Educause 2008 A Flotilla of Crafts: Organizing to Maximize IT Vince Kellen Senior Consultant, Cutter Consortium [email protected] Copyright Vince Kellen, 2008. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author. Agenda Objective • Share our experience in how we restructured IT at DePaul University Context • What precipitated the need to examine the organization’s structure? Process • How did we go about rolling out a new structure? Outcomes • What did we learn along the way? Vince Kellen 2 Why restructure? Background • • • • • Transition in leadership in 2002/2003 Major ERP implementation in 1999. First upgrades looming Student and faculty use of technology growing considerably Perception of IT was weak, IT hadn’t ‘learned’ ERP Needed to do more with less, manage 12% budget cuts Old structure • Four major departments, four directors, four sets of budgets, four administrative assistants • Some redundancies (security, project management) Vince Kellen 3 Hopes for the new structure Improve collaboration, reduce IT infighting • Infighting results from lack of perceived usefulness Become more agile • Handle projects of various sizes (big and small), compressed time frames Improve IT employee loyalty and commitment • • • • Leadership development Promote increased skill development in a team-oriented manner Lateral moves early and late in career Move IT decision-making down a level Improve IT productivity • • • • Connect IT employee passion with meaningful work/roles Improve the rate of knowledge acquisition Remove as many redundancies as possible Increase the number of projects IT can manage Vince Kellen 4 Organizational designs Functional • Align employees with business functions • Align employees with IT functions Matrix • Have dual reporting relationships where IT employees report to an IT technical function and a university business function or internal client Project • Employees are assigned from their functional units, but also assigned to projects under project manager facilitation Network • Loosely coupled, but integrated units • Flatter, perhaps without a predetermined hierarchy • Decentralized planning, independence Vince Kellen 5 Another model Knowledge-based organizational design • What critical capabilities, or know-how, contributes to IT’s success and the university’s strategy? (RBV/DCA school of strategy) • How can that knowledge be continually refined and leveraged? Not unlike academic departments arranged in a college or school • Each unit has its own rigor, standards of work and review, culture • Units need to identify when and how they will work with each other • Units need to be mutually exclusive Our model is essentially a network model, with some modifications • Total quality management framework (ISO 9001:2000) specifies integration between units and overall service levels • Planning is coordinated across units, with some unit planning Vince Kellen 6 New organization key concepts Crafts • Manage a set of difficult activities that require time to learn • The craft contributes to the university strategy, has valuable knowledge • Can be focused on IT knowledge or business unit knowledge • Is the ‘natural’ place for individual technical skill development • Are enduring Projects • • • • • A temporary structure to accomplish a specific goal Have business cases and clear linkages to the strategy Are assigned team members from multiple crafts Is a useful place for leadership development Give IT staff a chance to learn new skills Vince Kellen 7 Craft and project leaders Craft leaders • • • • Must have good general communication skills Need to develop the knowledge and skill of the craft members Need to develop a technical or functional vision for their craft Manage the technical aspects of all project work Project leaders • Must have good project communication skills • Can come from the Project Management craft or from any other craft • Are responsible for project due dates, managing scope, negotiating for resources with craft leaders Vince Kellen 8 Managing director Managing directors • Are considered coaches or mentors for craft leaders • Are assigned craft leaders for 6-18 months at a time – Assignment is based IT goals for the year, managing director and craft leader fit • • • • Need to have broader communication and client relationship skills Do not have to be highly technical Handle conflict resolution Make critical budget decisions Vince Kellen 9 Old structure VP Exec. Director Information Services Director Director Director Director Customer Services Application Services Systems Support Network & Telco Vince Kellen 10 New structure VP, IS Managing Director Vince Kellen Managing Director Managing Director Managing Director Managing Director IS Operations Project & process management Enterprise Architecture Operating and storage systems Database and data warehouse systems Enterprise application administration Business continuity and security Portal Instructional Technology Web design ERP Systems CRM systems Technology contact center Field support services LPC Field support services Loop 11 More about crafts The 15 crafts do not exist within any permanent hierarchy A deeper hierarchy is not needed to manage work activity. Craft leaders make key operational decisions regarding their crafts. MDs are a resource to help craft leaders The crafts naturally align in several common value chain patterns • Contact center -> Field