Octree Traversal Ref: Revelles et al. 2000 Ray Tracing Global illumination that considers shadow, reflection, refractions, … Fall 2005 2 Object-Ray Intersection The most time-consuming operations in ray tracing Fall 2005 3 Octree Hierarchical spatial structure that speeds up the computation Fall 2005 4 Octree Traversal the process of finding the subset of voxels in an octree pierced by a directed line Only ray trace the objects in the voxels Fall 2005 Two groups of algorithms Bottom-up: traversing starts at first terminal node intersected by ray. Use neighbor-finding to obtain the next node Top-down: start from the root node; recursive down to the terminal voxel 5 Ex: SMART[91] Fall 2005 A bottom-up traversal 6 Top-down Algorithm [Revelles00] p Fall 2005 d o Node in a tree x0(o), x1(o) Lower (upper) bound of o in X y0(o), y1(o) Lower (upper) bound of o in Y s(o) Side length of o In the following discussion, assume dx > 0 dy > 0 7 Ray/Boundary Intersection ty1 tx1 o Node in a tree x0(o), x1(o) Lower (upper) bound of o in X y0(o), y1(o) Lower (upper) bound of o in Y s(o) Side length of o ty0 tx0 x0 p x x0 p x td x t x 0 dx x1 p x t x1 dx t x t x1 t x 0 s (o) / d x Fall 2005 8 Ray/SubnodeBoundary Intersection o2 txm o0 tx0 o3 tym o1 tx1 o Node in a tree x0(o), x1(o) Lower (upper) bound of o in X y0(o), y1(o) Lower (upper) bound of o in Y s(o) Side length of o t x o, r t x1 t x 0 s (o ) / d x t x oi , r s(oi ) / d x t x o, r / 2 With these, the intersection parameters at child node can be easily derived Similarly, Fall 2005 9 Ray-Node Intersection (1) ty1 t and tx1 Parametrically, tx0 Fall 2005 ty0 t0 10 Ray-Node Intersection (2) ty1 t and ty0 tx1 t0 tx0 Fall 2005 11 Equivalently tx1 tx0 ty0 tx0 ty1 tx1 ty0 Fall 2005 ty1 12 Algorithm Use tx0, tx1, ty0, ty1 to compute txm, tym This procedure selects the first-hit subnode Fall 2005 If ray hit this node … q2 q3 q0 q1 13 Observation Fall 2005 14 Summary The method is based on parametric representation of the ray Incrementally compute the parameter values at which the ray intersects the planes Computation uses only additions and divisions by two Fall 2005 15
© Copyright 2026 Paperzz