SPACE TIME PLAY COMPUTER GAMES, ARCHITECTURE ANDURBANISM: THE NEXT LEVEL Edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger In collaboration with Drew Davidson, Heather Kelley, Julian Kücklich Birkhäuser Basel _ Boston _ Berlin Table of Contents 6 Table of Contents: Essays, Statements, Interviews 8 Table of Contents: Game Reviews 9 Table of Contents: Project Descriptions 10 Introduction Friedrich von Borries. Steffen P. Walz, Matthias Böttger 14 THE ARCHITECTUREOF COMPUTER AND VIDEO GAMES A SHORT SPACE-TIME HISTORY OF NTERACTIVE ENTERTAINMENT Level 2 138 MAKEBELIEVEURBANISM THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS Level 3 216 UBI0UIT0US GAMES ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES Level 4 320 SERIOUS FUN UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING Level 5 410 FAITESVOSJEUX GAMES BETWEEN UTOPIA AND DYSTOPIA 488 Author biographies 495 Image Copyrights Table of Contents Level 1 16 26 44 56 61 74 88 100 110 118 132 134 Level 2 146 158 164 174 182 186 200 206 214 Essays, Statements, Interviews P L A C E S T O PLAY WhatGame Settings CanTell Us about Garnes Andreas Lange A S H O R T H I S T O R Y OF D I G I T A L GAMESPACE Dariusz Jacob Boron A L L E G O R I E S OF S P A C E The Question of Spatiality in Computer Games Espen Aarseth N A R R A T I V E SPACES Henry Jenkins GAME P H Y S I C S The Look & Feel Challengesof SpectacularWorlds Ronald Vuillemin L A B Y R I N T H A N D MAZE Video Game Navigation Challenges Clara Fernändez-Vara STEERINGTHROUGHTHE MICROWORLD A Short History andTerrninology of Video Game Controllers Winnie Forster VARIATION OVERTIME TheTransforrnation of Space in Single-screen Action Games Jesper Juul L I S T E N T O T H E B U L K O F T H E ICEBERG On the Impactof Sound in Digital Games Axel Stockburger WALLHACKSANDAIMBOTS How Cheating Changes the Perception of Gamespace Julian Kücklich FORM FOLLOWS FUN Working as a Space Gameplay Architect Olivier Azemar LOAD A N D S U P P O R T Architectural Realism in Video Games Ulrich Götz USEYOUR ILLUSION Immersion in Parallel Worlds Florian Schmidt MAKINGPLACES Richard A. Bartle A C T I V I T Y FLOW A R C H I T E C T U R E Environment Design in Active Worlds and EverQuest Mikael Jakobsson W H A T IS A S Y N T H E T I C W O R L D ? Edward Castronova, James J. Curnmings, Will Ernigh, Michael Fatten, Nathan Mishler, Travis Ross, Will Ryan C O M P E T I N G IN M E T A G A M E G A M E S P A C E eSports as the First Professionalized Computer Metagames Michael Wagner PLAYING W I T H FRIENDS A N D FAMILIES Current Scene of Reality-based Games in Beijing ZhaoChen Ding NARRATIVE ENVIRONMENTS From Disneyland to World of Warcraft Celia Pearce P L A Y I N G W I T H U R B A N LIFE How SimCity Influences Planning Culture Daniel G. Lobo NEW P U B L I C S P H E R E The Return of the Salon and the End of Mass Media Peter Ludlow 6 Level 3 218 230 233 238 248 251 266 276 290 304 312 Level 4 328 332 335 340 351 352 354 358 372 376 380 384 NEW B A B Y L O N R E L O A D E D Learning from the Ludic City Lukas Feireiss PLAY AS CREATIVE MISUSE Barcode Battier and the Charm of the Real Claus Pias UBIQUITOUS GAMING A Vision for the Future of Enchanted Spaces Jane McGonigal CREATING ALTERNATE REALITIES A Quick Primer Christy Dena PERVASIVE GAMES Bridging the Gaps between the Virtual and the Physical Steve Benford, Carsten Magerkurth, Peter Ljungstrand