CREATING A COHERENT CURRICULUM THAT IS GOOD FOR TEACHERS AND STUDENTS Allison Zmuda [email protected] 1 OUR GOALS DAY 1 • Making the case for UbD • Identifying powerful examples that can be used in peer-to-peer conversation and design work DAY 2 • Finish identifying powerful examples that can be used in peer-topeer conversation and design work • Planning for the predictable missteps, hiccups, and grumpiness by design • Modifying glossary language to make it accessible and helpful 2 ESSENTIAL QUESTION How do we design “space” in our curriculum and in our classrooms to grow learning? 3 KEY PRINCIPLE #1 The point of school is effective understanding, not prompted recall of content. Measurement of Understanding provides opportunities to make sense of and transfer. “Backward” Design articulates desired results to mindfully plan assessment and instruction. 4 WHAT ARE WE TRAINING OUR KIDS TO DO? “At the core of the UbD framework is the intention that students break through, really get it and use it—not just for a test but for life.” Grant Wiggins 5 WHAT OUR STUDENTS WANT… • We want to do work that makes a difference to me and to my world. • We want to learn with the media of our times. • We want to do work that is relevant, meaningful and authentic. • We want to be engaged intellectually • We want stronger relationships with our teachers, with each other and with our communities locally, provincially, nationally and globally. 6 PREPARING STUDENTS FOR THE FUTURE “There’s no competitive advantage today in knowing more than the person next to you. The world doesn’t care what you know. What the world cares about is what you can do with what you know.” — Tony Wagner 7 KEY PRINCIPLE #2 The point of school is effective understanding, not prompted recall of content. Measurement of Understanding provides opportunities to make sense of and transfer. “Backward” Design articulates desired results to mindfully plan assessment and instruction. 8 WHAT IS REAL UNDERSTANDING? HOW DOES IT DIFFER FROM ‘KNOWS A LOT’ • If you really understand you can... • If you know a lot, but don’t really understand, you can only... 9 GROUP THE ANSWERS • If you really understand you can... Connect Figure Out Support Not just Plug in Teach Use Create Say why Apply Interpret 10 CRUCIAL DESIGN IMPLICATIONS Work must require students to: – Learn how to use content in novel situations – Confront endless problems with no obvious answer and various plausible alternatives – Face challenges that require figuring out which prior learning applies here – Handling varied situations: different demands/audiences/purposes/options/constra ints 11 KEY PRINCIPLE #3 The point of school is effective understanding, not prompted recall of content. Measurement of Understanding provides opportunities to make sense of and transfer. “Backward” Design articulates desired results to mindfully plan assessment and instruction. 12 THREE STAGES OF BACKWARD DESIGN Stage 1: DESIRED RESULTS Stage 2: ASSESSMENT EVIDENCE Stage 3: LEARNING PLAN 13 WHAT DOES A CURRICULUM DESIGNER USING THIS FRAMEWORK THINK ABOUT? “As things are now, education is so cluttered and tangled up with a thousand senseless notions and stupidities, that the task of reformation is almost a superhuman one. It is entirely a task of taking away and reducing – not one of adding to or explaining. It is the task of the sculptor, who cuts the superfluous marble off, rather than that of the wax-workman who lays on the stuff thicker and thicker.” – Walt Whitman 14 REALITY FOR MANY What we hope for our students often does not line up with the daily work we assign them. 15 REEXAMINING BALANCE IN CURRENT PRACTICE In our instruction and assessment, are we: – Mainly targeting skill and fluency? – Providing scaffolded structures for performance? – Giving students routine problems, challenges, or questions? – Focusing classroom time mainly on teacher-led, whole-class discussion? WHAT TO KEEP, WHAT TO LET GO 17 WHAT TO KEEP, WHAT TO LET GO 18 CHALLENGES TO CLEANING OUT THE CLUTTER What are your responses to Walt Whitman’s observation? — It is entirely a task of taking away and reducing – not one of adding to or explaining. 