PLAY RUGBY - GAME CARDS PLAY PLAY RUGBY RUGBY -- GAME GAME CARDS CARDS End Ball End Ball End Ball •Divide the players into two teams of 4-6 •Divide the players into two teams of 4-6 players. •Divide theattempt players to into two ateams 4-6 players. •Attackers score try byofpassing players. •Attackers attempt to score a try by passing the ball to each other and manoeuvring it to •Attackers attempt to score a try by passing the ball to other and manoeuvring it to end of each the grid. • Divide players into two teams of 4-6 players. the ball to each other and manoeuvring the end ofthe the grid. •Attackers must remain stationary when itinto • Attackers attempt to score a try by the end of the grid. •Attackers must remainwhen stationary possession and move not in when inpassing the ball to •Attackers must remain stationary when in end of the grid. each other and manoeuvring it to the and move when not in possession to receive pass from stationary possession and move whenfrom not in possession to receive pass stationary team-mate. • Attackers must remain stationary when in possession possession to when receive pass from stationary team-mate. •Passes permitted innot any direction. and move in possession to receive pass from team-mate. •Passes permitted in any direction. Grid stationary team-mate. size: 20m x 10m •Passes permitted in any direction. •Group Passes permitted in10m any direction. Grid size: 20m x Size: 8-12 players Grid size: 20m x 10m Group Size: 8-12 players Equipment: 6 cones Group Size: 8-12 Equipment: 6 ball cones 1 Grid size: 20m xplayers 10m Equipment: 6 ball cones 1 Group Size: 8-12 players 1 ball END BALL Equipment: 6 cones. 1 ball Keep Ball Keep Ball Keep Ball Shark Attack Shark Attack Shark Attack •Divide the players into two teams of 4-6 •Divide the players into two teams of 4-6 players. •Divide theattempt players to into two 10 teams of 4-6 players. •Attackers make consecutive players.without •Attackers attempt to make consecutive passes dropping the10 ball or the • Divide the players into two teams of 4-6 players. •Attackers attempt to consecutive passes without dropping the10 ball or the defenders blocking ormake intercepting. • Attackers attempt to make 10 consecutive passes passes without dropping the ball or the defenders blocking intercepting. •Passes permitted inorany direction. without dropping the ball or defenders blocking or intercepting. •Passes permitted direction. •Defenders attemptintoany intercept and ifthe defenders blocking •Passes permitted in any direction. or intercepting. •Defenders become attempt to interceptand andbegin if successful, attackers •Defenders attempt to intercept and if successful, attackers and begin • Passesbecome permitted in any direction. passing. successful, become attackers and begin and if successful, passing. • Defenders attempt to intercept passing. Gridbecome size: 20m x 10m attackers and begin passing. Grid size: 20m x 10m Group Size: 8-12 players Grid size: 20m x 10m Group Size: 8-12 players Equipment: 6 cones Grid Size: size: 168-12 20m x 10m Group players Equipment: cones ball Group Size: 618-12 Equipment: cones ball players Equipment: 16ball cones. 1 ball KEEP BALL SHARK ATTACK •Position the players on one side of the grid with •Position the players on one side of the(as grid with two defenders (‘Sharks’) in the centre shown). •Position the players on one side of the(as grid with two defenders (‘Sharks’) in the centre shown). •On the coaches command, the attackers •thePosition the players on one side of the grid with two defenders (‘Sharks’) in the centre (as being shown). •On coaches command, the attackers (‘Seals’) attempt to cross the grid without thetwo defenders (‘Sharks’) in the centre •On coaches command, (‘Seals’) attempt to cross thethe gridattackers without being (as shown). caught by the ‘Sharks’ (‘Seals’) attempt to cross theofgrid being • On the coaches command, the attackers caught by theshelter ‘Sharks’ •‘Seals’ may on one the without ‘islands’ or caught by theshelter ‘Sharks’ •‘Seals’ may on one the ‘islands’ orwithout cones scattered throughout the grid andgrid may not (‘Seals’) attempt toof cross the being •‘Seals’ may one of the ‘islands’ or not cones scattered throughout the grid and be caught by shelter aby ‘Shark’ while touching an may ‘island’. caught theon‘Sharks’ cones scattered throughout the grid andmust may not be caught by amay ‘Shark’ whileon touching •‘Seals’ sheltering on ‘islands’ however • ‘Seals’ shelter one ofan the‘island’. ‘islands’ or be caught by away ‘Shark’ while anmust ‘island’. •‘Seals’ sheltering on ‘islands’ however complete their across thetouching grid before they cones scattered throughout the grid and may not •‘Seals’ sheltering ‘islands’ must complete their across the however grid before they may return withway theon other ‘Seals’ be caught by a ‘Shark’ while touching complete the grid before they an ‘island’. may returntheir withway the across other ‘Seals’ ‘Seals’ sheltering ‘islands’ however must may•return with the other on ‘Seals’ Grid size: 15m x 20m complete their way across the grid before they Grid size: 15m x 20m Group Size: 8-10 players may return with the other ‘Seals’ Grid size: 15m x 20m Group Size: 8-10 players Equipment: 12 cones Group Size: 8-10 players Equipment: 12 cones 5 balls (1 per attacker) Equipment: cones 5 balls attacker) Grid size: 12 15m(1x per 20m 5 balls (1 per attacker) Group Size: 8-10 players Equipment: 12 cones. 