Services • Contact center -> ERP, CRM, Portal, Database, Operating and storage systems • Contact center, Field Services -> Business continuity and security • Enterprise architecture -> ERP, CRM, Portal, Database, OSS A TQM can specify cross-craft integration Let other arrangements of the operational value chain emerge Vince Kellen 12 Three critical crafts Project and process management (PMO office) • • • • Responsible for managing all projects, negotiating with craft leaders Responsible for managing the total quality management framework Craft members can learn new things outside their role while on a project This craft represents an enormous amount of horizontal communication and knowledge flow across the organization Enterprise architecture • Responsible for long-term architectural planning and short torm decision monitoring and control • Also involved heavily in many crafts • Network and telecommunications architecture resides here, hence no N&T craft IS Operations • Manages all IS budgets, HR hiring processes, metrics publishing • ISOPS allows other crafts to become “administration-free zones” Vince Kellen 13 Total Quality Management framework We chose ISO 9001:2000 because it was an incumbent framework It helps all of IT become skilled in defining and managing processes The audit cycles promote process reuse, metrics and preparation It adds an element of stability and simplicity, offsetting somewhat the fluid nature of a knowledge-based network organization structure TQM lives and breathes at the craft leader level. Quality becomes more “bottom up” Vince Kellen 14 Two key processes Architecture review • • • • The enterprise architecture craft manages this process All projects go through some measure of architecture review The process involves the user community Decision making is more bottom up and communal, requiring assent of the business unit requesting the technology, the enterprise architecture craft, the MDs and VP After action reviews (AAR) • In the case of major system failures or near misses, anyone in the organizational structure can initiate an AAR • AARs have an MD sponsor, but the team members involved do the research and come up with recommended actions • Responsible for diagnosing and correcting error is bottom-up Vince Kellen 15 Other structures, meetings, communication The organization makes use of ad-hoc communities • Innovation team • Software engineering community of practice Craft leaders meet weekly to discuss issues, typically without MDs present MDs meet weekly to discuss future activities MDs and craft leaders talk continuously through the week MDs talk continuously among themselves Vince Kellen 16 Structure versus culture Structure can allow for improvement, but by itself is insufficient A powerful set of ideas, embedded in leadership and in the culture over time, provides a bigger contribution • • • • • • • • • Passion-driven organization Person first, role second Lateral versus hierarchical development Leadership development Learning plans Tours of duty Cross-training Multiple assessments Planned exits Vince Kellen 17 Rolling it out We had to move some people out of current leadership roles We had to shift some leaders into new areas We used a signup sheet in which staff could sign up for a craft of their choice to gain maximum staff buy-in We invested in a year-long leadership development program Change begins with talking. We talked, and talked and talked… We made periodic modifications, but in close collaboration with craft leaders Vince Kellen 18 Desired Outcomes Benefit Team Expertise ++ Team Expertise = Superior Solution ++ Passion ++ Passion/role alignment ++ Team/passion ensemble ++ Team self-assessment Can individuals and teams accept being average? 0 Vince Kellen Cost ++ 19 Actual outcomes A significant increase in knowledge of the ERP system (and other key technologies) • Two upgrades, two teams • Tours of duty program distributed ERP knowledge Avoided millions in consulting for two major ERP system upgrades (32,000 and 21,000 hours each) Improved the number of projects completed each year from about 10-20 to 50-70 • Incentives for project versus maintenance work Turnover was about 10% All this while absorbing reductions Vince Kellen 20 Lessons learned Designing and implementing a new structure is hard work. It takes continual monitoring at several levels. May take several months to get right Some activities in IT defy bundling into a cohesive unit You can’t eliminate all redundancy. You can only decide what redundancy isn’t significant enough to remove Change is stressful. Coaching and personal investment of time in key staff is critical The new structure was confusing at first, so we had to adjust midway to allow craft leaders time to “learn” autonomy This structure is “chatty” requiring daily and ongoing communication An understanding and supportive HR department is most helpful Educate the rest of the university. Publish clear contact points Vince Kellen 21 More information A detailed case study describing this organizational design is available at Cutter Consortium’s web site • “Building a Craft-Based IT Organization: A Case Study” by Vince Kellen • https://cutter.com/cgi-bin/catalog/store.cgi?action=link&sku=RP62BD0803 I am available for questions and follow up at: • Email: [email protected] • Phone: +1 (630) 715-6017 Vince Kellen 22
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