Topic 3 Games in Extensive Form 1 A. Perfect Information Games in Extensive Form . 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 2 A. Perfect Information Games in Extensive Form In a perfect information extensive form game, each player knows exactly where they are in the game when they take a move. The only thing they don’t know is how future moves will be played. 3 A. Perfect Information Games in Extensive Form Strategies: Definition: A Pure Strategy for a player is an instruction book on how to play the game. This instruction book must be complete and tell the player what to do at every point at which it must make a move. Because we want to consider what happens when players make mistakes we must even include apparently redundant instructions. 4 A. Perfect Information Games in Extensive Form 1’s Instructions (Fold,Fold) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 5 A. Perfect Information Games in Extensive Form 1’s Instructions (Raise,Fold) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 6 A. Perfect Information Games in Extensive Form 1’s Instructions (Raise,Raise) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 7 A. Perfect Information Games in Extensive Form 1’s Instructions (Fold,Raise) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 8 A. Perfect Information Games in Extensive Form Strategies: In this game player 1 has 4 pure strategies 1. (Raise, Raise) 2. (Raise,Fold) 3. (Fold,Raise) 4. (Fold,Fold) Player 2 also has 4 pure strategies, but none of her instructions are ever redundant. 9 A. Perfect Information Games in Extensive Form 2’s Instructions (Fold,Fold) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 10 A. Perfect Information Games in Extensive Form 2’s Instructions (Raise,Fold) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 11 A. Perfect Information Games in Extensive Form 2’s Instructions (Raise,Raise) 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 12 B. Imperfect Information Games in Extensive Form The figures above have the property that everyone knows everything about the past events in the game – this rules out: • players moving simultaneously, • players knowing something that others players do not. We need to have a way of representing this. We use information sets to do this. 13 B. Imperfect Information Games in Extensive Form An Information set is a collection of nodes with the property that 1. Each node in the set has the same player’s name. 2. Each node in the set has the same actions available. Information sets describe nodes that the player cannot distinguish between. 14 B. Imperfect Information Games in Extensive Form 2 sees 1’s action 1 Raise Fold 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) (0,0) 15 B. Imperfect Information Games in Extensive Form 2 does not see 1’s action 1 Information Set Raise Fold 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) (0,0) 16 B. Imperfect Information Games in Extensive Form 1. Each node in the set has the same player’s name. 2. Each node in the set has the same actions available. Both of these are essential, because otherwise the player would be able to distinguish between nodes in the same information set by seeing what actions they had and who they were. 17 B. Imperfect Information Games in Extensive Form Information Sets can be used to describe situations where players move simultaneously: 18 B. Imperfect Information Games in Extensive Form Simultaneously 1 Information Set Raise Fold 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) (0,0) 19 C. Nash Equilibrium and Subgame Perfection At a Nash equilibrium each player’s strategy is a best response to the other players’ strategies: 20 C. Nash Equilibrium A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) 21 C. Nash Equilibrium A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Checking that 1’s strategy is a best response If she folds she gets -1. 22 C. Nash Equilibrium A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Checking that 1’s strategy is a best response If she raises she gets -2. 23 C. Nash Equilibrium A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Checking that 2’s strategy is a best response If she changes her action on the right her payoff is unaltered. 24 C. Nash Equilibrium A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Checking that 2’s strategy is a best response If she changes her action on the right her payoff is unaltered. 25 C. Nash Equilibrium and Subgame Perfection A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Checking that 2’s strategy is a best response If she changes her action on the left her payoff goes down. 26 C. Nash Equilibrium and Subgame Perfection A Nash Equilibrium. 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Checking that 2’s strategy is a best response If she changes her action on the left her payoff goes down. 27 C. Nash Equilibrium Nash equilibrium alone in an extensive form game is un satisfactory because it builds in non-credible threats. At a Nash equilibrium each player assumes the others will stick to their equilibrium actions when they test their own action. They assume other players are committed to playing their strategy. This may not be a good assumption in a dynamic model because players may make threats that are not rational for them. 28 C. Nash Equilibrium A Non-Credible Threat. 