Games that make your heart beat faster! Company's Birthday November 3, 2014, Kharkov, Ukraine. About us: We are an indie team. We love games, we play games and we create games. Website: Heartbeat-games.com E-mail [email protected] Find us in social networks: Vkontakte Facebook Twitter Google+ Youtube Twitch «Endless TD» Hardcore tower defense strategy with free building—up. Platforms: Android «Stars Dash» Bright atmospheric arcade in three modes. Platforms: Android, iOS «Space Animals» Clicker+runner about an unforgettable journey to the space Platforms: Android, iOS About our team: • Alexander Tarasov — CEO • Yuri Sysoev — Game Designer, Marketer • Danil Goshko — Art Lead, Game Designer, 3D / Tech Artist • Kirill Fialka — 2D Artist, Concept Artist • Vladislav Boyarenko — Lead Programmer • Danil Nepotrebny — Programmer • Vladislav Kiba — Programmer • Yaroslav Kucheriavchenko — Programmer • Ruslan Kuznetsov — QA Engineer • Larisa Barisheva — Community manager History: The creation of our company began with a little dream — to spend free time not only playing games, but also creating them. Thanks to this desire in a very short period of time we managed to gather a team of like—minded people and start dedicating ourselves to our labor of love. Objective: We faced the choice — do not stand out from the stream and create games using well—known mechanics and genres, or create something really new. Unanimously we chose the second variant. Despite the risks, we decided to create a non—standard game mechanics with unique and interesting storyline which, first of all, was interesting for us. Thanks to this principle in all our projects there is some highlight, which makes the game truly unique. One more feature of our team is that we are open—minded. In addition to communicating with colleagues and a constantly exchanging our experience, we always personally communicate with the community. Any player can write us and someone from our team will definitely answer him. We have one more motto – «Let's create games together!». This motto means that any player can participate in the development of the application. This format of communication with the community increases the pleasure received by users in our games. The team is very pleased to such an interaction and very grateful to active members of our communities. All our games are designed for mobile devices and developed on the Unity engine. First project: In the first project our team consisted of six people. After carrying out a small market analysis and, based on the preferences of the team, we decided to make a tower defense strategy. Then an immediate decision was taken — we would create something unique, something that was not present at the market. After three and a half months, on February 13, 2015, we launched our first game — «Endless TD — Savior of the Humanity», hardcore strategy in the genre of tower defense with a free built—up on a map a bunch of unique enemies, towers and bonuses. In addition, the game was performed in 3D. It's rare for games of this genre. We dedicated the following months for releasing new updates and improving our first game. Second project: In our second project we had some minor personnel changes together with the growth of the company. The team already consisted of eight people. Also, we were in constant search of the ninth member of the team — a marketing specialist. Since we are an indie team some issues were resolved collectively. This way we came to the selection of our new project — «Stars Dash». The new game was different from the previous ones in everything. New mechanics, another setting, genre. «Stars Dash» — this is addictive arcade puzzle in a space style with atmospheric music. The Chip of the game was the opportunity to relax in one of the modes – «Relax». The game was released August 6, 2015 in the soft launch mode. In August we got and analyzed the feedback from our players. Thanks to them we transformed «Stars Dash» and soon it will be released in other regions. Third project: Constant striving to improve and become better again led us to some staff changes that brought us two new programmers. Again, we threw ourselves a challenge. Our third game was also radically different from the previous ones. During a normal talking one of the team members suggested an absurd idea, as it may seem at first opinion— to run animals into the space. The idea was taken seriously to the extent that we decided – «let´s do it!». The game was called «Space Animals». It is about adventures and space flight of cute animals with, of course, non—standard mechanics — clicker + runner. During the game you will get a bunch of mini games with all sorts of mechanics, collect a bunch of coins and get to the space. Currently the game is in the stage of open beta testing and everyone can take part in it. Activity: First place in the «Sandbox of game projects» of the community «Typical programmer». • The game «Endless TD» took the first place in the voting • Published article on the site tproger.ru. GetIT, Aug. 15, 2015, Odessa. • Kirill Fialka´s speech on the topic: «Approaches and methods to develop the visual style of a game project». • Participation in Indie Showcase. Article and interview on the website App2top.ru • Published Kirill Fialka´s article on the topic: «Approaches and methods to develop the visual style of a game project». • Published an interview with Yuri Sysoev in the section «Who is who». Podcast «How to create games», August 27, 2015 • Yuri Sysoev and Kirill Fialka are the guests of Sergey Galenkin and Mikhail Kuzmin with Roman Guro as a guest, too. The topic discussed was «Creating visual style». Our working days: GetIT, Odessa
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