19 WHAT UNDERSTANDING BY DESIGN IS • A way of thinking purposefully about our curricular planning by keeping the “end in mind” • An emphasis on transfer, meaning, and acquisition in all three stages. • An instructional emphasis on educators are coaches of understanding. 8(- . , !>!: !? , ' & 0, 7!@, ' %4(' $ &' ( J +)&/ $ # ,* . ( +& / 0- *' 1, 0!!!!!!!!!!!!!!!!!!!!!!!! ! "#$%&"' () *++(/ %(0/ +%("- (*&$%1%&$%&"+2(#' %("3%*4(+%04&*&5("- ... + , - *& *. !!!!!!!!!!!!!!!!!!!!!!! ! " # $ %&' ( " # )" * & $ &&$ " ' )( +,- ! $ &' ). " & " #$%& '& (& )* ! "#$%&"' () *++(, &- ) ...! !!!!!! ! ! (((! "#$%&"' () *++(/ %(' , *++%$(0"... 8(- . , !9!: !2 3& 7, *#, !!!!!!!!!!!!!!!!!!!!!!! " ' ' , ' ' 6 , *(!2 3& 7, *#, 2 3- 4%- (& 3, !5 0& (, 0& - 2$ %3. %4 ( " 1 $ ,' ( &5 6&7 . ' / $ %,$ 0 )# $ " 1 $ 8(- . , !; !: !< , - 0*& *. !=4- * 6 4%80' ' %'' 9 %&"( +$ ( %" )" * ,$ 0 $ " ' & 6 4- 54%'' ( 7 - &*"- 4*&5 8 9: ; ; ,* <=>?,@ABBA>C,D,E=F,4 G' ABHI , 20 Make Meaning Acquire Authentic Learning Transfer 21 Transfer 22 Make Meaning 23 Acquire 24 WHAT UNDERSTANDING BY DESIGN IS NOT • A rigid program or recipe. • A set of lesson plans. • A different way of “packaging” what you are already doing. • An exercise you are engaging in for “new teachers” • A way to show that you are following the new standards. • An unbalanced focus on getting students ready for the “test” 8(- . , !>!: !? , ' & 0, 7!@, ' %4(' $ &' ( J +)&/ $ # ,* . ( +& / 0- *' 1, 0!!!!!!!!!!!!!!!!!!!!!!!! ! "#$%&"' () *++(/ %(0/ +%("- (*&$%1%&$%&"+2(#' %("3%*4(+%04&*&5("- ... + , - *& *. !!!!!!!!!!!!!!!!!!!!!!! ! " # $ %&' ( " # )" * & $ &&$ " ' )( +,- ! $ &' ). " & " #$%& '& (& )* ! "#$%&"' () *++(, &- ) ...! !!!!!! ! ! (((! "#$%&"' () *++(/ %(' , *++%$(0"... 8(- . , !9!: !2 3& 7, *#, !!!!!!!!!!!!!!!!!!!!!!! " ' ' , ' ' 6 , *(!2 3& 7, *#, 2 3- 4%- (& 3, !5 0& (, 0& - 2$ %3. %4 ( " 1 $ ,' ( &5 6&7 . ' / $ %,$ 0 )# $ " 1 $ 8(- . , !; !: !< , - 0*& *. !=4- * 6 4%80' ' %'' 9 %&"( +$ ( %" )" * ,$ 0 $ " ' & 6 4- 54%'' ( 7 - &*"- 4*&5 8 9: ; ; ,* <=>?,@ABBA>C,D,E=F,4 G' ABHI , 25 YOUR GLOSSARY • To promote clarity of each component (definition and value) • To give every educator a “measuring stick” of what quality looks like • To provide space for an illustrative example that resonates with staff 26 QUESTIONS TO FOCUS ON WHEN VIEWING THE GLOSSARY • What does it mean? • How do I know a good one when I see it ? • What is a powerful example for me? 27 THREE STAGES OF BACKWARD DESIGN Stage 1: DESIRED RESULTS Stage 2: EVIDENCE Stage 3: LEARNING PLAN 28 Make Meaning Acquire Learning Goals Transfer 29 UNDERSTAND THE BIG PICTURE BEFORE ZOOMING IN ON THE DETAILS 30 UNDERSTAND THE BIG PICTURE BEFORE ZOOMING IN ON THE DETAILS 31 TRANSFER TRANSFER GOALS DESIGN STANDARDS Transfer • Long-term in nature • Emphasis is on independent and contextualized performance • Help to establish purpose and relevance by answering common student questions such as: “Why should I learn this? “What can I do with this?” 33 CONTENT IS A ‘TOOL’... 34 TOWARD WHAT END? 35 WHAT WERE WE AFTER ALL YEAR? By the end of THIS year, students on their own should be better able to effectively… 36 MATH TRANSFER GOALS • Based on an examination of the problem/situation, initiate a plan, execute it, evaluate and explain the reasonableness of the solution. • Demonstrate automaticity in basic computation and critical vocabulary • Investigate and explain how mathematical concepts can relate to one another in the context of a problem/situation* or abstract relationships. • Demonstrate perseverance* by making an attempt, evaluating strategy/solution, and being flexible when working on problems, situations, or concepts. • Communicate effectively in a variety of ways* based on purpose, task, and audience using appropriate vocabulary. CAREER TECHNICAL SCIENCE TRANSFER GOALS • Compete in the marketplace through their training, experience, and certification (as appropriate) • Communicate effectively based on purpose, task, and audience using appropriate vocabulary • Develop a career pathway by