Tentative Training Plan for BEGINNING GAME ASSET DEVELOPMENT* DAY 1 Time 0830H0900H 0900H1030H 1030H1055H 1100H1230H 1230H1325H 1330H1500H 1500H1525H 1530H1700H Topic Registration Welcome and Course Overview Introduction to Beginning Game Asset Development Tea Break Adobe Photoshop Basics Pixel Art Exercises Part 1 (Pencil tool and Eraser) Lunch Break Pixel Art Exercises Part 2 (Tiling and Tilemap) Pixel Art Exercises Part 3 (Creating limited colour palette) Tea Break Introduction of Game Animation Game Animation Exercise End of DAY 1 DAY 2 Time 0900H1030H 1030H1055H 1100H1230H 1230H1325H 1330H1500H 1500H1525H 1530H1730H Topic Conceptualization of Game Assets Creation of Game Assets Tea Break Creation of Game Assets Lunch Break Introduction of Construct 2 (Game engine) Creation of Game Assets Tea Break Integrating Game Assets into Construct 2 End of Course *subject to change Copyright 2017 © NYP-SIDM. All rights reserved. Version 1.0
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