Slides 8: Applying Probability • Define problem of interest – in terms of ‘random variables’ and/or ‘composite events’ • Use real world knowledge, symmetry – to associate probabilities in [0,1] with ‘elementary events’ – all probabilities are conditional on real world knowledge • Use consistent probability rules – to associate probabilities with random variables / composite events – multiplication and addition rules 1 Probability • Week 7 Probability Rules – Basic in text chapter 2.2 – Conditional probability / Bayes rule in chapter 6 – Fuller treatment in Chapters 7 and 8 • Week 8 Discrete Probability Distribution – Chapter 4 (see lab on queuing) and Chapter 9 • Week 9 Continuous probability distribution – Chapter 5 Normal distribution and Chapter 10 • Note we give more emphasis to ‘event identities’. The book in Chapter 7 uses more math shortcuts (binomial coefficients) and Σ notation than we will use. Best immediate preparation is Q1-Q12 in Chapter 1 which you can formulate via EXCEL before attempting probability solution. 2 Events, Random Variables, Sample Space and Probability Rules • Event A – Simplest Random Variable – Values of A are TRUE/FALSE • Random Variable Y – Values of Y are y1 , y2 , . . . , yk (sample space; exhaustive list) – Events such as Y = y 3 Event Algebra • Event Identities: Re-express compound events in and/or combinations of elementary events – Coin H or T – Cards Ace ⇒ Ace Spades, or Ace Hearts, or Ace Clubs, or Ace Diamonds. – Red and not diamonds ⇒ 2 hearts or ... or Ace hearts • Not A = Ā • D = A or B • D̄ = Ā and B̄ • D = (A and B̄) or (Ā and B) or (A and B) • A = (A and B̄) or (A and B) • φ = A and Ā Disjoint / Mutually Exclusive • Ω = φ̄ = A or Ā Exhaustive 4 Event Identities • Re-express in terms of and/or combinations of elementary events and/or simple compound events (often there is more than one way). • ‘A out-right winner of league’ – Use as elementary events outcomes of games A/B etc. and as relatively simple compound events the scores NA etc. – ‘At least one Queen in two cards’ – ‘Max of 3 dice is 3’ and ‘Max of 3 dice is ≤3’ – ‘Sum of 3 is 4’ 5 Event Identities • Coins: Elementary events H1 , T1 , H2 , . . . • Define F (3) = First head on 3rd toss • F (3) = T1 , T2 , H3 • Define F (> 3) = First head on 4th or higher toss • F (> 3) = (T1 , T2 , T3 , H4 ) or (T1 , T2 , T3 , T4 , H5 ) or . . . • Alternatively F (> 3) = N OT (F (1) or F (2) or F (3)) 6 Event Identities: Coin Toss 7 Event Identities: Password 8 Event Identities • E =No common birth date in class. • Define Yi as birth date of student i (takes values in 1, 2, . . . , 365) • E = (Y1 any date n1 ) AN D( Y2 any date n2 except n1 ) AN D( Y3 any date n3 except n1 , n2 ) . . . 9 Event Identity • Define composite event Bn = Ball in box n • Elementary events L1 , R1 , L2 , R2 , . . . • B2 = (L1 , L2 , L3 , L4 ) • B3 =? 10 Event Identities for Random Variables • Random Variables • T3 = Time to third taxi. • Y (t) = Number of taxis arriving in next t minutes. • Event Identity (T3 > t mins) = (Y (t) < 3) 11 Probability Rules • P (A) = P (A is true) ∈ [0, 1], P (Ω) = 1 • P (A or B) = P (A) + P (B) if mutually exclusive • Event Identity (A or Ā) = Ω • Whence P (A or Ā) = P (A) + P (Ā) = 1 • Also P (φ) = 0 • P (A and Ā) = 0 • Addition rule P (A or B) = P (A) + P (B) − P (A and B) • So P (A and Ā) = P (A or Ā) − P (A) − P (Ā) = 0 • P (A and B) = 0 if A and B mutually exclusive • P (A or B . . . or Z) = P (A) + P (B) + · · · P (Z) if mutually exclusive. • Plus real world knowledge 12 Coins/Dice/Cards • Coin Toss: Define H = Heads, T = Tails = H̄ • H and T = φ; H or T = Ω • 1 = P (H or T ) = P (H) + P (T ) since mutually exclusive. • Real world knowledge: Symmetry ⇒ P (H) = P (T ) ⇒ P (H) = P (T ) = 1/2 • Similar for one dice, define 6= throws 6, compute P (6) and P (6̄) • Similar for one card, define Q= draws queen, compute P (Q) and P (Q̄) 13 Applying Probability Rules • Event Identity A = (A and B) or (A and B̄) • P (A) = P (A and B) + P (A and B̄) since disjoint. • Similarly P (B) = P (A and B) + P (Ā and B) since disjoint. • Event Identity (A or B) = (A and B̄) or (Ā and B) or (A and B) • Thus P (A or B) = P (A and B̄) + P (Ā and B) + P (A and B) • Hence P (A or B) = P (A) + P (B) − P (A and B) (Generalizarion of addition rule) 14 Example • Define A = Team A at least joint winner, similarly B and C. • Given symmetry P (A) = P (B) = P (C) • P (A) =? • P (A or B) =? • P (A or B or C) =? 15 Event Identities: Password • Elementary events and associated probabilities • P (Dup) via addition rules. 