exploring and pursuing viable options based on interests, experience, and aspirations • Demonstrate professionalism through exhibiting attentiveness, growing from feedback, continuing to make a good impression, and adhering to industry standards SAMPLE ESL TRANSFER Consumption of textGOALS (reading, listening, viewing) Student: I can read any text on my own with confidence because I have the necessary strategies. – Teacher: Comprehend any text by inferring and tracing the main idea, critically appraising use of language and imagery, and making connections – Teacher: Analyze an author’s/speaker’s/artist’s theme(s) through examination of figurative language, sentence structure, and tone – Teacher: Analyze textual evidence to make predictions, draw conclusions, or establish generalizations SAMPLE ESL TRANSFER GOALS Production of text (writing, speaking, visual) Student: I can express information and ideas with confidence. – Teacher: Communicate effectively based on purpose, task, and audience using appropriate vocabulary and conventions Student: I can create text that is worth sharing with others. – Teacher: Carefully draft, edit, and polish work to make it publishable MEANING UNDERSTANDING DESIGN STANDARDS • Are inferences students should realize or derive as a result of the work of the unit • Are framed as full sentences • Help learners make sense of otherwise discrete facts and skills; they “connect the dots” • Cannot be simply transmitted; they must be “earned” by the learner Make Meaning 42 MATH UNDERSTANDINGS DOMAINS OF MATH • The value of a number is quantified by the placement of its digits. • Certain mathematical manipulations preserve the relationship in an expression or equation, even though they change the representation. • The properties of a shape do not change when it is reflected, rotated, or translated. • There are many appropriate units that can be used to measure an object(s), but the precision is dependent on the situation. 43 MATH UNDERSTANDINGS MATH PRACTICES Use appropriate tools strategically. • The choice of a mathematical tool depends upon the information you have and the information you want. • The accuracy of a solution depends upon the proper selection and effective use of a mathematical tool. Attend to precision. • Attention to detail, such as specifying units of measure and labeling, leads to clarity in expressing mathematical information. 44 UNDERSTANDINGS FOR READING: CRAFT AND STRUCTURE • Identifying a text’s genre, purpose, point of view, and organizational structure helps readers analyze and comprehend the text.(4,5,6) • Readers recognize that authors don’t always say things directly or literally; sometimes they convey their ideas indirectly (e.g., metaphor, satire, irony, connotation). (4,5,6) • Authors can express similar ideas within and across genres. (5,6) • By comparing texts, readers often gain greater insight into those texts. (5,6) • Readers can use context clues to determine meaning of words/ phrases/ concepts. (4) SCIENCE UNDERSTANDINGS • Unbalanced forces cause change in motion/position. • Force and motion have direction and magnitude and are measurable. • Motion is relative depending on frame of reference. • Energy is neither created nor destroyed, it just changes forms. • Energy can be transferred from one system to another causing change. 46 UNDERSTANDING IN THE PAPER ESSENTIAL QUESTIONS DESIGN STANDARDS Encourage active meaningmaking by the learner about important ideas and issues Are open ended; have no simple right answer Are meant to be investigated, argued, looked at from different points of view Raise other important questions Naturally arise in every day life and/or “doing” the subject Are meant to recur; can be fruitfully asked over time Make Meaning 48 NATURE OF INTELLIGENCE “Intelligence cannot develop without matter to think about. Making new connections depends on knowing about something in the first place to provide a basis for thinking of other things to do – of other questions to ask – that demand more complex connections in order to make sense. The more ideas about something