Informaton Literacy and Gaming

Let the Games Begin
GAMING IN INFORMATION LITERACY
Debbie Sharp and Sue Smith
The Games They Play
Scavenger Hunts
Analog Game Night
Gaming-as-Learning Movement
University of Minnesota
University of Illinois at U-C
Observations
 Concepts
 Communication
 Designer Issues
 Tutorials
 Institution-dependent
Ideal Characteristics of the Game
 Meets Gen Ed Requirements
 Builds in Critical Thinking Skills
 Student/Faculty Collaboration
 Portable
 Real World Model
Ideal Characteristics of the Game
 Game NOT a Tutorial
 Incorporates AI
 Fun to Play
 Can Stop and Start Game
 Outcome Moves Player Forward
Game Concept
Game Challenges
 Design
 Electrical Issues
 Paint/Coatings
 Structural Dynamics
 Tire Flaws
 Vibration
Multidisciplinary Research
 Sponsorship (Business)
 Design (Artistic) (Fine Arts)
 Design (Engineering) (Engineering,
Physics)
 Green Concepts (Engineering,
Chemistry, Agriculture, Biology)
 Plus…
Multiple Learning Outcomes
 Information Literacy
 Writing
 Critical Thinking
 Statistical & Quantitative Reasoning
 Science
 Research
Hurdles
 Appeal
 Marketing
 Assessment
 Technology
 Time
 Project
 Timeliness
Management
 Funding
 Adaptability
Game Points
 Be on the Same
 Don’t Turn a Tutorial
Page
 Think Outside the
Box
 Don’t Reinvent the
Wheel
 Select an Engaging
Topic
into a Game
 Listen to Gamers and
Game Developers
 Involve Multiple
Disciplines
 Identify Long Term
Funding
Games for Learning Institute
Game Over!
THANK YOU!
DEBBIE & SUE