Does playing computer games really boost brain power? Our Innovation Unit has been scanning research carried out in Scottish schools which seems to show a clear link between regularly playing brain training games on the Nintendo DS and performance in attainment tests. So, not to be outdone, Mr Rollett has invested in the latest PS3 technology along with a wide selection of ‘software’ and is planning Noadswood’s response to these findings from north of the boarder. Cutting edge research in Scotland has been exploring how schools can use this form of technology, which so many students readily engage with, to enhance learning. There are now communities of teachers working together and exchanging ideas; they have even set up a ‘consolarium’ to share good practice. Of course, there are always skeptics – there would have been skeptics when schools first started using films and music to provide a context and immersive environment. It is reasonable to see that a world you can actually inhabit (not just observe) may bring a new dynamic and relevance to the classroom for some pupils. For example, why review the accuracy or artistic merits of a movie when you could do the same with a game. At Noadswood we recently trialed the use of ‘Civilization’ to explore the notion of settlement, migration and Empire in History. A lesson using ‘Guitar Hero’ also proved extremely illuminating with pupils waxing lyrical about its impact: “It helps you with your hand-eye coordination” “You can learn rhythm” “You have to work as a team” “It makes you confident” These comments demonstrated the power of gaming in the classroom, with the last comment in particular being of huge significance for the success of our young people. We look forward to developing these ideas further as we move forward. Staying ahead of the game: research has shown the power of games to build confidence, creativity, resilience and interpersonal skills
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