people already have at their disposal, the more new ideas occur and the more they can coordinate to build up more complicated schemes.” — Eleanor Duckworth, The Having of Wonderful Ideas 49 BUSINESS ESSENTIAL QUESTIONS • What do the numbers tell you? • How much does this really cost? • When do I need to be the expert and when can I hire one? • What makes this business work? How can we grow it? • What are the rules that govern consumer behavior? How can I use the rules to sell my product? ESSENTIAL QUESTIONS: EARTH SCIENCE: ASTRONOMY • What are the parts of the system and how do they work together? – (More concrete version…What is the relationship between the Earth, moon, and sun? How does the relationship affect us?) • How can data be used to identify patterns and predict the future? – (More concrete version…What tide and seasonal data can be used to identify patterns and predict the future?) 51 ESSENTIAL QUESTIONS: GEOMETRY (K-12) • What kinds of attributes/ characteristics would I use to describe this object? What category do they belong to? • How do these shapes/categories of shapes compare with one another? • What shape(s) can I create? How do I describe/show its attributes? • How can I tell/determine if these shapes are congruent, similar, or neither? 52 ESSENTIAL QUESTIONS: ANALYZING TEXT & DATA • What is the relationship that I see in the equation? • How do I read between the lines? • How do I use inferences to draw a conclusion? • Is my conclusion supported by my details/evidence? ESSENTIAL QUESTIONS: PROBLEM SOLVING • What’s my strategy? How is it working? What do I do if I’m stuck? • Where do I go for help? • How am I learning from how other people see or work on the problem? • What is the best strategy for this given problem? What kind of problem/situation is this? Have I seen it before? How do I use that past experience to help me? PUTTING THE PIECES TOGETHER PRESENTATION OF KNOWLEDGE & IDEAS UNDERSTANDINGS ESSENTIAL QUESTIONS • Audience and purpose influence the structure, language, method, and style of communication. (4) • Effective communicators use media strategically to share and enhance understanding. (5) • Effective speakers deliberately choose techniques to engage and affect their audience. (6) • How does knowing my audience guide what I say and how I say it? (4, 5,6) • How do I/we create a plan to communicate an idea? (4) • How do I know if I've been understood? (4) • What tools should I use to share my ideas? (5,6) • How do I say or show what I have observed and/or learned? (4,5) 55 PUTTING THE PIECES TOGETHER CONSTRUCTING EXPLANATIONS & DESIGNING SOLUTIONS UNDERSTANDINGS ESSENTIAL QUESTIONS • Conclusions can only be as • How can I use science to strong as the quality and quantity figure out the answer, of the evidence, which is solve a problem or design dependent upon a variety of a solution? factors (e.g., controlling variables, • (Engineering, Gr. 3-5): attention to precision and What is the best model accuracy, replication, selection of based on my criteria and reliable resources). constraints? • There is always more than one • (Science, Gr. 3-5) What solution to a given design problem conclusions can I draw but some are more effective than from the patterns/trends in others given the criteria and my data? How do I know constraints. my conclusion is valid? 56 WHERE DO STANDARDS FIT IN? 58 STANDARDS ARE THE BUILDING CODE, NOT CURRICULUM THE STANDARDS ARE THE CODE… Taught and assessed within the unit Feasible with existing time frame and resources … But you still need to envision it. THE STANDARDS ARE THE CODE… Taught and assessed within the unit Feasible with existing time frame and resources … But you still need to envision it. UNPACK THE STANDARDS • For knowledge and skills • For big ideas that can lead to Understandings and Essential Questions • For criteria that can describe indicators of quality work 62 63 64 65 ACQUISITION 66 CONTENT IS A ‘TOOL’... Aug, 2010 67 ...FOR WHAT PURPOSEFUL USES? 68 KNOWLEDGE AND SKILL DESIGN STANDARDS Content knowledge and skill should be “means,” not an end in themselves Only