SWITCH!: Therapy Board Game Targeting Expressive Modality Switching in Aphasia Krystal Peralta, MS and Marjorie Nicholas, PhD Abstract Generalization of trained communication modalities (e.g speaking, writing, drawing, using a communication book) is one of the ultimate objectives in aphasia therapy. Several researchers have purported that in order to achieve this goal, isolated training of each modality is not sufficient for successful carryover. In fact, a range of executive functions are necessary for functional use of multi-modal communication in the community setting and therefore must be considered when implementing functionally based speech-language therapy. The SWITCH! aphasia therapy board game specifically targets cognitive flexibility by having the individual with aphasia engage in an interactive game that requires multimodality expression. Board Game Development When developing the game board, pieces, and target stimuli, the following were considered: • Target stimuli: all target items should be able to be easily communicated across multiple modalities and also be functional for many individuals. • Fine motor abilities: developing game pieces and target cards that can be manipulated by clients with decreased fine motor abilities. • Aesthetics: color scheme and lines should not be visually distracting. • SWITCH! provides a structured interaction between two communication partners by having them take turns in expressing a particular message. Four color-coded modality cards may be implemented to visually enforce the act of switching. These include visual prompts to gesture, draw or write, speak, or use an alternative communication device (if appropriate). Modality Queue • Each player selects a set of modality cards based on their expressive capabilities and places them in a modality queue (see above). A Modality card is turned over when the player has attempted to convey a particular message. Introduction and Background • SWITCH! was developed under the hypothesis that many individuals with aphasia may have decreased abilities in executive functioning which negatively impact successful carryover of learned communication skills. Executive functioning skills may include initiating, planning, as well as monitoring communicative attempts and feedback in order to determine whether the message was understood In addition. Like impaired linguistic processes, impaired executive functioning functions can also be treated in the clinical setting.. This has spurred several researchers into exploring executive functioning treatment in aphasia. Sample stimulus cards • 36 single unit target stimulus items are displayed on playing cards that include pictures of objects (e.g. comb, car, book), people and animals (e.g. boy, girl, dog), and descriptors (e.g. angry, married, small). For each turn, a player communicates a target item while the other guesses. Sample response card • If the player’s communicative attempt fails, the expectation is that he/she will switch to another modality in order to repair the failure. If the player fails to switch after their communication partner provides verbal (“I don’t understand) or nonverbal feedback (head shake), a bell will then be used to explicitly signal that the attempt has failed. • The act of switching to another modality, despite the possibility of leading to another failed communicative attempt, is still rewarded by having the player move an extra space for each switch on the game board. • SWITCH! primarily targets cognitive flexibility, an important executive function necessary for individuals to switch to another communication modality in order to repair a failed communication attempt. • The board game allows the client to take a “journey through the brain” and practice multi-modal communication in an interactive game format. Candidates are clients that use at least more than one modality for communication. How to Play Clinical Observation Trials • Clinical trial use of SWITCH is ongoing in two Boston area clinics with people who have aphasia • Modifications to the game rules and stimuli will be made after these trials are complete ASHA Convention, Boston MA November 2007 • Two playing levels: Beginner Level: the player is expected to express the target item using all modalities on the queue, before their partner guesses. Pro Level: the player may use any modality to express the target item, and is expected to switch when their attempt has failed. The object of the game is to reach the last space and be titled Switch Master.
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