Frisbee Baseball

FRISBEE 10
UNIT: FRISBEE
LESSONS: 12 & 13
OBJECTIVES
Catching and throwing, game skills
ACTIVITY
EQUIPMENT
1 frisbee/student, whistle,
8+ bases or cones, 10+ hoops
ORGANIZATION
TEACHING CUES
-GROUP DAY-
Frisbee Baseball
(All-Run)
Diagram on back
-It is best to instruct the game
the first time with all students
playing on 1 field (baseball
diamond).
Batters:
-When students understand
game rules, play with 3+
fields, each with 4 bases (or
cones).
-Batter throws frisbee into the field.
-Batting group members line up behind the
batter.
-Entire batting group runs around the bases in 1
line (no passing).
-Each player reaching home plate before an
-Five hoops/game, scattered in "out" scores 1 run. The person who threw the
outfield. Increase or
frisbee will count the runs scored for their
decrease the number of
group.
hoops depending upon grade
and skill level of students.
-Run until you hear my whistle.
-Six groups, 2/field, 7/8 players Fielders:
each.
-One person in each hoop; everyone else
-One group at bat, the other in spread out over the field.
the field.
-If the frisbee is caught in the air, the batter is
-Batter counts the number of
out.
times runners touch home
plate (each player counts as 1 -If the frisbee is not caught in the air, quickly
retrieve it and throw to those standing in each
run).
of the 5 hoops. It can go in any order, it just
-Teacher watches to see when has to be held by someone with at least 1 foot
fielding group has recorded
in a hoop.
their “out.” Blows whistle to
-When frisbee has been thrown to all 5 hoops, I
signify.
will blow the whistle. No more runs can be
-Rotate sides when all players scored once the whistle blows.
on the batting group have had
a turn to throw (if playing on Variation:
-Play regular baseball rules. Catch frisbee on
2 fields).
the fly = out; throw runners out at 1st base, etc.
SPARK 6-8 rev. 8/2001