list enabling knowledge and skills that will be explicitly taught and assessed in this unit SAMPLE ACQUISITION: UNIT ON LINEAR AND INVERSE VARIATION • Recognize linear and nonlinear patterns from verbal descriptions, tables, and graphs and describe those patterns using words and equations. • Write a linear equation when given specific information, such as two points or a point and the slope. • Approximate linear data patterns with graph and equation models. • Use linear and inverse variation equations to solve problems and to make predictions and decisions. • Determine and communicate the differences between linear and inverse relationships in tables, graphs, and in equations. THREE STAGES OF BACKWARD DESIGN Stage 1: DESIRED RESULTS Stage 2: ASSESSMENT EVIDENCE Stage 3: LEARNING EVENTS 71 POWER OF PERFORMANCE TASKS • Designed to produce defensible and accurate descriptions of student competence in relation to defined goals • Measure current level of what they know, do, and understand • Inspire their work • Document their accomplishments PERFORMANCE TASK DESIGN STANDARDS Requires application to a new context Simulates challenges, problems, or situations that people face in their life as citizens, workers, and life-long learners Provides enough information (e.g. clear directions, rubrics, models, graphic organizers) to be able to do it on their own SAMPLE PERFORMANCE TASKS • Analyze real-world data to develop a price point for a bake sale • Use Newton’s Laws to debug a failed design for a roller coaster • Determine whether or not the trend of the data supports investment in a business • Persuade the public to stop using antibiotics in treating viruses 74 WHAT’S THE PROBLEM? 75 WHAT’S THE PROBLEM? • Exercises may be hard or easy but they are never puzzling...the path toward the solution is always apparent. In contrast, a problem is a question that cannot be answered immediately. • Problems are often open-ended, paradoxical, and sometimes unsolvable, and require investigation before one can come close to a solution. • To put it simply, you have a problem when you are required to act but don’t know what to do. 76 K-1 SCIENCE Working in groups, students will identify the best parking spot in the school parking lot to keep a car as cool as possible. Students will justify why the spot they selected would keep the car cooler than any other spot using appropriate vocabulary (sun, shadow, object). http://just-startkidsandschools.com/ DEGREE OF TRANSFER 3 The Game 2 Game-Like 1 Drill The task is familiar and straightforward, with only a few details changed or is a more complex task presented with explicit reminders and directions in terms of previously studied material and procedure. Success requires only that the student recognize, recall and plug in the appropriate prior learning. DEGREE OF TRANSFER 3 The Game 2 Game-Like 1 Drill The task is complex but is presented with sufficient scaffolding or cues to simplify the demand and suggest the approach and content called for. Success depends upon realizing which past learning applies and with modest adjustments, applying it in a straightforward way. DEGREE OF TRANSFER 3 The Game 2 Game-Like 1 Drill Presented without overt cues or scaffolding on content and how to approach the task. Task involves new or varied contexts, different than those studied. Success depends on recognizing where prior learning might apply, making strategic choices based on understanding situation, making adjustments based on feedback. DEGREE OF TRANSFER: MATHEMATICS • DRILL: Students compute the surface area and volume of a container when provided its dimensions (and where instruction taught them the appropriate algorithms for computing volume and area.) • GAME-LIKE: Students take their knowledge of volume & surface area to solve a problem like: “What is the largest area enclosure for an animal that can be built out of a given number of fence sections?” • GAME: Students apply their knowledge of volume & surface area to solve a problem like: “What shape permits the greatest volume of M & Ms to be packed in the least amount of space – cost-effectively and safely?” VALUE OF OTHER EVIDENCE 3 “The Game” Straightforward, not inherently messy Practice improves performance 2 “GameLike” 1 Drill SAMPLES OF OTHER EVIDENCE INTERDISCIPLINARY • • • • Constructed response Short-answer response Summaries of textbook, chapter Oral delivery of what’s written down on paper • Visual representation of straightforward GOAL IS BALANCED ASSESSMENT PLAN • Measures identified goals • Motivates students to exert effort 85 BALANCED APPROACH • Skills tasks: tasks that primarily test the ability to manipulate and compute • Problems: tasks that primarily test the ability to model, infer, and generalize • Projects: tasks that test the ability to analyze, organize, and manage complexity 86 GRADING POLICY Based on our study in this unit of various measures of central tendency, and the pros and cons of using “averages” (calculating the mean and other such measures) in various situations, propose and defend a “fair” grading system for use in this school. How should everyone’s grade in classes be calculated? Why is your system fairer than the current system (or: why is the current system the fairest?). 87 FINANCIAL EDUCATION PERFORMANCE TASK You want to open your own checking account and there are so many options out there promising you different perks if you choose a particular bank. Research checking accounts for at least three different banks and investigate each bank’s policies on: • Convenience (hours, locations, online banking, debit card) • Interest rates • Additional fees on checking accounts • ATM Usage • Minimum balances • Transaction turn around time (time it takes check to clear) Based on your research and analysis, select a bank and checking account that best suits your needs and explain the reasoning behind your selection. 88 9TH GRADE ENGLISH PERFORMANCE TASKS • Stuck between a rock and a hard place. As a group identify an ethical dilemmas to a group that are succinct, clearly stated, and provide enough background context so that your classmates can intelligently engage. (Note: the dilemmas are not personal ones, but are authentic and interesting enough that it will inspire immediate conversation). • Obstacles of mythic proportions. Who are your Sirens? Who is your Cyclops? Using the obstacles encountered throughout the epic journey in the Odyssey, students produce a personal narrative, short story, or scripted dialogue that illustrates the same metaphors in their own lives. • Hero archetype. Students describe hero archetype embodied in The Odyssey and why it is so universally appealing. Students then identify a contemporary application of that archetype and elaborate on how one informs the other. 89 SCIENCE AND ENGINEERING • • • • • • • Plan & Design: Solve a problem or develop an idea by using the engineering design cycle (ask, imagine, plan, create, test, share). Analysis: Analyze data, information, artifacts, and/or textual evidence to develop an explanation, interpretation, and/or determine impact. Create Models: Create or enact a representation of a system, entity, phenomenon or concept to define, quantify, or visualize; make thinking or understanding visible. Simulation: Recreate the conditions of a real-world process or system to predict impact or results. Demonstration/Presentation: Develop and deliver a demonstration /presentation using visual, multimedia, sound, writing, and /or speech to demonstrate understanding and/or communicate creative intent. Aspirations and Actions: Identify a dream/goal and pursue it (e.g., postsecondary exploration and planning including career exploration, fieldbased learning experiences inside and outside of the classroom). Inquiry and Investigation: Systematically develop questions and pursue an explanation/pattern based on, but not limited to, known information. (e.g. research, informative, position or policy, creative) 90 CRITERIA Valid criteria and indicators based on Stage 1 goals Aligned with qualifiers within the Standards Key evaluative criteria can be used to develop more detailed rubrics 91 CRITERIA DERIVED FROM THE GOALS (NOT THE