1 Fold Raise 2 Fold (0,0) 2 is making a threat here that she would not carry out . 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) 29 C. Nash Equilibrium A Non-Credible Threat. 1 Fold Raise 2 Fold (0,0) 2 is making a threat here that she would not carry out . 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) 30 C. Nash Equilibrium A Non-Credible Threat. 1 Fold Raise 2 Fold (0,0) 2 is making a threat here that she would not carry out . 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Once player 1 realizes this she is better off raising too 31 C. Nash Equilibrium A Non-Credible Threat. 1 Fold Raise 2 Fold (0,0) 2 is making a threat here that she would not carry out . 2 Raise (-1,1) Fold (1,-1) Raise (-2,-2) Once player 1 realizes this she is better off raising too 32 C. Nash Equilibrium This is another Nash equilibrium.(Check) At this Nash equilibrium no non-credible threats are made. Can we always find such a Nash equilibrium? Answer: Yes by using a process called backwards induction. This always works in games of perfect information (i.e. games without information sets). 33 D. Backwards Induction Example 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) Start at the last move and figure out what is optimal there 1 Fold (-1,1) Raise (2,-2) 34 D. Backwards Induction Example 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) Start at the last move and figure out what is optimal there 1 Fold (-1,1) Raise (2,-2) 35 D. Backwards Induction Example 1 Fold Raise 2 Fold (0,0) Do all last moves 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 36 D. Backwards Induction Example 1 Fold Raise 2 Fold (0,0) Do all last moves 2 Raise (-1,1) Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 37 D. Backwards Induction Example 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) Now do the second last move. 1 Fold (-1,1) Raise (2,-2) 38 D. Backwards Induction Example 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Fold Raise (1,-1) Now do the second last move. 1 Fold (-1,1) Raise (2,-2) 39 D. Backwards Induction Example: 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Finally do the first move Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 40 D. Backwards Induction Example: 1 Fold Raise 2 Fold (0,0) 2 Raise (-1,1) Finally do the first move Fold Raise (1,-1) 1 Fold (-1,1) Raise (2,-2) 41 D. Backwards Induction Notes: 1. This process works for all finite perfect information games. 2. Proves the existence of a NE in such games (Zermelo’s Theorem) – Chess Draughts etc. 3. It is a generalization of dynamic programming. 4. BUT backwards induction will not work in games with information sets. 5. So Selten generalized the idea of Backwards induction to create Subgame perfection. 42 E. Subgame Perfection Subgame perfect equilibrium divides the game tree up into subgames (that is, parts of the tree that can be considered separately). It requires that the player’s strategies are a Nash equilibrium on every subgame. Again these can be found by working backwards, taking the last independent game and finding strategies that are a Nash equilibrium. Then taking the next last independent game and so on. Backwards induction always finds a subgame perfect equilibrium. 43 E. Subgame Perfection Example 1 Fold Raise (1,1) 2 L R 1 a (1,2) 1 b (-1,1) a (0,1) b (1/2,0) 44 E. Subgame Perfection A (Bad) NE 1 Fold Raise (1,1) 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 45 E. Subgame Perfection A (Bad) NE: 1 Fold Raise (1,1) The move of player 2 is not credible it always prefers L to R if she gets to move! 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 46 E. Subgame Perfection A (Bad) NE: 1 Fold Raise (1,1) But cannot do backwards induction sometimes 1 prefers ‘a’ sometimes ‘b’. 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 47 E. Subgame Perfection 1 Fold Raise (1,1) 2 Where are the subgames? L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 48 E. Subgame Perfection 1 Fold Raise (1,1) 2 Here L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 49 E. Subgame Perfection 1 Fold Raise (1,1) 2 And here L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 50 E. Subgame Perfection Let’s look at the last subgame and make the players play a NE on it. 1 Fold Raise (1,1) 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 51 E. Subgame Perfection 1 Fold Raise (1,1) It has only 1 NE, because player 2 always prefers L to R. 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 52 E. Subgame Perfection 1 Fold Raise (1,1) Once we have solved this last game it is easy to figure out what player 1 will do. 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 53 E. Subgame Perfection 1 Fold Raise (1,1) Once we have solved this last game it is easy to figure out what player 1 will do. 