Let the Games Begin GAMING IN INFORMATION LITERACY Debbie Sharp and Sue Smith The Games They Play Scavenger Hunts Analog Game Night Gaming-as-Learning Movement University of Minnesota University of Illinois at U-C Observations Concepts Communication Designer Issues Tutorials Institution-dependent Ideal Characteristics of the Game Meets Gen Ed Requirements Builds in Critical Thinking Skills Student/Faculty Collaboration Portable Real World Model Ideal Characteristics of the Game Game NOT a Tutorial Incorporates AI Fun to Play Can Stop and Start Game Outcome Moves Player Forward Game Concept Game Challenges Design Electrical Issues Paint/Coatings Structural Dynamics Tire Flaws Vibration Multidisciplinary Research Sponsorship (Business) Design (Artistic) (Fine Arts) Design (Engineering) (Engineering, Physics) Green Concepts (Engineering, Chemistry, Agriculture, Biology) Plus… Multiple Learning Outcomes Information Literacy Writing Critical Thinking Statistical & Quantitative Reasoning Science Research Hurdles Appeal Marketing Assessment Technology Time Project Timeliness Management Funding Adaptability Game Points Be on the Same Don’t Turn a Tutorial Page Think Outside the Box Don’t Reinvent the Wheel Select an Engaging Topic into a Game Listen to Gamers and Game Developers Involve Multiple Disciplines Identify Long Term Funding Games for Learning Institute Game Over! THANK YOU! DEBBIE & SUE
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