T H E P O E T I C S OF A U G M E N T E D SPACE The Art of OurTime Lev Manovich U R B A N ROLE-PLAY The Next Generation of Role-Playing in Urban Space Markus Montola CHANGING URBAN PERSPECTIVES llluminating Cracks and Drawing lllusionary Lines Staffan Björk PERVASIVE GAMESPACES Gameplay Out in the Open Bo Kampmann Walther PERSUASION A N D GAMESPACE lan Bogost LIFE IS N O T C O M P L E T E L Y A G A M E Urban Space and Virtual Environments Howard Rheingold PLAYSTATIONS Neil Leach T A C T I C S FOR A P L A Y F U L C I T Y lain Borden W H Y G A M E S FOR A R C H I T E C T U R E ? Ludger Hovestadt G A M E O F LIFE On Architecture, Complexity and the Concept of Nature as a Game Georg Vrachliotis D E S I G N P A T T E R N S ARE D E A D Long Live Design Patterns Jussi Holopainen, Staffan Björk T H E U N I N H I B I T E D FREEDOM OFPLAYFULNESS Marc Maurer, Nicole Maurer VIVAPINATA Architecture of the Everyday Tor Lindstrand 798 M U T I P L A Y E R D E S I G N G A M E A NewTool for Parametric Design Kas Oosterhuis,Tomasz Jaskiewicz RULE-BASED URBAN P L A N N I N G TheWijnhaven Project, KCAP (Rotterdam) Kees Christiaanse T I T FOR T A T A N D U R B A N RULES Alexander Lehnerer LIGHTLY AUGMENTING REALITY Learning through Authentic Augmented Reality Games Eric Klopfer SCENARIO GAMES Vital Techniques for Interactive City Planning Raoul Bunschoten SPACE T I M E PLAY Table of Contents Essays, Statements, Interviews 398 THE NEW MENTAL LANDSCAPE 401 404 407 Level 5 416 420 425 430 438 441 444 450 452 456 462 466 480 484 Why Games are mportantfor Architecture Antonino Saggio "CANITELEPORTAROUND?" Jesse Schel TOWARDSAGAMETHEORYOF ARCHITECTURE Bart Lootsma ACTION I N T H E H A N D S OFTHEUSER William J. Mitchel W A R / G A M E S A F T E R 9/11 James Der Derian WAR PLAY Practicing Urban Annibilation Stephen Graham ENDER'SGAME Towardsa Synthetic View otthe World James H. Korris FORBIDDEN GAMES Eyal Danon, Galit Eilat OUTDOORAUGMENTEDREALITY Technology and the Military Wayne Piekarski, Bruce H.Thomas A F T E R N E T A R T , WE M A K E M O N E Y Artists and Locative Media Marc Tuters " E A S T E R N E U R O P E , 2008" Maps and Geopolitics in Video Games Stephan Günze T H E G A M E OF I N T E R A C T I O N Gerhard M. Buurman A T O P I A ( O N VICE CITY) McKenzie Wark PLAYINGWITH ART Hans-Peter Schwarz C H I N E S E GOLD F A R M E R S mmigrant Workers in the Game Land Ge Jin A D V E R T I S E M E N T IN V I D E O G A M E S "Seil MyTears," Says the Game Pubiisher Christian Gaca RE-PUBLIC PLAYSCAPE A Concrete Urban Utopia Alberto lacovoni GAMESPACE MarkWigley 7 Table of Contents Level 1 20 24 32 34 36 38 40 42 48 50 52 54 64 82 84 86 94 96 98 104 106 108 114 116 122 124 126 128 Game Reviews DANCE DANCE REVOLUTION Gillian Andrews WM S P O R T S Heather Kelley TENNIS FORTWO/PONG Cindy Poremba ASTEROIDS JesperJuu BATTLEZONE Andreas Schiffler DEFENDER JesperJuul W O L F E N S T E I N 3D Alex de Jong COUNTER-STRIKE Alex de Jong MYST Drew Davidson SUPER MARIO BROS. Martin Nerurkar TETRIS Katie Sälen ICO Drew Davidson ZORK Nick Montfort LEMMINGS Martin Nerurkar WORMS Clara Fernändez-Vara MAX P A Y N E Paolo Rufflno PAC-MAN Chaim Gingolö DIABLO Stephen Jacobs SILENTHILL2 Frank Degler S P L I N T E R CELL The Chinh Ngo SAM & MAX H I T T H E ROAD Julian Kücklich KIRBY: C A N V A S CURSE ThieryAdam KATAMARI DAMACY Julian Kücklich E Y E T O Y PLAY Heather Kelley ELITE Ed