Traveling Trunk: A Mixed Media Project as a Resource Box:

Traveling Trunk: A Mixed Media
Project as a Resource Box:
MEDT 7465: Project 4
Todd Alexander Mark Sanker Curetarrah "Kennedi" Witcher
Multiplication Trunk:
https://7465project4collab.wikispaces.com/
Lesson Plan:
Purpose:
•
The purpose of this lesson is to provide various activities (multiplication board game, three file folder
games, music and audio instruction of Dr.Salman Khan introducing students to multiplication) for
students to practice and become engaged in learning multiplication and relate the material to their daily
lives.
Learning Objectives/ Outcomes:
•
Students will be able to identify the rules and procedures of multiplying numbers.
•
Students will be able to summarize the content through a video/auditory instruction.
•
Students will be able to apply knowledge of the lesson to their daily lives.
•
Students will be able to collaborate together, working on their social skills, through group work and
competitive activities.
Learning Activities
Artifacts:
Interactive Websites:
Name
Referenced
Websites /
Resources
Description Visual Example
1.Renaissance Learning-
(For teachers)
Retrieved from
http://renlearn.com
Math Facts in a Flash is a
software program designed to
give students valuable practice
on their addition, subtraction,
multiplication, division, squares,
and fraction, decimal, and
percent conversion facts. The
goal in using Math Facts in a
Flash is for students to recall
math facts instantly, accurately,
and effortlessly,
without the use of calculators.
There are 62 different skill areas
for the students to master.
“Advanced Technology for datadriven schools”
(Math Facts in a flash)
Schools, districts must purchase
the licensing before students are
able to access.
Demonstration/ Movie:
Reflections:
•
Todd: The benefit of choosing your own group members was a
benefit regarding this project. In addition learning to use
unfamiliar technologies enhanced my professional and
educational career and endeavors.
Mark: Collaborating with classmates that agree working with one
another through past relationships has been effective and
productive. Creating a mobile instructional lesson is applicable
and practicable for any 21st century educator.
•
Curetarrah: Agrees with the luxury of choosing the partners to
complete the assignment. This allows all the participants to feel
comfortable to complete the task and make the final product a
success.