Nebula Online beginner`s guide. Nebula Online game world history

Nebula Online beginner’s guide. The boundless Nebula world offers a wide list of actions as for recruits, who sat down to the control panel of a spaceship for the first time, and for experienced players, considering an outer space their second home. In depths of the space you are waited by: fascinating and dangerous fights in different type systems.; creation of pets­bodyguards, helping you in the game process; unique module system, which allows to decide, which characteristics will be most helpful in fight. Some game moments can be not very understandable for a player, that’s why decide to create this helpful guide, which will help you on the start of your game. Nebula Online game world history. Kriptizids. On the first stages of multiuniverse origin, in one of the galaxies, among congestion of space gas and dust, on one of the asteroids, in a mystical way was born the most ancient live form ­ Kriptizids. Allocated from the birth with a huge potential and maximum possible for alive creatures intellect, kriptizids, in shortest terms achieved perfection in all their beginnings and became the real masters of the space. While investigating one galaxy after another, learning suitable for life planets and stars, kriptizids did not found any other forms of life. Understanding, that their time didn’t come yet, on the High’Int council was made the decision of total anabiosis until open spaces of the universe will help to realize the true purpose of kriptizids life. Not everyone agreed with idea of anabiosis, it led to split of the race. Separate caste was formed ­ Llerey, eager for further development and expansion of possessions. Bor’guzands. Not so much time passed, pathetic 2­3 thousand years after kriptizid anabiosis. In one of the galaxies appeared small object, quickly increasing its size by absorbing star congestion, dust and other objects, during this process, a whole planet appeared, populated with amazing by their physical structure creatures ­ bor’guzands. Such quick development of this celestial body with incredible size, called a rather notable anomaly for kriptizids, waked them up. Humans. Space solid body, shrouded with misty cover, entered the atmosphere of the Teer planet, radically changed it. Unsuitable for bio creatures before this moment, planet’s atmosphere changed its chemical composition very quickly, filled it with oxygen to limit. First chemical substance conflict called an explosion of incredible power, because of this, relief of the planet was changed almost completely and the third race was originated ­ humans. the development of this race was too slow. Separated on casts, considered to value their life more than the life of their brothers, often at war with each other, talking on different languages… People couldn't unite, because of what significantly slowed down the development in all areas. Nobody knows, how exactly formed the confrontation of these three races, this story is hidden by the creator in the most far and gloomy depths of space. Beginning your journey​
. On your first fly into the space, you’ll enter one of the starting solar systems for newbies, it depends from a race you chosen. Before relocation to other systems, it is recommended to learn in­game controls and get known of all key moments in the game, all this information you can find on station in starting solar system, by hitting the button “Helper”. There are 3 solar system types: Safe solar systems ­ systems, in which new players appear, players of another race can enter such systems. Such systems can’t be captured. Racial solar systems ­ systems, which belong to the players of a certain race from the very beginning. Players of another race can enter such systems through the galaxy map. Such systems can be captured by other race players. In the very beginning, each race has 5 such systems. Neutral solar systems ­ systems, not assigned to any race. In such systems there is not stations, workshops, factories till one of the race will capture it. Players can move in such systems with the help of galaxy map. There are 15 such systems. Looting and crafting modules and weapons. If you want to survive in severe space conditions, your ship will need qualitative modules and weapons. There are several methods of qualitative equipment getting: 1. You can buy needed equipment for you ship on auction; 2. Loot it as a trophy for the victory over a npc ship, such ships can be meet on different locations (systems), there are two types of such ships: yellow ­ not aggressive ships, which would not attack you first, until you you’ll attack them; red ­ aggressive ships, will attack you if you’ll be too close to them. The more powerful the npc ship, the more and better will be your loot from them. 3. Create a module, if you have the needed scheme and ore in needed quantity, mentioned in scheme description. Ore, used in creation of modules, can be obtained from asteroids, protogalactic clouds, comets and planets situated on the locations. 4. Obtain as a trophy in coalition test or for the victory over a single or group boss in the instance. Create your unique battle style. Modules have two kinds of characteristics: Basic (all modules) and Additional (blue, yellow, orange and green modules). Basic ​
characteristics: housing, ship speed, hold capacity. Additional​
characteristics: damage resistance, bonus damage, energy quantity bonus, critical strike chance, critical strike value, ship speed bonus, hold capacity bonus. Additional characteristics are generated randomly, and the number appearing in each module depends on the module colour: blue ­ 1, yellow ­ 2, orange and green ­ 3 random additional characteristics (rated from 1 to 10 each). Characteristics point distribution. With different module combinations, you can create your own battle style and give your ship a unique appearance. Choose modules suited to your battle style. White modules created by you will receive 10 points, distributed randomly between all basic characteristics: housing, speed, capacity. Examples of point distribution for a white module include: First example: housing ­ 5 points speed ­ 3 points capacity ­ 2 points. Second example: housing ­ 8 points speed ­ 1 point capacity ­ 1 point. Colour modules also receive from 1 to 10 points in each random additional characteristic: Additional characteristics: damage resistance bonus damage energy quantity bonus critical strike chance critical strike value ship speed bonus hold capacity bonus. The number of additional characteristics depends on the module colour. Blue ­ one, Yellow ­ two, Orange and Green ­ 3. Examples of point distribution for a blue module include: (Basic characteristics) housing ­ 6 points speed ­ 2 points capacity ­ 2 points (Additional characteristics) critical strike chance ­ 9 points. Examples of point distribution for orange and green modules include: (Basic characteristics) housing ­ 3 points speed ­ 5 points capacity ­ 2 points (Additional characteristics) bonus damage ­ 9 points energy quantity bonus ­ 10 points damage resistance ­ 1 point. Keep experimenting until you find the point distributions that suit your personal needs best! Group up. Galaxy open spaces are full of dangerous zones, which can’t be subdue never even by the most experienced player: group instances, coalition test, obtaining rare resources for powerful pets creation, system capture and other very interesting zones. Fighting in the party versus npc, you receive additional experience and in­game currency bonus for each party member. By the way, it is much more cheerful when you are not alone, right? But for those, who got used to play alone, they will found fascinating job: making contracts, achievement system, single instances etc. Game controls: Move ­ in order to make your ship move forward, you need to tap twice on the place, at which you want to arrive. If it is a special object, you need to tap twice on it. Stop ­ in order to stop your ship, you need to tap the orange stop button, also this button will make your ship move if it was stopped already. Skills ­ To use an active skill, you need to tap on it. Skills are placed on the left side of the screen. Control keys for playing via a browser: Number keys 1­6 (Above QWER) ­ Use skill (s) in skill slots from 1 to 6. M ­ show\hide the map W ­ turn on ship engines (the ship is ready for movement, for this purpose it is important to set the necessary direction of the flight) S ­ stop ship engines (your ship stops its current moving, ship’s movement became impossible) Esc ­ close currently opened window with information. If you have no open windows, pressing the Esc key will open the window with settings.