Game Management 101 Getting the basics right... Cam Speedy - Wildlife Management Associates, TURANGI, NEW ZEALAND Presentation Overview The ‘Resource’ Basic Game Biology Behaviour Differences between age/sex classes Game Management Principles Holistic view Defining components of the ‘resource’ Setting Goals & Objectives Game mgmt approaches Population/harvest mgmt Manipulation of herd structure Summary The ‘Resource’ = basic trophic pyramid Apex Predators 1 10 (Hunters) Primary Consumers (Game Herd) 100 Habitat Primary Producers (the foundation upon which the whole system is built and depends) Goals & Objectives Needed for all components of the system SMARTER Objectives Specific Measurable Achievable Realistic Time bound Effectively Resourced Game Biology / Behaviour Game Biology / Behaviour The engine room of all game herds is the breeding female population Breeding females form matriarchal family groups Proportionally higher environmental impact than males due to limited home ranges: “breeding country” Males form separate bachelor groups in spring/summer Target areas away from breeding groups where nutritional opportunities are highest: “fattening country” Typically home range 3x -10x larger than females – lower impact Matriarchal Family Groups Km ♀♀ ♀ ♀♂ ♀♀ ♀ Dispersal Males ♂ Home Range spring/summer ♂ ♂ Autumn Rut ♂ ♂ ♂ ♀♀ ♀ ♀♂ ♀♀ ♀ Home Range ♀ 10 to 24 months old ♂ EXAMPLES: Tahr – Southern Alps Sika – Central North Island forest & scrub country Nannies 2 km Bulls 10+ km ♂ 5.9 km Max ♀ 6 km Max ♂ 17.7 km ♀ 1.7 km Mavis Davidson – 1964 to 1972 ‘n’ = 54 Recent Sika radio tracking data are consistent with these results Critical Biological Knowledge Where do family groups live? Where do mature males summer? Home range = implications for habitat mgmt What habitat/plant spp are important to family groups? Where is this in relation to family groups? What habitat/plant spp are important to adult males? How far do males travel? Implications for Tb management Buffer zone sizes around toxin applications (currently 2km?) Game Management Game Management ‘K’ Game Density Protect Females Max. sustainable yield Harvest Females Time Conceptual model for the history of game density vs habitat quality in NZ: Game Density ‘K’ ? ? ? 1900 1940’s Time 1980’s 2010 Game Management Approaches 1 Game Density ‘K’ 2 3 4 5 Time Game Management Approaches 1. 2. 3. 4. 5. Maximum Population - protect females, heavy harvest of males Maximum Harvest – heavy harvest of males and limit female numbers Quality Management – protect young males, harvest females heavier than in 2, above Trophy Management – protect males until they are fully mature, heavy harvest of females Eradication – harvest all animals faster than they can breed/reintroduce (limited scope except on islands) Costs of Harvest to Extinction Game Density Kapiti Island Possum Eradication $2.70 $Cost per animal harvested $8,200 Herd Structure – Max. Population (15 -20 deer/km²) Relative proportion of herd in each age class ♀ ♂ Trophy age classes 10 0 AGE (years) 10 Herd Structure – Max. Harvest (6 to 10 deer/km²) Relative proportion of herd in each age class ♀ ♂ Trophy age classes 10 0 AGE (years) 10 Herd Structure – Quality Management (6 to 8 deer/km²) Relative proportion of herd in each age class ♀ ♂ Trophy age classes 10 0 AGE (years) 10 Herd Structure – Trophy Management (2 to 4 deer/km²) Relative proportion of herd in each age class ♂ Low breeding rates (x2 every 4 yrs) Trophy age classes 10 ♀ 0 AGE (years) 10 Trophy Management ? Genetics Better gene flow through best/strongest males breeding (heavy competition for mating rights) Age Males > 5 years old improve survival of young males (manage WARO & Educate hunters) Better rut due to intense competition between higher numbers of adult males Increased natural mortality (fighting) Quality Nutrition Improve habitat – crops? Manage game density (low) = population mgmt (WARO?) Maintain biodiversity values – support from stakeholders (DoC) Herd Structure – Typical Highly Exploited NZ Herd Relative proportion of herd in each age class High breeding rates (x2 every 2 yrs) ♀ ♂ Poor survival Trophy age classes 10 0 AGE (years) 10 The Future? Most hunters only think about where or what they will hunt next weekend…? A longer term approach is required…… Think about what our mokopuna will hunt Don’t find excuses to pull the trigger - find reasons to show some thoughtful restraint when you need to - you will learn a lot more about your game animals! Its not what you shoot that counts – its what you leave! Think about this image…..? Summary Summary – Biological / Social / Political Male & Female game animals are NOT equal in terms of their resource value nor their environmental impact Hunters generally value mature males above other sex & age classes (both recreational & commercial hunters) Family groups associated with breeding females inflict a much higher proportion of environmental impact These differences in ‘value’ set up potential win:win outcomes for hunting & conservation Summary – Strategic Approach We MUST set ‘SMARTER’ Goals & Objectives for all components of the resource Without a clear outcome, management will always remain ad hoc! Active management of stakeholder expectations/requirements is required Monitor progress towards desired management outcomes - are we going where we want to be? Questions & Feedback?
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