Reflection in Educational Games

Reflection in Educational Games
Eelco Braad & Nick Degens
Professorship User-Centered Design
Three dimensions of educational
game design relate to the game
activities, the learner, and the
learning process.
In experiential learning and selfregulated learning, as in other
learning models, reflection is an
important step in the learning
process.
The dimension ‘Game vs. Learning’
focuses on the integration of
learning content and learning
process.
Different types of reflection:
• cognitive reflection on previous
knowledge and skills
• metacognitive reflection on the
overall learning process
Degens, Bril & Braad (2015). Three Dimensions of Effective
Educational Game Design. Foundations of Digital Games
Conference, Monteray Bay, CA, USA.
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Boud, D., Keogh, R., & Walker, D. (2013). Reflection: Turning
experience into learning. Routledge.
How can we integrate aspects of cognitive reflection into educational
games to enable a more self-regulated learner?
Which game activities align with the conscious active reflection process
(and which don’t)?
Which triggers or what feedback may induce reflection in learners?