Using Technology in the Classroom

Chapter Ten
Using Technology in the
Classroom
Gary G. Bitter & Jane M. Legacy
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Copyright © Allyn & Bacon 2008
Chapter Ten
Games and Virtual
Environments
Copyright © Allyn & Bacon 2008
Focus Questions:
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Chapter Ten
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How can teachers use games with in their
students?
What factors must teachers consider when
planning virtual environment activities?
What are the benefits of using games in the
classroom?
Copyright © Allyn & Bacon 2008
Focus Questions:
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Chapter Ten
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What are the benefits of using virtual
environments in education?
Make a list of five math, five language
arts/reading, five science, and five social
studies computer-assisted games.
How would you set up a gaming education
oriented activity?
Copyright © Allyn & Bacon 2008
Focus Questions:
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Chapter Ten
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Develop a presentation for the PTA 3xplaining your
use of games in your classroom.
Identify five virtual environments available for
classroom use.
Set up a class management schedule for students
to be using computer-generated games.
How would you organize your class to be involved
in a collaborative virtual environment?
Copyright © Allyn & Bacon 2008
Computer Games…
Chapter Ten
Characteristics
Fun
Goals
Adaptive
Problem
Solving
Play
Interaction
Winning
Interaction
Rules
Outcomes
and
Feedback
Conflict
Competition
Challenge
Representation
and a
Story
Source: Adapted by Attewell and Savill-Smith (2003) from Prensky 2001.
Copyright © Allyn & Bacon 2008
Computer Games…
Chapter Ten
Engage Player
Enjoyment
and
Pleasure
Motivation
Flow
Sparks
Creativity
Intense and
Passionate
Involvement
Doing the
Activity
Ego
Gratification
Social
Groups
Structure
Learning
Excitement
Emotion
Source: Adapted by Attewell and Savill-Smith (2003) from Prensky 2001.
Copyright © Allyn & Bacon 2008
Games and Gaming…
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Chapter Ten
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Solving Equations
Scoring Points
Solving Mysteries
Guessing Words
Enduring Iterations
Solving Puzzles
Problem-solving
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Competitions
Adventures
Fantasy Situations
Copyright © Allyn & Bacon 2008
Chapter Ten
Virtual Environments…
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Multi-User-domain (MUD)
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Multi-User Virtual Environment (MUVE)
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Massively Multi-player Online Game (MMOG)
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Multi-User Construction Kit (MUCK)
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Avatar
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Virtual Reality Modeling Language (VRML)
Copyright © Allyn & Bacon 2008
The End
Chapter Ten
Prepared by Carolyn Roy
Copyright © Allyn & Bacon 2008