TASK) “The most appropriate criteria are derived from the Stage 1 goals being assessed, not primarily from a particular performance task. The criteria tell us where to look and what to look for in specific task performance to determine the extent to which the more general goals have been achieved.” — Wiggins and McTighe 92 93 94 THREE STAGES OF BACKWARD DESIGN Stage 1: DESIRED RESULTS Stage 2: ASSESSMENT EVIDENCE Stage 3: LEARNING PLAN 95 CHALLENGE STUDENTS TO THINK “The one who thinks, learns.” — Judy Willis 96 TEACHER INSIGHTS MICHELE HONEYCUTT • I assumed my role as a math teacher was to determine the most efficient way to solve a problem and then teach my students how to mimic my procedures. • I was simply teaching them to follow a recipe without thinking about what they were doing. • It’s not the students’ job to figure out what’s in our heads; it’s our job to figure out what’s in theirs. 97 HOW DO I CREATE ENGAGING AND EFFECTIVE LEARNING FOR EVERY STUDENT? 98 LEARNING PLAN Acquire targeted knowledge and skills Make meaning of important ideas Equip students to transfer their learning Use textbooks and other materials as resources. (The textbook should support the unit, not be the unit.) Learn in a sequence that best supports understanding and engagement 99 ACQUISITION Acquire • GOAL: to learn vital facts and skills so that they become automatic • TEACHER’S ROLE: direct instruction via lecture, presentation, graphic organizers, convergent questioning, modeling, guided practice and feedback • LEARNER’S ROLE: attentiveness, lots of practice, rehearsal MEANING MAKING Make Meaning • GOAL: active intellectual work by the learner to make sense of the content and its implications • TEACHER’S ROLE: facilitative teaching — present probing questions and intellectual tasks that resist an easy answer and demand thought; model and teach strategies for building, testing, explaining, and supporting meanings; continue to model and acknowledge the value of persistence • LEARNER’S ROLE: making inferences, forming and testing a theory, looking for connections and patterns TRANSFER Transfer • GOAL: effectively apply and adapt prior learning to novel and complex situations • TEACHER’S ROLE: function like a coach and observes student performance — establishes clear performance goals with models; provides specific feedback after performance; prompts learner to reflect on what worked, what didn’t and why; gradual release to make learner autonomous • LEARNER’S ROLE: apply and adapt learning to a particular problem, challenge, text, or situation appropriately using the strategies, content and skills APPLYING YOUR LEARNING • Code the following learning activities as requiring Acquisition, Meaning Making, or Transfer – Discuss with partners at your table – ACQUISITION: Learn, with accurate and timely recall, important facts and discrete skills – MEANING-MAKING: Make connections & generalizations, using the facts and skills – TRANSFER: Adapt your knowledge, skill, and understanding to specific and realistic situations and contexts READING EXAMPLE • Students memorize words from a vocabulary list. • Students make a web of the words’ relationships and concepts. • Students group words and consider, What do these words have in common? • Students critique and edit a paper in which the new words are misused. • Students read a new story containing the new words and explain their meaning in context. • Students use the recently learned words in various speaking and writing situations. READING EXAMPLE • A • M • M • M • T • T Students memorize words from a vocabulary list. Students make a web of the words’ relationships and concepts. Students group words and consider, What do these words have in common? Students critique and edit a paper in which the new words are misused. Students read a new story containing the new words and explain their meaning in context. Students use the recently learned words in various speaking and writing situations. CODING LEARNING EVENTS • Students study different graphs and data plots and generalize about the pattern. • Students learn the formula