Theory games: from monstrous puppetry to productive stupidity Chris Bigum Griffith Institute for Educational Research Theory games I would argue that academic work is less a form of birthing than a monstrous puppetry. We reanimate sometimes dead sometimes living scholars in our own work and make them co-perform the theories and practices we are intellectually invested in Charlotte Frost Familiar theory games • Theory as spice, something to trade on/with: have theory can travel • Theory as salt: There is not enough (too much) salt in your thesis, paper, proposal, application. • Theory as fad/fashion: low-carb theory; theory snacks; deep-fried theory … • Theory/Practice (meat and three veg) And then there are turns (the menu may have changed) • Material, nonhuman (Latour; Law; Mol; Jasanoff) • Practice (Schatzki; Kemmis) • Posthuman (Braidotti) • Non-representational (Thrift) • Performative (Butler; Haraway; Barad) Why? Where, what and how is the human in a world of prosthetics, printable body parts, bots, and bio/nano-engineered nature? “the four horsemen of the posthuman apocalypse: nanotechnology, biotechnology, information technology and cognitive science.” Braidotti The GRIN technologies: Geno; Robo; Info; Nano Kelly Any sufficiently advanced technology is indistinguishable from magic Clarke I am interested in machine magic Ever have a “wow” reaction to what a machine has done? We have had plenty of the other kind. Fractals Artificial life Simple rules to determine if a new cell appears or dies Coming to terms with magic Two options: Fake it We know what is going on. It’s just the same old, familiar .... (McLuhan’s rearview mirror) Oooh! And we can visualise it! And if we can’t domesticate it we can ban it. Be productively stupid Focussing on important questions means being ignorant by choice Be comfortable with being stupid Willing to say: “I don’t know” The new machine magic on the block Machine learning, big data, deep learning... A Primer: the Eureqa story A perfect storm for old AI algorithms • Lots of data • Internet of things • Moore’s law Meanwhile in the sciences of the social • Frantically adding the adjective digital to everything • Silly debates about what is big • Re-doings of familiar enactments of machines • (Mandatory use of Powerpoint at conferences) • Boosters/pragmatics • Critics/doomsters • Digitally homeless • Artificials/algorithmics How we think about machines in general and the new machines matters • Predictive models • Decision making • Can include everything that can be measured • Algorithms that “learn” (code for improve) Becker “Everything present in or connected to a situation I want to understand should be taken account of and made use of. If it’s there, it’s doing something” What are these new machines doing? • • • • Stats Bayesian (generally) A lot of brute force computing The more data they are fed the better they get. Think Google, xMOOCs, Amazon etc. Prospects for the sciences of the social A new & deeper ditch Qual Quant Or a little bridge building In any old, current or yet to be circumstance in which work is delegated to a machine there is always a re-distribution of competencies between machine and humans Any consideration of the posthuman that ignores negotiations between humans and stuff, things, machines is like physics without dark matter and energy. (not even close... no cigar)
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