KTH | DH2651 Computer Game Design and Advanced Graphics 9.0

DH2651 Computer Game Design and Advanced
Graphics 9.0 credits
Datorspelsdesign med avancerad grafik
Course syllabus for DH2651 valid from Autumn 09, edition 1.
Intended learning outcomes
After completion of the course the student (with grade A) will be able to
Explain the historical development of computer games.
Analyse the market for computer games.
Explain the theory behind game rules and game experience and analyse how rules affect games.
Describe and apply conditions and demands for the game genres massive multiplayer worlds, mobile games
and educational games.
Describe and apply design patterns and graphic quality analysis on computer games.
Explain how narration and sound affects the gaming experience.
Explain concepts and applying methods such as local and global luminance models, texture techniques,
perceptual aspects of computer graphics and virtual environments.
Use a model constructor as Maya to create 3D objects from a sketch and manipulate polygons and textures.
Use a program library such as OpenGL to import objects from a model constructor and expand the scene to
include special effects such as mirroring.
So the students will be able to
Develop prototypes of computer games, sufficiently advanced for presenting to a publisher.
Course main content
Computer game history, computer graphics, geometric modelling of games, real time graphics and special effects,
OpenGL, narrative, learning games, games for children, social gaming, game rules, game experience, mobile games,
computer game market, game audio.
Eligibility
2D1323/DH2323 Computer Graphics and Interaction or 2D1640/DH2640 Graphics and Interaction Programming, and
2D1620/DH2620 Human-Computer Interaction, Introductory Course or 2I1029/IC1000 Human-Computer Interaction.
Literature
Examination
LAB1 - Laboratory Work, 1.5 credits, grade scale: P, F
LAB2 - Laboratory Work, 1.5 credits, grade scale: P, F
LAB3 - Laboratory Work, 1.5 credits, grade scale: A, B, C, D, E, FX, F
LAB4 - Laboratory Work, 3.0 credits, grade scale: A, B, C, D, E, FX, F
TENA - Examination, 1.5 credits, grade scale: P, F
Course syllabus for DH2651 valid from Autumn 09, edition 1.
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In this course all the regulations of the code of honor at the School of Computer science and Communication apply,
see: http://www.kth.se/csc/student/hederskodex/1.17237?l=en_UK.
Requirements for final grade
Laboratory work: (LAB2; 1,5 university credits), (LAB3; 1,5 university credits), (LAB4; 3 university credits) from the
course DH2650 Computer Game Design and (LAB1; 1,5 university credits) from DH2413 Advanced graphics and
Interaction. Examination (TENA; 1,5 university credits) from DH2413 Advanced graphics and Interaction.
Course syllabus for DH2651 valid from Autumn 09, edition 1.
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