Games that make your heart beat faster!

Games that make your heart beat faster!
Company's Birthday
November 3, 2014, Kharkov, Ukraine.
About us:
We are an indie team. We love games,
we play games and we create games.
Website:
Heartbeat-games.com
E-mail
[email protected]
Find us in social networks:
Vkontakte
Facebook
Twitter
Google+
Youtube
Twitch
«Endless TD»
Hardcore tower defense
strategy with free
building—up.
Platforms:
Android
«Stars Dash»
Bright atmospheric arcade
in three modes.
Platforms:
Android, iOS
«Space Animals»
Clicker+runner about an
unforgettable journey to
the space
Platforms:
Android, iOS
About our team:
• Alexander Tarasov — CEO
• Yuri Sysoev — Game Designer,
Marketer
• Danil Goshko — Art Lead,
Game Designer, 3D / Tech Artist
• Kirill Fialka — 2D Artist, Concept Artist
• Vladislav Boyarenko — Lead
Programmer
• Danil Nepotrebny — Programmer
• Vladislav Kiba — Programmer
• Yaroslav Kucheriavchenko — Programmer
• Ruslan Kuznetsov — QA Engineer
• Larisa Barisheva — Community manager
History:
The creation of our company began with a little dream — to spend free
time not only playing games, but also creating them. Thanks to this desire
in a very short period of time we managed to gather a team of
like—minded people and start dedicating ourselves to our labor of love.
Objective:
We faced the choice — do not stand out from the stream and create games
using well—known mechanics and genres, or create something really new.
Unanimously we chose the second variant. Despite the risks, we decided to
create a non—standard game mechanics with unique and interesting
storyline which, first of all, was interesting for us.
Thanks to this principle in all our projects there is some highlight, which
makes the game truly unique.
One more feature of our team is that we are open—minded. In addition to
communicating with colleagues and a constantly exchanging our
experience, we always personally communicate with the community. Any
player can write us and someone from our team will definitely answer
him. We have one more motto – «Let's create games together!».
This motto means that any player can participate in the development of
the application. This format of communication with the community
increases the pleasure received by users in our games. The team is very
pleased to such an interaction and very grateful to active members of our
communities.
All our games are designed for mobile devices and developed on
the Unity engine.
First project:
In the first project our team consisted of six people. After carrying out a
small market analysis and, based on the preferences of the team, we
decided to make a tower defense strategy. Then an immediate decision
was taken — we would create something unique, something that was not
present at the market.
After three and a half months, on February 13, 2015, we launched our
first game — «Endless TD — Savior of the Humanity», hardcore strategy in
the genre of tower defense with a free built—up on a map a bunch of
unique enemies, towers and bonuses. In addition, the game was
performed in 3D. It's rare for games of this genre. We dedicated the
following months for releasing new updates and improving our first game.
Second project:
In our second project we had some minor personnel changes together
with the growth of the company. The team already consisted of eight
people.
Also, we were in constant search of the ninth member of the team — a
marketing specialist. Since we are an indie team some issues were
resolved collectively. This way we came to the selection of our new
project — «Stars Dash». The new game was different from the previous
ones in everything. New mechanics, another setting, genre.
«Stars Dash» — this is addictive arcade puzzle in a space style with
atmospheric music. The Chip of the game was the opportunity to relax in
one of the modes – «Relax». The game was released August 6, 2015 in
the soft launch mode. In August we got and analyzed the feedback from
our players. Thanks to them we transformed «Stars Dash» and soon it
will be released in other regions.
Third project:
Constant striving to improve and become better again led us to some
staff changes that brought us two new programmers. Again, we threw
ourselves a challenge. Our third game was also radically different from
the previous ones. During a normal talking one of the team members
suggested an absurd idea, as it may seem at first opinion— to run animals
into the space. The idea was taken seriously to the extent that we
decided – «let´s do it!». The game was called «Space Animals». It is about
adventures and space flight of cute animals with, of course, non—standard
mechanics — clicker + runner.
During the game you will get a bunch of mini games with all sorts of
mechanics, collect a bunch of coins and get to the space.
Currently the game is in the stage of open beta testing and everyone can
take part in it.
Activity:
First place in the «Sandbox of game projects» of the community
«Typical programmer».
• The game «Endless TD» took the first place in the voting
• Published article on the site tproger.ru.
GetIT, Aug. 15, 2015, Odessa.
• Kirill Fialka´s speech on the topic: «Approaches and methods to develop
the visual style of a game project».
• Participation in Indie Showcase.
Article and interview on the website App2top.ru
• Published Kirill Fialka´s article on the topic:
«Approaches and methods to develop the visual style of a game project».
• Published an interview with Yuri Sysoev in the section
«Who is who».
Podcast «How to create games», August 27, 2015
• Yuri Sysoev and Kirill Fialka are the guests of Sergey Galenkin and
Mikhail Kuzmin with Roman Guro as a guest, too.
The topic discussed was «Creating visual style».
Our working days:
GetIT, Odessa