Tentative Training Plan for BEGINNING GAME ASSET

Tentative Training Plan for BEGINNING GAME ASSET DEVELOPMENT*
DAY 1
Time
0830H0900H
0900H1030H
1030H1055H
1100H1230H
1230H1325H
1330H1500H
1500H1525H
1530H1700H
Topic

Registration


Welcome and Course Overview
Introduction to Beginning Game Asset Development
Tea Break


Adobe Photoshop Basics
Pixel Art Exercises Part 1 (Pencil tool and Eraser)
Lunch Break


Pixel Art Exercises Part 2 (Tiling and Tilemap)
Pixel Art Exercises Part 3 (Creating limited colour palette)
Tea Break


Introduction of Game Animation
Game Animation Exercise
End of DAY 1
DAY 2
Time
0900H1030H
1030H1055H
1100H1230H
1230H1325H
1330H1500H
1500H1525H
1530H1730H


Topic
Conceptualization of Game Assets
Creation of Game Assets
Tea Break

Creation of Game Assets
Lunch Break


Introduction of Construct 2 (Game engine)
Creation of Game Assets
Tea Break

Integrating Game Assets into Construct 2
End of Course
*subject to change
Copyright 2017 © NYP-SIDM. All rights reserved. Version 1.0