5 balls (1 per attacker) FOR MORE COACHING TIPS, GAMES AND VIDEO CLIPS GO TO WWW.IRISHRUGBY.IE/PLAYRUGBY PLAY RUGBY - GAME CARDS PLAY RUGBY - GAME CARDS PLAY RUGBY - GAME CARDS Partner Tig Partner Tig Partner Tig Counter Attack Counter Attack Attack Counter PARTNER TIG •6 players link up in pairs •By passing the ball to each other, 2 attackers •6 attempt players link up in these pairs pairs by touching them to catch •6 players up in pairs •link 6the players link up in pairs •By passing ball to each other, 2 attackers with the ball. •By passing the ball to each other, 2to attackers attempt to•catch these pairs by touching them By passing the ball each other, 2 attackers attempt to •Attackers remain stationary attempt catchmust these pairs by touchingwhen them the ball with thetoball. catch these pairs by touching them with the ball. in is their hands and can only move without with the ball.must remain stationary when the ball the •Attackers ball to receive a pass from their stationary team• Attackers must remain stationary when the ball in is their •Attackers must remain stationary when the ball in is their hands and can only move without the who has the ball. inball ismate their hands and can only move without the hands and can only move without the ball to receive a pass to receive a pass from their stationary team•Passes permitted in stationary any ball to who receive athe pass from theirdirection. stationary teammate has ball. from their teammate who has the ball. •When caught, players swap with attackers who mate whopermitted has the ball. •Passes inpermitted any direction. • Passes in anycontinues direction. •Passes permitted in anyswap direction. then caught, link up in a pair and the •When players withgame attackers who • When caught, players swap with attackers who then link up •When caught, swap attackers who then link up in players a pair and thewith game continues size: 10m xthe 10m pair and game continues thenGrid link up ininaapair and the game continues Group 8-10 players Grid size:Size: 10m x 10m Grid size: 10m Equipment: 4xplayers cones Group Size: 10m 8-10 Grid size: ball10m x 10m Group Size: 8-10 1players Equipment: 4 cones Equipment: 41cones Group Size: ball 8-10 players 1 ball 6 cones. 1 ball Equipment: •1 teams of attackers at each end of the •1 teams of attackers at defenders each end ofinthe grid, of with 1 teamatof the •1 teams attackers each end of the grid, with 1 team of defenders in the centre. grid, with 1 team of defenders in the centre. •Defenders kick to 1 team of attackers who centre. •Defenders kickof to 1attack team of attackers who • 1 teams at each end of catch &kick counter running andthe grid, with 1 team of •Defenders to 1attackers team ofthrough attackers who catch defenders & counter attack through running and in the centre. passing the attack ball. catch & counter through running and passing the ball. passing the ball. ••The attacking teamtoscores if theyattackers manage who catch & counter Defenders kick 1 team • The attacking team scores if they of manage • The team scores if they manage to attacking get a player in possession past the running to getattack a playerthrough in possession pastand the passing the ball. to get a player defenders. in possession past the oncoming oncoming defenders. • The attacking team scores if they manage to get a player in oncoming defenders. •Each team takes turns to attack •Each team takes turns toattack attack and and defenders. possession past the oncoming •Each team takes turns to and defend defend defend • Each team takes turns to attack and defend COUNTER ATTACK Grid size: 25m25m x 25m Grid size: 25m Grid size: 25m xx25m Group Size: 10-14 10-14 Group Size: players Grid size: 25m xplayers 25m Group Size: 10-14 players Equipment: 6 cones 6 cones Equipment: Group Size: 10-14 players Equipment: 6 cones 1 ball ball 11ball Equipment: 6 cones. 1 ball 2-Touch Defence 2-TouchDefence Defence 2-Touch •When touched byone one defender attackers •When touched bydefender one defender attackers •When touched by attackers may continue play butshould should lookfor for for may continue to but play but should look may continue totoplay look support pass to. to. to. support totopass support to pass •When thedefenders defenders touch anattacker attacker • When touched bytouch one defender may continue to •When the touch an forfora aattackers •When the defenders an attacker for a second time, the attacker must stop before second time, the attacker must stop before play but should look for support to pass to. second time, the attacker must stop before passing,.(i.e22touches touchesand andthe theattack attackmust must passing,.(i.e passing,.(i.e touches and the attack must • When the2defenders touch an attacker for a second time, stop) stop) stop) the attacker must stop before passing,.(i.e 2 touches and •Thisencourages encouragesattackers attackerstotogogoforward, forward, •This •This encourages attackers to go forward, the attack must stop) lookfor for supportand andavoid avoiddefenders. defenders. look looksupport for support and avoid defenders. •Defenders areencouraged encouraged worktogether together •Defenders are totowork • This encourages attackers to go forward, look for support •Defenders are encouraged to work together and to fill spaces around the ball-carrier and to and fill spaces around the ball-carrier toto avoid defenders. and easy to fill passes. spaces prevent easy passes.around the ball-carrier to prevent 2-TOUCH DEFENCE • Defenders are encouraged to work together and to fill prevent easy passes. Gridsize: size: 25mxx25m 25m spaces25m around the ball-carrier to prevent easy passes. Grid Grid size: 10-14 25m x 25m Group Size: 10-14 players Group Size: players Group Size:66cones 10-14 players Equipment: cones Equipment: Equipment: 625m cones Grid size:11ball x 25m ball ball players Group Size: 110-14 Equipment: 6 cones. 1 ball FOR MORE COACHING TIPS, GAMES AND VIDEO CLIPS GO TO WWW.IRISHRUGBY.IE/PLAYRUGBY
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