16 Conditional Probability • P (A) requires Real World Knowledge, short hand for P (A|RW K) • P (A|B) read probability of A given B, now RWK includes fact B is true, P (A|B, RW K) • Conditional Simulation: – Sequence of simulations – simulation rules at each stage are influenced by random outcomes of previous stages 17 Probability Rules for Conditional Probability and Independence • P (A and B) = P (A|B)P (B) • Equivalently, P (A|B) = P (A and B)/P (B) • Book uses AB to denote A and B • Important special case P (A and B) = P (A)P (B) when statistically independent. • Example Dice rolls: Define 6i = 6 on i-th roll, what is P (61 and 62 )? • Example Cards: Define Qi = Queen on i-th roll, what is P (Q1 and Q2 ) with and without replacement? 18 Decomposing with Conditional Probabilities • Probability second card is a Queen denoted P (Q2 ) • Event Identity: Q2 = First card is anything and Q2 = ((Q1 or Q̄1 )and Q2 ) • So Q2 = ((Q̄1 and Q2 ) or (Q1 and Q2 )) • So: P (Q2 ) = P ((Q̄1 and Q2 ) or (Q1 and Q2 )) = P (Q̄1 and Q2 ) + P (Q1 and Q2 ) = P (Q2 |Q̄1 )P (Q̄1 ) + P (Q2 |Q1 )P (Q1 ) 4 48 3 4 4 + = 51 52 51 52 52 = Exercise P (Q3 )? 19 (1) Event Identities: Password • Elementary events and associated probabilities • P (N ot Dup) via product rules. 20 Applying Conditional Probability Rules • Define Q2 Queen on second card, similar Q1 • Seek P (Q1 |Q2 ) given regular deck • P (A|B) = P (A and B)/P (B) 21 Applying Conditional Probability Rules • Mini-League: Define A if A outright winner, similar B and C • Given symmetry P (A) = P (B) = P (C) = 1/4 • P (A|one team is outright winner)? • P (A|team C is outright winner)? • P (A|team C scored no wins)? • P (A|no information about outright winner)? • Write down event identities explicitly. • Justify use of + or × explicitly. 22 Bayes’ Rule and Thinking Backwards • Inverting the direction of conditionality. • P (this evidence|at crime scene) or P (at crime scene|this evidence) • P (B|A) = P (A|B)P (B) P (A) • Alternatively P (B|A) P (B̄|A) = = P (A|B)P (B) P (A|B̄)P (B̄)+P (A|B)P (B) P (A|B) P (A|B̄) × P (B) P (B̄) • First ratio posterior odds, last is prior odds • See Tjims chapter 8.2. 23 Bayes’ Rule and Thinking Backwards • Murder committed either X or unknown Y . • In absence of information P (X) = P (Y ) = 1/2 • Evidence E: Blood group A at crime scene. • X has blood A so P (E|X) = 1 • Y blood group not known, but know P (E) = P (E|Y ) = 1/10 • P (X|E) = P (E|X)P (X) P (E) • P (E) = P (E|X)P (X) + P (E|Y )P (Y ) • Exercise: Use Odds Rule Format 24 Probabilities Distributions and Random Variables • Main use of Probability • Output of a simulation exercise (thought experiment) • Columns define random variables Y – Discrete: countable list of possible values – Continuous values – True/False values: random variable is an ‘event’ • Discrete random variable fully described by 2 lists: possible values y of Y , and associated probabilities P (Y = y) 25 Applying Probability Rules: Independent Case • Dice: Define M = maximum score on two independent rolls • Seek probability distribution of M • Two lists: Possible (sample space) and probabilities • Define elementary events; use event identity and probability rules. 26 Applying Probability Rules: Independent Case • Mini-League: Define NB = number of wins by B • A twice as good as B and C; B and C evenly matched. • Games independent (simulate using 3 random numbers) • Seek probability distribution of NB • Two lists: possible sample space for NB and probabilities. • Similar for joint distribution of NA and NB . 27 Applying Probability Rules: Independent Case • Games are independent, scores are not! • If the events NA = 0 and NB = 0 are independent, then: P (NA = 0, NB = 0)(= 0) = P (NA = 0)P (NB = 0)(= 0.112 × 0.333) • Two random variables are independent if • P (NA = nA and NB = nB ) = P (NA = na )P (NB = nB ) for every possible pair (nA , nB ). 28 Conditional Distributions • Exercise: Mini-League with A more skilled. • What is probability distribution for NA ? • Know NC = 0 what is probability distribution for NA ? • What is E[NA |NC = 0], E[NA |NC = 1], Cov[NA , NB |NC = 2]? • NOTE: Probabilities must sum to 1! 29 Probability and Random Variables • Random Variable Y : – Univariate of multivariate – Name – (Discrete) Probability Distribution: List of possible values Y , list of probability for events Y = y (sample space must sum to 1). • Events: – Composite events – AND/OR combinations of elementary events • Probabilities: – Satisfy rules (multiplicative/additive) – Conditioned on ‘knowledge’ 30
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