Reflection in Educational Games Eelco Braad & Nick Degens Professorship User-Centered Design Three dimensions of educational game design relate to the game activities, the learner, and the learning process. In experiential learning and selfregulated learning, as in other learning models, reflection is an important step in the learning process. The dimension ‘Game vs. Learning’ focuses on the integration of learning content and learning process. Different types of reflection: • cognitive reflection on previous knowledge and skills • metacognitive reflection on the overall learning process Degens, Bril & Braad (2015). Three Dimensions of Effective Educational Game Design. Foundations of Digital Games Conference, Monteray Bay, CA, USA. • • • Boud, D., Keogh, R., & Walker, D. (2013). Reflection: Turning experience into learning. Routledge. How can we integrate aspects of cognitive reflection into educational games to enable a more self-regulated learner? Which game activities align with the conscious active reflection process (and which don’t)? Which triggers or what feedback may induce reflection in learners?
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