Bracewell/ENGL 1102/Project #4 Mining the Past: Designing a Game for the Fulton Bag and Cotton Mills Archives (Special Collections, Georgia State University) Draft #1 of Role Due (350 words): Thursday, Nov. 6th to Canvas Draft #2 of Role Due (700-1,000 words): Tuesday, Nov. 11th to Canvas Game Conception Outline Due (350 words): Thursday, Nov. 13th to Canvas Final Draft of Role Due: Friday, Nov. 14th to Wiki & Canvas Game Design Draft Due (700 words): Tuesday, Nov. 18th to Canvas Pecha Kucha Presentation of Game Design: Thursday, Nov. 20th Final of Pecha Kucha & Game Design (1,500-2,000 words): Saturday, Nov. 22nd to Wiki, Canvas, T-Square Reflection Due: Tuesday, Nov. 25th to Canvas Background The Fulton Bag and Cotton Mill archives at Tech, along with course reserves, Contesting the New South Order, the Fall 2014 class wiki (http://wikis.iac.gatech.edu/fultonbag), and other sources available to you, will serve as general references that explain the conditions leading up to, clashes during, and results of the Strike of 1914-15 by focusing on the constituents who had a stake in its outcome. For this assignment, group members will work together to synthesize primary and secondary source material to create a snapshot of life in a Southern textile mill village and contextualize the actions, possible motives, and overall alliances formed by individuals that were either directly or indirectly involved in the strike. Step 1: The Roles Working with a partner, you will research and write a role sheet for one character who played a part in the drama surrounding the Fulton Bag and Cotton Mills strike. You may make a composite character based on many individuals who share certain very similar goals and characteristics, or you may choose to base your role on a historical person. At this point, since you do not yet have ways to focus on a game mechanism, you can speculate on elements related to “gaming,” but *hone in primarily on the biographical aspects of this character’s role and his/her main allies or potential enemies. Reference documents and sources as often as possible to make sure that your role is grounded and historically accurate. See Sherri Brown’s powerpoint on Canvas and Wikipedia’s page on Citing Sources (http://en.wikipedia.org/wiki/Wikipedia:Citing_sources) for more information. This role will be posted to the Fulton Bag and Cotton Mill wiki. See the RTTP Game Designer’s Handbook for relevant categories. Your role should include *Name Office & faction (if any) *Biography (including an image) Objectives/victory conditions Responsibilities o Duties o Powers o Assignments (optional) *Relationships o With the big ideas o With the texts o With other people Strategy Advice *Selected sources Briefly restated list of objectives *Role-specific readings Step 2: Game Conception Outline With the same partner that you had for Step #1, construct an outline for a game in which you delineate when, where, how, and what you envision for the events of the Fulton Bag and Cotton Mill strike. Does your game unfold over several months as does the Paterson, 1913 game? Is it confined to the span of a few weeks during the summer? See April Longworth’s (an undergrad at Armstrong Atlantic University) very impressive overview of the strike in relation to the U.S. Commission on Industrial Relations: http://www.armstrong.edu/Initiatives/history_journal/history_journal_behind_the_strike for ideas on how to construct a timeline for your outline. See the RTTP Game Designer’s Handbook for relevant categories. Your game conception outline should include The Game Itself o Major Issues for Debate o Structure o Roles and Factions Step 3: Pecha Kucha Presentation For this part of the project, you will work with another group (altogether, four of you will be working together). From the two outlines each group of two has written, you’ll produce one “new” game design to pitch to a panel. You may adapt one of your game conception outlines wholly, mesh your ideas together, or make some sort of hybrid combination. The panel will be composed of the librarians we’ve worked with so far this semester, Sherri Brown and Jody Thompson, and IT specialist, Steve Hodges. *On the day of your presentation, you’ll present in what is known as the “Pecha Kucha” (Japanese for chit-chat) style. That means that you must create a total of twenty slides, and you must display each one of them and use narration to accompany each one of them for twenty seconds each (so your entire presentation can last no more than 6 minutes and 40 seconds). This discipline, though challenging, often makes for really exciting presentations, and forces you to think about just what you want each slide to convey to your audience. To make sure everyone equally participates in the presentation, each person should be responsible for narrating five slides. Remember that even though this presentation format is a specific one, you are still presenting to people who are in front of you: engage them, consider them, present to them. Step 4: Final of Game Design and Pecha Kucha Presentation After (or before) you present, record your narration. *Save your PowerPoint file as a Movie file, and upload the whole thing to the Wiki, Canvas, and T-Square. The procedure for recording audio and saving your PowerPoint as a movie differs between PCs and Macs. For a PC, you can go to Slide Show>Record Slide Show, record your narration as you flip slides, and then save the file as a movie. For a Mac, you’ll need to record your audio on a separate audio recorder such as Audacity while you record your slide transitions on PowerPoint; then you’ll need to select the audio file as your soundtrack when saving the file as a movie. Alternatively, you could open your Mac PowerPoint file at the library, and then record and save it the PC way. Use the feedback from the panel to create a more rounded version of your game or to reconceptualize important details. Your final game design should include Rationale o Timeline of real events most related to your design o Compelling argument for your design What major forces and power dynamics have you accounted for? What has your design been obliged to ignore? Why is it ok not to incorporate these elements? What will players understand after engaging with your material? Why? o Discussion of sources The Game Itself o Major Issues for Debate o Rules and Procedures o Structure o Roles and Factions o Counterfactuals All material from other sources should be cited in the text itself and in a works cited page. *Instructions for these sections by Dr. Noah Mass.
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