(IK) to correct the
Position of the hand
150ms delay is the limit that
People can accept
Video