Resilience through Gaming By C Todd Rhodes Why games? • Jane McGonigal • 10,000 hours gaming before the age 21 • 10,080 hours spend in school between 5th grade and graduation. Why do games work? • Individuals believe that they are capable of changing the world • Creates an environment encouraging collaboration • Enhances focus WAT-A-GAME Participatory simulation for water management, policy design, and education Several versions offered varying in complexity https://sites.google.com/site/waghistory/home World Climate Game Role playing exercise of the UN climate change negotiations. https://www.climateinteractive.org/programs/world-climate/ NOAA’s Climate Game Jam • Students design games that allows players to learn about climate change • Partnered with NOAA • Peg Steffan http://climategamejam.org/ Resilientville Role-playing exercise to advance awareness of the benefits of problems solving at a neighborhood level http://empowersf.org/resilientville2/
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