Requirements Engineering Lecture 4 Implementing XP at PUT [email protected] www.cs.put.poznan.pl/jnawrocki/mse/quality/ Copyright, 2000 © Jerzy R. Nawrocki Plan of the lecture Software development practices Roles for people Calendar Measurements The Planning Game J. Nawrocki, Requirements Eng.., Software development practices Practices specific to XP Error • Pair programming (single programmers + reviews) • Design for today, not for tomorrow (look-ahead design) • Continuous integration (controlled integration) J. Nawrocki, Requirements Eng.., Software development practices Practices specific to XP • Oral communication (written communication) • Artefacts: only code + test cases (SRS, plans, design) • On-side customer (remote customer) J. Nawrocki, Requirements Eng.., Software development practices Practices absent in XP IEEE/ANSI standard 830-1993 J. Nawrocki, Requirements Eng.., • No SRS (user stories) • No architecture design (metaphor) • No UML diagrams or other stored pictures • No formal reviews • No long-term planning • No traceability information Software development practices Common practices Business • Planning Game: business / technical decisions • Exploration phase + concrete experiments • Writing test cases as early as possible • Automated testing (as far as Development possible) J. Nawrocki, Requirements Eng.., Software development practices Common practices • Incremental planning • Short releases • Software configuration management tools • Coding standards • Open, honest communication • Accepted responsibility J. Nawrocki, Requirements Eng.., Roles for people • • • • • Teamwork J. Nawrocki, Requirements Eng.., Programmers (3rd year) Coach (4th year) Tracker (4th year) Customer Testers (5th year) Calendar Easter’01: 15.04 14-15.11: Rehearsals 21-22.11: Project presentations till 25.11: Team building till 20.12: Exploration/experiments (Exploration report) till 13.02: Winter break till 11.04: Release 1 (8 weeks, 160 h/programmer) till 17.04: Easter break till 13.06: Release 2 (8 weeks, 160 h/programmer) J. Nawrocki, Requirements Eng.., Measurements Time spend by team members • Time the customer spend with the team (in each week) • Time spend on pair programming (in each week) • Other team work (per week) • Time spend working alone (in each week) • Time spend on exploration, release 1, release2. J. Nawrocki, Requirements Eng.., Measurements XP-oriented measures • Number of refactorings • Number of integrations • Total number of created / modified / removed test cases • Total number of created / modified / removed lines of code • Rework time ??? J. Nawrocki, Requirements Eng.., Measurements Delays • • • • • J. Nawrocki, Requirements Eng.., Experimentation phase Release1 Release2 Iterations Meetings Measurements Defects • In code • In test cases • In tools, operating systems, and other environment elements • Misunderstandings • Time spend on detecting and fixing a defect J. Nawrocki, Requirements Eng.., The Planning Game Goal Maximise the value of the software produced • in a given time • for a given amount of money. J. Nawrocki, Requirements Eng.., The Planning Game Strategy Minimal investment. Minimal development time. Most valuable functionality. J. Nawrocki, Requirements Eng.., The Planning Game The pieces Date: 6.11.01 Type of activity: New: X Fix:__ Enhance:__ Story number: 23 STORY DESCRIPTION: When the COLA rate changes in the middle of the BIW Pay Period, we will want to pay the 1st week of the period at the old COLA rate, and the 2nd week of the Pay Period at the NEW COLA rate. Should occur automatically based on the system design. NOTES: J. Nawrocki, Requirements Eng.., The moves Exploration phase Write a story Estimate a story (Ideal Eng. Time) J. Nawrocki, Requirements Eng.., Split a story The moves Commitment phase Sort by value: • necessary • important • optional Sort by risk: • predictable • more or less • unpredictable Set velocity: • IET / calendar month J. Nawrocki, Requirements Eng.., Choose scope The moves Steering phase • • • • J. Nawrocki, Requirements Eng.., Iteration (2 weeks) Recovery (Development) New story (Business) Re-estimate (Development) Summary Practices Calendar Measurements The Planning Game as RE J. Nawrocki, Requirements Eng.., Further readings • K. Beck, Extreme Programming Explained, Addison-Wesley, 2000. J. Nawrocki, Requirements Eng.., Quality assessment 1. What is your general impression? (1 - 6) 2. Was it too slow or too fast? 3. What important did you learn during the lecture? 4. What to improve and how? J. Nawrocki, Requirements Eng..,
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