CS-EE 481 Self-Ordering Bocce Ball System Authors Advisor Michael Chhor Brent Groulik Sean Pfister Allan Young University of Portland Dr. Joseph Hoffbeck School of Engineering 1 CS-EE 481 Agenda o Introduction o Background o Methods o Results o Conclusions o Demonstration University of Portland Allan Brent Sean Michael Allan All School of Engineering 2 CS-EE 481 Introduction o Our project - Automatic Ordering o Would reduce downtime during game play Pallino Bocce Ball Sense Process University of Portland Handheld Device Sense School of Engineering Process Actuate 3 CS-EE 481 Background o Why does order matter in Bocce? o What is a Pallino? o Displaying and updating the order, how? University of Portland School of Engineering 4 CS-EE 481 System Breakdown Pallino Oscillator Ckt Amp Speaker Bocce Ball Representation Microphone Amp BPF Amp Comparator PIC RF Module Handheld RF Module University of Portland PIC LCD School of Engineering 5 CS-EE 481 Methods Acoustic system oPallino generates and sends 14kHz signal oBBR receives and processes signal oProblems we encountered University of Portland School of Engineering 6 CS-EE 481 Methods (Cont.) RF system oBBR sends an RF signal using a PIC and the Xbee RF modules oHandheld receives, processes, and displays the signals. Ball1 Ball2 Ball3 Ball2 Ball3 Ball1 University of Portland School of Engineering 7 CS-EE 481 Methods (Cont.) Worked backwards o Handheld – used knowledge from past classes o BBR – research and past group material o Pallino – research University of Portland School of Engineering 8 CS-EE 481 Results: Our System Ball2 Ball3 Ball1 Field of Play University of Portland Players School of Engineering 9 CS-EE 481 Results: Building the System Pallino Oscillator Ckt Amp Speaker Bocce Ball Representation Microphone Amp BPF Amp Comparator PIC RF Module Handheld RF Module Founder’s Day University of Portland PIC LCD School of Engineering 10 CS-EE 481 Conclusions o Achievements o Our system works o Players cannot hear the tone emitted from the Pallino o This project will help reduce down time in the game o Our project helps players determine which ball is closest to the Pallino o Improvements o Make the system smaller o Use low power electronics University of Portland School of Engineering 11 CS-EE 481 Demonstration We will be showing a full demonstration of our project in a video. http://teaching.up.edu/srdesign/AY12/WithoutLimits/photos.htm http://youtu.be/fpyI8smWDyI University of Portland School of Engineering 12 CS-EE 481 Thank You. Are there any questions? University of Portland School of Engineering 13
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