y=mx+b for linear equations. • Students solve practice problems using the formula to calculate slope. • Students compare linear and nonlinear relationships and explain the difference. • Students examine various real-world relationships (e.g. relationship of height to age, distance to speed, CD sales over time) and determine which ones are linear • Students develop equations and graphic displays for representation relational data (with outliers and errors contained in the data) CODING LEARNING EVENTS • Students study different graphs and data plots and M generalize about the pattern. A• Students learn the formula y=mx+b for linear equations. • Students solve practice problems using the formula to A calculate slope. • Students compare linear and nonlinear relationships and M explain the difference. • Students examine various real-world relationships (e.g. M relationship of height to age, distance to speed, CD sales over time) and determine which ones are linear • Students develop equations and graphic displays for T representation relational data (with outliers and errors contained in the data) CREATING A COHERENT CURRICULUM THAT IS GOOD FOR TEACHERS AND STUDENTS Allison Zmuda [email protected] 110 ESSENTIAL QUESTION How do we design “space” in our curriculum and in our classrooms to grow learning? 111 DAY 2 GOALS • Identifying powerful examples that can be used in peer-to-peer conversation and design work • Planning for the predictable missteps, hiccups, and grumpiness by design • Modifying glossary language to make it accessible and helpful 112 INSIGHTS 113 DIAGNOSTIC CHECK Established Goals (Standards) Understandings Essential Questions Knowledge and Skills Learning Plan Acquisition Other Evidence Assessment Evidence Meaning Performance Tasks Desired Results Transfer 114 FINDING ILLUSTRATIVE EXAMPLES • Take time to review and add in helpful examples • Explain why your example meets design standards to someone else • Share “before” and “after” examples by applying design standards • Consider words that can and should be clarified in the glossary 115 YOUR GLOSSARY • To promote clarity of each component (definition and value) • To give every educator a “measuring stick” of what quality looks like • To provide space for an illustrative example that resonates with staff 116 REAL CHALLENGES 117 12 WAYS TO KILL UBD BY DESIGN 1. 2. 3. 4. 5. 6. Fixate on terminology and boxes in the Template Mandate that every teacher must use UbD for ALL of their planning immediately Introduce UbD immediately as this year’s focus. Attempt to implement too many initiatives simultaneously. Assume that staff members understand the need for UbD and/or will naturally welcome it. Provide one introductory presentation on UbD and assume that teachers now have the ability to implement UbD well. 7. Provide UbD training only for teachers 8. Provide minimal UbD training for some willing and expect turn-key training of all other staff by those few pioneers. 9. Train people in Stage 1 in Year 1, Stage 2 in Year 2, Stage 3 in Year 3 – insuring no useful results will occur for years, and big picture is rarely seen. 10. Announce that UbD is the official way to plan all lessons from here on – even though UbD is not a lessonplan system 11. Standardize all implementation and experimentation. 12. Start with any old unit. 118 WORRIES, FEARS • Just getting started… Identifying 2-3 areas that we can plan to avoid by design • Already started… Identifying 2-3 areas that are potential misunderstandings or missteps and plan to avoid by design 119 REFLECTION AND NEXT STEPS • What stuck with you? • What do you want to learn more about next? • What are you going to try (again) based on your time here? 120 TOO MUCH INFORMATION FOR NOW? Frequently Asked Question (FAQ) Guide will be driven by your questions and struggles 121 WANT MORE INFORMATION? • • • • Website: www.learningpersonalized.com Email: [email protected] Twitter handle: allison_zmuda Most recent books: Learning Personalized (Jossey Bass, 2015); Real Engagement (ASCD, 2015) 122
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