Byrne PRINCEOFPERSIA Drew Davidson S U P E R M A R I O 64 Troy Whitlock REZ Julian Kücklich DESCENT James Everett S U P E R M O N K E Y BALL Troels Degn Johansson TONY HAWK'S AMERICAN WASTELAND Dörte Küttler LEGACY OF K A I N : S O U L REAVER Phil Fish RESCUE O N F R A C T A L U S Noah Falstein 130 Level 2 140 144 152 154 156 172 180 192 212 Level 3 242 316 QUAKE Patrick Curry TRON Rolf F. Nohr NEUROMANCER Espen Aarseth SNOW CRASH Neil Alphonso THE SIMS Mary Flanagan THERE Florian Schmidt ENTROPIA UNIVERSE Florian Schmidt SECONDLIFE Florian Schmidt LINEAGE Sungah Kim KINGDOM HEARTS Troy Whitlock W O R L D OF W A R C R A F T Diane Carr SID MEIERS CIVILIZATION Jochen Hamma ANIMAL CROSSING Heather Kelley DARKCHRONICLE Dean Chan T H E GETAWAY Gregory More GRANDTHEFTAUTO: SAN ANDREAS Gregory More GRIMFANDANGO Julian Kücklich PSYCHONAUTS Drew Davidson SIMCITY David Thomas MAJESTIC Kurt Squire I LOVE BEES Sean Stewart PERPLEX C I T Y Steve Peters eXistenZ Adriana de Souza e Silva Level 4 368 P A S S P O R T T O ... Ragna Körby, Tobias Kurtz Level 5 414 WARGAMES Rolf F. Nohr KUMA\WAR Stefan Werning AMERICA'SARMY Stefan Werning S.T.A.L.K.E.R.: S H A D O W OF C H E R N O B Y L ErnestW. Adams SHADOW OFTHE COLOSSUS David Thomas THETRUMANSHOW Rolf F. Nohr MONOPOLY Marie Huber, Achim Nelke 458 460 472 SPACE T I M E PLAY Table ot Contents 22 72 Project Descriptions BREAKOUTFORTWO Florian "Floyd" Müller CHARBITAT Michael Nitsche 344 346 348 Level 3 222 224 226 228 246 256 258 260 262 264 270 272 274 280 282 284 286 288 294 296 298 300 302 308 310 318 Level 4 322 324 GEOCACHING JackW. Peters MOGI Benjamin Joffe BOTFIGHTERS Mirjam Struppek, Katharine S.Willis THEBEAST Dave Szulborsk THE ART OFTHE HEIST Dave Szulborski PIRATES! Staffan Björk, Peter Ljungstrand C A N Y O U SEE ME N O W Steve Benford M.A.D. C O U N T D O W N Steffen R Walz PACMANHATTAN Frank Lantz TYCOON Gregor Brol PROSOPOPEIA1 Staffan Jonsson RELIVINGTHE REVOLUTION Karen Schrier EPIDEMICMENACE Irma Lindt U R B A N FREE FLOW Lukas Feireiss ARQUAKE Bruce H.Thomas, Wayne Piekarsk CONQWEST Frank Lantz WHAVSM? Martin Budzinski, Henrik Isermann DEMOR Claus Pias INSECTOPIA Johan Peitz, Staffan Björk EREBEDRAGONS Stephen Boyd Davis, Rachel Jacobs, Magnus Moar, Matt Watkins FAUST-ACOUSTICADVENTURE KP Ludwig John CATCHBOB! Nicolas Nova, Fabien Girardin GEOGAMES Christoph Schlieder, Sebastian Matyas, Peter Kiefer .WALK a watchful passer-by MANHATTAN STORY MASHUP Jürgen Scheible, VilleTuulos FIRST PERSON SHOOTER Aram Barthol A R C H I T E C T U R E _ E N G I N E 1.0 Jochen Hoog NOZZLE ENGINE Wolfgang Fiel, Margarete Jahrmann GAMESCAPE Beat Suter, Rene Bauer 350 362 364 366 370 388 390 392 394 396 412 474 476 478 SAUERBRATEN Andreas Dieckmann, Peter Rüssel TINMITH Wayne Piekarski, Bruce H.Thomas IMPLANT Wayne Ashley GAMEGAME Aki Järvinen SPACEFIGHTER Winy Maas KAISERSROT Alexander Lehnerer REXPLORER Rafael Ballagas, Steffen R Walz PLASTICITY Mathias Fuchs T H E H A R B O U R GAME Tobias Lossing, Rune Nielsen Andreas Lykke-Olesen,Thomas Fabian Deiman BIG U R B A N G A M E Frank Lantz SUBCITY Elizabeth Sikiaridi, Frans Vogelaar SUPERCITY Troels Degn Johansson BLINKENLIGHTS Rahel Willhardt OPSROOM Sabine Himmelsbach CHANGINGTHEGUARD Stephan Trüby, Stephan Henrich, lassen Markov THE SCALABLE CITY Sheldon Brown THEMINISTRYOFRESHELVING Jane McGonigal
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