Chapter Ten Using Technology in the Classroom Gary G. Bitter & Jane M. Legacy This multimedia product and its contents are protected under copyright law. The following are prohibited by law: • Any public performance or display, including transmission of any image over a network; • Preparation of any derivative work, including the extraction, in whole or in part, of any images; • Any rental, lease, or lending of the program Copyright © Allyn & Bacon 2008 Chapter Ten Games and Virtual Environments Copyright © Allyn & Bacon 2008 Focus Questions: Chapter Ten How can teachers use games with in their students? What factors must teachers consider when planning virtual environment activities? What are the benefits of using games in the classroom? Copyright © Allyn & Bacon 2008 Focus Questions: Chapter Ten What are the benefits of using virtual environments in education? Make a list of five math, five language arts/reading, five science, and five social studies computer-assisted games. How would you set up a gaming education oriented activity? Copyright © Allyn & Bacon 2008 Focus Questions: Chapter Ten Develop a presentation for the PTA 3xplaining your use of games in your classroom. Identify five virtual environments available for classroom use. Set up a class management schedule for students to be using computer-generated games. How would you organize your class to be involved in a collaborative virtual environment? Copyright © Allyn & Bacon 2008 Computer Games… Chapter Ten Characteristics Fun Goals Adaptive Problem Solving Play Interaction Winning Interaction Rules Outcomes and Feedback Conflict Competition Challenge Representation and a Story Source: Adapted by Attewell and Savill-Smith (2003) from Prensky 2001. Copyright © Allyn & Bacon 2008 Computer Games… Chapter Ten Engage Player Enjoyment and Pleasure Motivation Flow Sparks Creativity Intense and Passionate Involvement Doing the Activity Ego Gratification Social Groups Structure Learning Excitement Emotion Source: Adapted by Attewell and Savill-Smith (2003) from Prensky 2001. Copyright © Allyn & Bacon 2008 Games and Gaming… Chapter Ten Solving Equations Scoring Points Solving Mysteries Guessing Words Enduring Iterations Solving Puzzles Problem-solving Competitions Adventures Fantasy Situations Copyright © Allyn & Bacon 2008 Chapter Ten Virtual Environments… Multi-User-domain (MUD) Multi-User Virtual Environment (MUVE) Massively Multi-player Online Game (MMOG) Multi-User Construction Kit (MUCK) Avatar Virtual Reality Modeling Language (VRML) Copyright © Allyn & Bacon 2008 The End Chapter Ten Prepared by Carolyn Roy Copyright © Allyn & Bacon 2008
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