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 54 E. Subgame Perfection 1 Fold This is the subgame perfect equilibrium. Raise (1,1) 2 L R 1 a (2,2) 1 b (-1,1) a (0,1) b (1/2,0) 55 E. Subgame Perfection Backwards induction will usually give you a unique solution to a game (it will not be unique if there are ties in the players’ payoffs). As the subgames have many Nash equilibria, however, a game can have many subgame perfect equibria. Example. 56 E. Subgame Perfection IF 1 plays right the players then play a coordination game which has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 57 E. Subgame Perfection IF 1 plays right the players then play a coordination game which has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 58 E. Subgame Perfection IF 1 plays right the players then play a coordination game which has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 59 E. Subgame Perfection IF 1 plays X the players then play the battle of the sexes which also has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 60 E. Subgame Perfection IF 1 plays X the players then play the battle of the sexes which also has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 61 E. Subgame Perfection IF 1 plays X the players then play the battle of the sexes which also has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 62 E. Subgame Perfection IF 1 plays X the players then play the battle of the sexes which also has 3 NE’s. 1 X Y 2 2 L R 1 a (3,1) L 1 b (0,0) a (0,0) R 1 b (1,3) a (2,2) 1 b (0,0) a (0,0) b (2,2) 63 E. Subgame Perfection In a finite game,as a Nash equilibrium always exists so does a subgame perfect equilibrium. But again there are certain games for which subgame perfection is not going to work and we are going to need to rule out non-credible actions. Here is an example… 64 E. Subgame Perfection 1 (1,3) L R M 2 a (2,2) 2 b a (0,1) (3,1) b (0,0) This game has no subgames, but so the above NE is also a subgame perfect equilibrium, but it appears that 2 is making a non-credible threat…. 65 F. Perfect Bayesian Equilibrium To remedy the problem with the game above we need another notion of equilibrium… Perfect Bayesian equilibrium. 66 F. Perfect Bayesian Equilibrium 1 If you are going L to do something like Backwards (1,3) induction in this a game, then you are going to need (2,2) to decide what action player 2 will take. R M 2 2 b a (0,1) (3,1) b (0,0) 67 F. Perfect Bayesian Equilibrium 1 If you are going L to do something like Backwards (1,3) induction in this a game, then you are going to need (2,2) to decide what action player 2 will take. R M 2 p 1-p b a (0,1) (3,1) 2 b (0,0) Must give player 2 beliefs 68 F. Perfect Bayesian Equilibrium 1 L (1,3) 2 a (2,2) R M p 1-p b a (0,1) (3,1) 2 b (0,0) Can now evaluate player 2’s expected payoff from each action Action a = 2p+1(1-p)=1+p 69 F. Perfect Bayesian Equilibrium 1 L (1,3) 2 a (2,2) R M p 1-p b a (0,1) (3,1) 2 b (0,0) Can now evaluate player 2’s expected payoff from each action Action b = 1p+0(1-p)=p 70 F. Perfect Bayesian Equilibrium 1 L (1,3) 2 a (2,2) R M p 1-p b a (0,1) (3,1) 2 b (0,0) Action a is always better than action, so player 2 should play a. 71 F. Perfect Bayesian Equilibrium 1 L (1,3) 2 a (2,2) R M p 1-p b a (0,1) (3,1) 2 b (0,0) Hence 1 should play R. 72 F. Perfect Bayesian Equilibrium 1 L (1,3) 2 a (2,2) R M p 1-p b a (0,1) (3,1) 2 b (0,0) At an equilibrium we want 2’s beliefs to be consistent with 1’s actions (rational expectations). So at an equilibrium we will have p=0. 73 F. Perfect Bayesian quilibrium To find Perfect Bayesian equilibria we equip players with beliefs at each information set at which they must take a move. We require their actions at that set to be optimal given their beliefs this is called “Sequential Rationality”. We then work backwards through the tree. Given the sequentially rational actions we find for the players we then check that beliefs are consistent given these actions. (Rational expectations). 74 F. Perfect Bayesian Equilibrium A Signalling Game 1/2 W 2 b 1/2 1 1 T a 0 a 2 b (1,2) (0,0) (0,0) (-1,1) T W 2 a 2 b a b (-1,1) (0,0) (0,0) (1,2) 75 F. Perfect Bayesian Equilibrium A Signalling Game 1/2 W b 1 T W 1-p 2 a 1/2 1 T p 0 a 2 b (1,2) (0,0) (0,0) (-1,1) e 1-e 2 a 2 b a b (-1,1) (0,0) (0,0) (1,2) We must give player 2 two lots of beliefs (sometimes these are called assessments). 76 F. Perfect Bayesian Equilibrium A Signalling Game 1/2 W b a 2 b (1,2) (0,0) (0,0) (-1,1) 2 plays a if: 2 plays a if: 1 T W 1-p 2 a 1/2 1 T p 0 e 1-e 2 a 2 b a b (-1,1) (0,0) (0,0) (1,2) p>1/3. e>2/3. 77 F. Perfect Bayesian Equilibrium A Signalling Game 1/2 W b 1 T W 1-p 2 a 1/2 1 T p 0 a 2 b (1,2) (0,0) (0,0) (-1,1) e 1-e 2 a 2 b a b (-1,1) (0,0) (0,0) (1,2) Both types of 1 play T 78 F. Perfect Bayesian Equilibrium A Signalling Game 1/2 W b 1 T W 1-p 2 a 1/2 1 T p 0 a 2 b (1,2) (0,0) (0,0) (-1,1) e 1-e 2 a 2 b a b (-1,1) (0,0) (0,0) (1,2) Both types of 1 play T So rational expectations says p=1/2, but e is arbitrary – must have e>2/3. 79 F. Perfect Bayesian Equilibrium At a Perfect Bayesian Equilibrium (PBE) we can choose beliefs at unused information sets in any way we want. Two interesting types of PBE in signalling games: 1. Pooling equilibria: All types choose the same, identical action. 2. Separating equilibria: No two types choose the same action. 80
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