FRISBEE 10 UNIT: FRISBEE LESSONS: 12 & 13 OBJECTIVES Catching and throwing, game skills ACTIVITY EQUIPMENT 1 frisbee/student, whistle, 8+ bases or cones, 10+ hoops ORGANIZATION TEACHING CUES -GROUP DAY- Frisbee Baseball (All-Run) Diagram on back -It is best to instruct the game the first time with all students playing on 1 field (baseball diamond). Batters: -When students understand game rules, play with 3+ fields, each with 4 bases (or cones). -Batter throws frisbee into the field. -Batting group members line up behind the batter. -Entire batting group runs around the bases in 1 line (no passing). -Each player reaching home plate before an -Five hoops/game, scattered in "out" scores 1 run. The person who threw the outfield. Increase or frisbee will count the runs scored for their decrease the number of group. hoops depending upon grade and skill level of students. -Run until you hear my whistle. -Six groups, 2/field, 7/8 players Fielders: each. -One person in each hoop; everyone else -One group at bat, the other in spread out over the field. the field. -If the frisbee is caught in the air, the batter is -Batter counts the number of out. times runners touch home plate (each player counts as 1 -If the frisbee is not caught in the air, quickly retrieve it and throw to those standing in each run). of the 5 hoops. It can go in any order, it just -Teacher watches to see when has to be held by someone with at least 1 foot fielding group has recorded in a hoop. their “out.” Blows whistle to -When frisbee has been thrown to all 5 hoops, I signify. will blow the whistle. No more runs can be -Rotate sides when all players scored once the whistle blows. on the batting group have had a turn to throw (if playing on Variation: -Play regular baseball rules. Catch frisbee on 2 fields). the fly = out; throw runners out at 1st base, etc. SPARK 6-8 rev. 8/2001
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