PLAYERS AGES MINS.

2-4
PLAYERS
8+
AGES
20-30
MINS.
COMPONENTS: (123 cards in total)
•50 Victory Cards--Every combination of 5 colors and 5
shapes, repeated twice (Rainbow Backs)
•20 Border Cards (Silver/Grey Backs)
2
•48 Hand Cards--Identical sets of 12 cards, each set
displaying letters A-D, numbers 1-4, and the four
playing card symbols (Four different colored backs,
one for each player).
•5 Kicker Cards--One of 5 symbols on one of 5 colors
(White Backs)
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SET UP (see the following illustration)
Shuffle the full deck of Victory Cards, and deal out 16 of
them face-up in a 4x4 grid. Place the 20 Border Cards
around the grid (as shown in the illustration below). The
Border Cards divide the grid into rows (marked by the
letters A-D), columns (marked by the numbers 1-4), and
corner regions (marked by Spades, Clubs, Diamonds,
and Hearts). Each row, column, and region contains four
Victory Cards at the beginning of the game.
Shuffle and give each player a Kicker Card face down and
at random. Players may look at these, but keep them
secret. Give each player one set of 12 Hand Cards (same
colored back). Each player should shuffle their own deck
of 12 cards and draw an initial hand of four cards.
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PLAY
Randomly choose a starting player. Play moves clockwise
around the table.
On your turn, play a Hand Card face-up on the table
in front of you, and then take a Victory Card from the
corresponding row, column, or region. Place the Victory
Card you take on top of a single stack (which will grow
as the game progresses) in front of you. Every card you
take must match either the color or the shape (or both)
displayed on top of your stack (see illustration below).
On your first turn of the game, you may begin your stack
with whatever card you wish to take.
Leave the Hand Card that you played face-up on the table
in front of you in a stack (see below). After you take your
turn, draw a new card from your deck of Hand Cards.
When you draw your last card, shuffle all of your played
Hand Cards into a new deck.
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You may take a card in
row “B” that has a red
background or a star shape.
You may take a card in
column “1” that has a yellow
background or a circle shape.
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You may take a card from the “Spade” region
that has a yellow background or a moon shape.
If you are unable to take any Victory Card that matches
either the color or the shape on top of your stack, you
may either pass your turn without playing or drawing any
new Hand Card, or you may play your Kicker Card (see
Kicker Card rules below).
KICKER CARD
Instead of playing a Hand Card, you may play your Kicker
Card on top of your stack of Victory Cards, regardless if it
matches the top card or not. On your next turn you must
match the color or the symbol on your Kicker Card in order to pick up a Victory Card (just like before). If played
on your stack of Victory Cards, the Kicker Card does not
count towards your final score. If you did not use your
Kicker Card, you add one point to your final score.
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END OF ROUND AND GAME END
When all players have passed, the round is over. Replenish the board to 16 Victory Cards. Leave all the remaining Victory Cards where they are, and fill in all the empty
spaces on the board with new Victory Cards from the
deck. Play begins with the player to the left of whoever
passed last.
When there are not enough Victory Cards left in the deck
to completely replenish the board, the game ends. The
player with the most cards in his or her stack of Victory
Cards wins. (Remember that your Kicker Card does not
count if played on your Victory Card stack, but it adds
one point if you never played it.)
Play as many rounds as there are players, so that each
player gets a chance to take the first turn of the round.
Record how many Victory Cards you have in your stack at
the end of each round, take into account the Kicker Card.
The player with the highest total score for all rounds is
the winner.
In the event of a tie, the tied players share in the victory.
Credits:
Designer: Kory Heath
Graphic Art: Pixel Productions
Game Developers: Carey Grayson and Rick Soued
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