Resilience Awareness Through Gaming

Resilience through Gaming
By C Todd Rhodes
Why games?
• Jane McGonigal
• 10,000 hours gaming
before the age 21
• 10,080 hours spend in
school between 5th grade
and graduation.
Why do games work?
• Individuals believe that they are
capable of changing the world
• Creates an environment
encouraging collaboration
• Enhances focus
WAT-A-GAME
Participatory simulation for
water management, policy
design, and education
Several versions offered varying
in complexity
https://sites.google.com/site/waghistory/home
World Climate Game
Role playing exercise of
the UN climate change
negotiations.
https://www.climateinteractive.org/programs/world-climate/
NOAA’s Climate Game Jam
• Students design games that allows
players to learn about climate
change
• Partnered with NOAA
• Peg Steffan
http://climategamejam.org/
Resilientville
Role-playing exercise to
advance awareness of the
benefits of problems solving
at a neighborhood level
http://empowersf.org/resilientville2/